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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Redgill Razorjaw
Rush
Neutral Common Minion 2 3 1
Relentless Worg
Rush After this attacks and kills a minion, restore this to full Health.
Neutral Common Minion 3 2 4
Remixed Musician
Rush Gains extra effect in your hand that changes each turn.
Neutral Common Minion 3 3 3
Remornia, Living Blade
Rush After this attacks, equip it.
Warrior Legendary Minion 7 5 10
Renowned Performer
Rush Deathrattle: Summon two 1/1 Assistants with Taunt.
Demon Hunter Common Minion 4 3 3
Reska, the Pit Boss
Rush. Costs (1) less for each minion that died this game. Deathrattle: Take control of a random enemy minion.
Death Knight Legendary Minion 20 6 3
Restless Mummy
Rush Reborn
Warrior Common Minion 4 3 2
Rhyme Spinner
Rush Combo: Gain +1/+1 for each other Combo card you've played this game.
Rogue Rare Minion 3 1 3
Rhythmdancer Risa
Rush After your hero attacks, return this to your hand and set its Cost to (1)
Demon Hunter, Rogue Legendary Minion 4 3 5
Rocket Augmerchant
Battlecry: Deal 1 damage to a minion and give it Rush.
Neutral Common Minion 1 2 1
Rocket Boots
Give a minion Rush. Draw a card.
Warrior Common Spell 2
Rocket Hopper
Rush Overload: (4)
Shaman Common Minion 5 10 10
Rokara
Rush After friendly minion attacks and survives, give it +1/+1.
Warrior Legendary Minion 3 2 3
Rolling Stone
Rush Battlecry: If the last card you played costs (1), gain +1/+1.
Neutral Common Minion 2 2 2
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
Rush the Stage
Draw two Rush minions. They costs (1) less.
Demon Hunter Rare Spell 3
Ruststeed Raider
TauntRush Battlecry: Gain =4 Attack thi sturn.
Neutral Common Minion 5 1 8
Safety Expert
Rush. Deathrattle: Shuffle three Bombs into your opponent's deck.
Warrior Rare Minion 10 8 8
Saidan the Scarlet
Rush. Whenever this minion gains Attack or Health, double that amount (wherever this is).
Paladin Legendary Minion 3 2 2
Sanc'Azel
Rush After this attacks, turn into a location.
Mage, Paladin Legendary Minion 5 3 8
Savage Ymirjar
Rush Battlecry: Discard 2 cards.
Warlock Rare Minion 5 7 7
Scale of Onyxia
Fill your board with 2/1 Whelps with Rush.
Druid Common Spell 7
Scaleworm
Battlecry: If you're holding a Dragon, gain +1 Attack and Rush.
Neutral Rare Minion 4 4 4
Scion of Ruin
Rush. Battlecry: If you've Invoked twice, summon 2 copies of this.
Warrior Epic Minion 3 3 2
Scribbling Stenographer
Rush. Costs (1) less for each card you've played this turn.
Rogue Rare Minion 6 4 4
SECURITY!!
Summon two 1/1 Illidari with Rush. Outcast: Summon one more.
Demon Hunter Common Spell 2
Serrated Tooth
Deathrattle: Give your minions Rush.
Rogue Common Weapon 1 1 3
Shadehound
Whenever this attacks, give your other Beasts +2/+2. Infuse (3 Beasts): Gain Rush.
Hunter Rare Minion 5 6 5
Shadestone Skulker
Rush. Battlecry: Take your weapon and gain its stats. Deathrattle: Give it back.
Demon Hunter, Rogue Rare Minion 1 1 1
Shambling Chow
Rush Deathrattle: Deal 4 damage to your hero.
Demon Hunter Common Minion 1 2 3
Shattershard Turret
Rush, Windfury Starship Piece
Demon Hunter Common Minion 3 2 4
Shirvallah, the Tiger
Paladin Legendary Minion 25 7 5
Shoulder Check
Tradeable Give a minion +2/+1 and Rush.
Warrior Rare Spell 1
Showdown!
Both players summon three 3/3 Outlaws. Give yours Rush.
Paladin Epic Spell 3
SI:7 Operative
Rush After this attacks a minion, gain Stealth.
Rogue Common Minion 3 2 4
Siamat
Battlecry: Gain 2 of Rush, Taunt, Divine Shield or Windfury (your choice).
Neutral Legendary Minion 7 7 7
Sightless Ranger
Rush Overkill: Summon two 1/1 Bats.
Neutral Common Minion 5 3 4
Silver Serpent
Rush, Poisonous Quickdraw: Gain Immune this turn.
Hunter Common Minion 3 2 3
Silverfury Stalwart
Taunt, Rush Can't be targeted by spells or Hero Powers.
Warrior Common Minion 6 4 8
Silvermoon Armorer
Rush Manathirst (7): Gain +2/+2.
Neutral Common Minion 4 4 4
Sin'dorei Scentfinder
Frenzy: Summon four 1/1 Hyenas with Rush.
Hunter Common Minion 4 1 6
Skaterbot
Magnetic Rush
Neutral Common Minion 1 1 1
Slagmaw the Slumbering
Rush, Taunt Dormant for 6 turns. (Excavate to awaken 2 turns sooner!)
Warrior Legendary Minion 4 16 16
Slimescale Diver
Dormant for 1 turn. Rush, Poisonous
Neutral Common Minion 3 2 4
Sludge on Wheels
Rush. Whenever this takes damage, get a Barrel of Sluge and add one to the bottom of your deck.
Warlock Rare Minion 3 2 4
Snakebite
Rush Battlecry: Gain +1/+1 for each minion that died this turn.
Demon Hunter Rare Minion 2 1 1
Spark Drill
Rush Deathrattle: Add two 1/1 Sparks with Rush to your hand.
Neutral Rare Minion 6 5 1
Spark Engine
Battlecry: Add a 1/1 Spark with Rush to your hand.
Neutral Rare Minion 2 2 1