Magnetic Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Absorbent Parasite Magnetic, Rush Can Magnetize to Mechs and Beasts. |
Hunter | Epic | Minion | 2 | 3 | 1 | |
Annoy-o-Module Magnetic Divine Shield Taunt |
Paladin | Rare | Minion | 4 | 2 | 4 | |
Beryllium Nullifier Magnetic Can't be targeted by spells or Hero Powers. |
Warrior | Epic | Minion | 7 | 4 | 8 | |
Bronze Gatekeeper Magnetic Taunt |
Neutral | Common | Minion | 3 | 2 | 5 | |
Chill-o-matic Magnetic Freeze any character damaged by this minion. |
Mage | Common | Minion | 2 | 2 | 3 | |
Containment Unit Magnetic Deathrattle: Summon a random 8-Cost minion. |
Neutral | Common | Minion | 7 | 6 | 6 | |
Coppertail Snoop Magnetic Whenever this attacks, get a Coin. |
Rogue | Common | Minion | 3 | 3 | 2 | |
Drone Deconstructor Battlecry: Get a 1/1 Magnetic Sparkbot with a random bonus effect. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Flame Behemoth Battlecry: Get two random Magnetic Mechs. They cost (2) less. |
Neutral | Legendary | Minion | 6 | 4 | 5 | |
From the Scrapheap Get three 1/1 Magnetic Sparkbots with random bonus effects. |
Rogue | Common | Spell | 2 | |||
Furious Furnace Magnetic Also damages minions next to whomever this attacks. |
Warrior | Epic | Minion | 2 | 1 | 3 | |
Glow-Tron Magnetic |
Paladin | Common | Minion | 1 | 1 | 3 | |
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Kangor's Endless Army Resurrect 3 friendly Mechs. They keep any Magnetic upgrades. |
Paladin | Legendary | Spell | 7 | |||
Lab Constructor At the end of your turn, summon a copy of this. Forge: Gain Magnetic. |
Rogue | Epic | Minion | 5 | 3 | 2 | |
Mecha-Leaper Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle. |
Neutral | Epic | Minion | 3 | 2 | 2 | |
Missile Launcher Magnetic At the end of your turn, deal 1 damage to all other characters. |
Neutral | Rare | Minion | 6 | 4 | 4 | |
Noble Minibot Magnetic After this attacks, give a random minion in your hand +1/+1. |
Paladin | Common | Minion | 2 | 2 | 3 | |
Prosthetic Hand Magnetic, Reborn Can Magnetize into Mechs or Undead. |
Death Knight, Paladin | Rare | Minion | 3 | 3 | 1 | |
Replicating Menace Magnetic Deathrattle: Summon three 1/1 Microbots. |
Neutral | Rare | Minion | 4 | 3 | 2 | |
Skaterbot Magnetic Rush |
Neutral | Common | Minion | 1 | 1 | 1 | |
SN1P-SN4P Magnetic, Echo Deathrattle: Summon two 1/1 Microbots. |
Neutral | Legendary | Minion | 3 | 2 | 3 | |
SP-3Y3-D3R Magnetic Stealth for 1 turn. |
Rogue | Common | Minion | 3 | 3 | 4 | |
Spider Bomb Magnetic Deathrattle: Destroy a random enemy minion. |
Hunter | Rare | Minion | 3 | 2 | 2 | |
Venomizer Magnetic Poisonous |
Hunter | Common | Minion | 2 | 2 | 2 | |
Wargear Magnetic |
Neutral | Common | Minion | 5 | 6 | 5 | |
X-21 Repairbot Deathrattle: Return any Mechs Magnetized to this to your hand. |
Paladin | Rare | Minion | 1 | 1 | 3 | |
Zilliax Magnetic Divine Shield, Taunt, Lifesteal, Rush |
Neutral | Legendary | Minion | 5 | 3 | 2 |