Handbuff Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Grimestreet Smuggler Battlecry: Give a random minion in your hand +1/+1. |
Hunter, Paladin, Warrior | Common | Minion | 3 | 2 | 4 | |
Grimscale Chum Battlecry: Give a random murloc in your hand +1/+1. |
Paladin | Common | Minion | 1 | 2 | 1 | |
Grimy Gadgeteer At the end of your turn give a random minion in your hand +2/+2. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Handle with Bear Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1. |
Druid, Warrior | Rare | Spell | 2 | |||
Harmonic Metal Give 4 random minions in your hand +2/+2. (Swaps each turn.) |
Death Knight | Common | Spell | 3 | |||
Helboar Deathrattle: Give a random Beast in your hand +1/+1. |
Hunter | Common | Minion | 1 | 2 | 1 | |
Helm of Humiliation Give a minion -5/-5. Give a minion in your hand +5/+5. |
Death Knight | Rare | Spell | 4 | |||
Hidden Cache Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. |
Hunter | Rare | Spell | 2 | |||
Highlord Fordragon Divine Shield After a friendly minion loses Divine Shield, give a minion in your hand +5/+5. |
Paladin | Legendary | Minion | 6 | 5 | 5 | |
History Buff Whenever you play a minion, give a random minion in your hand +1/+1. |
Neutral | Epic | Minion | 3 | 3 | 4 | |
Hobart Grapplehammer Battlecry: Give all weapons in your hand and deck +1 Attack. |
Warrior | Legendary | Minion | 4 | 2 | 2 | |
Hope of Quel'Thalas After your hero attacks, give your minions +1/+1 (wherever they are). |
Hunter | Legendary | Weapon | 6 | 4 | 2 | |
Horrendous Growth Corrupt: Gain +1/+1. Can be Corrupted endlessly. |
Neutral | Epic | Minion | 2 | 2 | 2 | |
I Know a Guy Discover a Taunt minion. Give it +1/+2. |
Warrior | Common | Spell | 1 | |||
Imprisoned Scrap Imp Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. |
Warlock | Rare | Minion | 2 | 3 | 3 | |
Insatiable Felhound Taunt Corrupt: Gain +1/+1 and Lifesteal. |
Demon Hunter | Common | Minion | 3 | 2 | 5 | |
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
Leatherworking Kit After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability. |
Hunter | Rare | Weapon | 1 | 0 | 3 | |
Legionnaire Deathrattle: Give all minions in your hand +2/+2. |
Neutral | Common | Minion | 6 | 9 | 3 | |
Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
Libram of Clarity Draw 2 minions. If this costs (0), give them +2/+1. |
Paladin | Common | Spell | 3 | |||
Messenger Buzzard Deathrattle: Draw a Beast. Give a minion in your hand +1/+1. |
Hunter | Common | Minion | 2 | 1 | 2 | |
Muscle-o-Tron Battlecry: Give all minions in your hand +1/+1. Forge: +2/+2 instead. |
Paladin | Common | Minion | 3 | 2 | 4 | |
Nexus-Prince Shaffar Spellburst: Give a minion in your hand +3/+3 and this Spellburst. |
Neutral | Legendary | Minion | 3 | 3 | 3 | |
Noble Minibot Magnetic After this attacks, give a random minion in your hand +1/+1. |
Paladin | Common | Minion | 2 | 2 | 3 | |
Overlord Runthak Rush. Whenever this attacks, give +1/+1 to all minions in your hand. |
Neutral | Legendary | Minion | 5 | 3 | 6 | |
Painter's Virtue Lifesteal After your hero attacks, give minions in your hand +1/+1. |
Paladin | Common | Weapon | 4 | 2 | 3 | |
Pit Stop Discover a Mech from your deck. Give it +2/+1. |
Rogue | Rare | Spell | 2 | |||
Priest of the Deceased Taunt Infuse (3): Gain +2/+2. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Prismatic Jewel Kit After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability. |
Paladin | Rare | Weapon | 1 | 0 | 3 | |
Prospector's Caravan At the start of your turn, give all minions in your hand +1/+1. |
Hunter | Rare | Minion | 2 | 1 | 3 | |
Ranger Gilly Warrior Tourist. At the end of your turn, get a 2/3 Crocolisk. Deathrattle: Give all minions in your hand +2/+3. |
Hunter | Legendary | Minion | 5 | 4 | 6 | |
Rats of Extraordinary Size Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4. |
Hunter | Epic | Spell | 6 | |||
Reserved Spot Give a random minion in your hand +4/+4. If it's the only one there, reduce its Cost by (2). |
Hunter, Warrior | Rare | Spell | 3 | |||
Righteous Defense Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand. |
Paladin | Rare | Spell | 3 | |||
Ringmaster's Baton After your hero attacks, give a Mech, Dragon and Pirate in your hand +1/+1. |
Warrior | Epic | Weapon | 2 | 1 | 3 | |
Saloon Brewmaster Battlecry: Return a friendly minion to your hand. Give it +2/+2. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Scrap Shot Deal 3 damage. Give a random Beast in your hand +3/+3. |
Hunter | Rare | Spell | 4 | |||
Seafloor Savior Battlecry: Dredge. If it's a minion, give it this minion's Attack and Health. |
Paladin | Common | Minion | 2 | 2 | 2 | |
Shaky Zipgunner Deathrattle: Give a random minion in your hand +2/+2. |
Hunter | Common | Minion | 3 | 4 | 3 | |
Smelt Give a random minion in your hand +3/+3. Lose 3 Armor to do it again. |
Warrior | Rare | Spell | 2 | |||
Smuggler's Crate Give a random Beast in your hand +2/+2. |
Hunter | Common | Spell | 0 | |||
Smuggler's Run Give all minions in your hand +1/+1. |
Paladin | Common | Spell | 1 | |||
Soul Infusion Give the left-most minion in your hand +2/+2. |
Warlock | Rare | Spell | 1 | |||
Spirit of the Bat Stealth for 1 turn. After a friendly minion dies, give a minion in your hand +1/+1. |
Warlock | Rare | Minion | 2 | 0 | 3 | |
Stage Dive Draw a Rush minion. Corrupt: Give it +2/+1. |
Warrior | Rare | Spell | 1 | |||
Stage Hand Battlecry: Give a random minion in your hand +1/+1. |
Warrior | Common | Minion | 2 | 3 | 2 | |
Stereo Totem At the end of your turn, give a random minion in your hand +2/+2. |
Neutral | Common | Minion | 2 | 0 | 3 |