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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Grimestreet Smuggler
Battlecry: Give a random minion in your hand +1/+1.
Hunter, Paladin, Warrior Common Minion 3 2 4
Grimscale Chum
Battlecry: Give a random murloc in your hand +1/+1.
Paladin Common Minion 1 2 1
Grimy Gadgeteer
At the end of your turn give a random minion in your hand +2/+2.
Warrior Common Minion 3 4 3
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Harmonic Metal
Give 4 random minions in your hand +2/+2. (Swaps each turn.)
Death Knight Common Spell 3
Helboar
Deathrattle: Give a random Beast in your hand +1/+1.
Hunter Common Minion 1 2 1
Helm of Humiliation
Give a minion -5/-5. Give a minion in your hand +5/+5.
Death Knight Rare Spell 4
Hidden Cache
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Hunter Rare Spell 2
Highlord Fordragon
Divine Shield After a friendly minion loses Divine Shield, give a minion in your hand +5/+5.
Paladin Legendary Minion 6 5 5
History Buff
Whenever you play a minion, give a random minion in your hand +1/+1.
Neutral Epic Minion 3 3 4
Hobart Grapplehammer
Battlecry: Give all weapons in your hand and deck +1 Attack.
Warrior Legendary Minion 4 2 2
Hope of Quel'Thalas
After your hero attacks, give your minions +1/+1 (wherever they are).
Hunter Legendary Weapon 6 4 2
Horrendous Growth
Corrupt: Gain +1/+1. Can be Corrupted endlessly.
Neutral Epic Minion 2 2 2
I Know a Guy
Discover a Taunt minion. Give it +1/+2.
Warrior Common Spell 1
Imprisoned Scrap Imp
Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2.
Warlock Rare Minion 2 3 3
Insatiable Felhound
Taunt Corrupt: Gain +1/+1 and Lifesteal.
Demon Hunter Common Minion 3 2 5
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Leatherworking Kit
After three friendly Beasts die, draw a Beast and give it +1/+1. Lose 1 Durability.
Hunter Rare Weapon 1 0 3
Legionnaire
Deathrattle: Give all minions in your hand +2/+2.
Neutral Common Minion 6 9 3
Lesser Spinel Spellstone
Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.)
Death Knight Rare Spell 1
Libram of Clarity
Draw 2 minions. If this costs (0), give them +2/+1.
Paladin Common Spell 3
Messenger Buzzard
Deathrattle: Draw a Beast. Give a minion in your hand +1/+1.
Hunter Common Minion 2 1 2
Muscle-o-Tron
Battlecry: Give all minions in your hand +1/+1. Forge: +2/+2 instead.
Paladin Common Minion 3 2 4
Nexus-Prince Shaffar
Spellburst: Give a minion in your hand +3/+3 and this Spellburst.
Neutral Legendary Minion 3 3 3
Noble Minibot
Magnetic After this attacks, give a random minion in your hand +1/+1.
Paladin Common Minion 2 2 3
Overlord Runthak
Rush. Whenever this attacks, give +1/+1 to all minions in your hand.
Neutral Legendary Minion 5 3 6
Painter's Virtue
Lifesteal After your hero attacks, give minions in your hand +1/+1.
Paladin Common Weapon 4 2 3
Pit Stop
Discover a Mech from your deck. Give it +2/+1.
Rogue Rare Spell 2
Priest of the Deceased
Taunt Infuse (3): Gain +2/+2.
Neutral Common Minion 2 2 3
Prismatic Jewel Kit
After a friendly minion loses Divine Shield, give minions in your hand +1/+1. Lose 1 Durability.
Paladin Rare Weapon 1 0 3
Prospector's Caravan
At the start of your turn, give all minions in your hand +1/+1.
Hunter Rare Minion 2 1 3
Ranger Gilly
Warrior Tourist. At the end of your turn, get a 2/3 Crocolisk. Deathrattle: Give all minions in your hand +2/+3.
Hunter Legendary Minion 5 4 6
Rats of Extraordinary Size
Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4.
Hunter Epic Spell 6
Reserved Spot
Give a random minion in your hand +4/+4. If it's the only one there, reduce its Cost by (2).
Hunter, Warrior Rare Spell 3
Righteous Defense
Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand.
Paladin Rare Spell 3
Ringmaster's Baton
After your hero attacks, give a Mech, Dragon and Pirate in your hand +1/+1.
Warrior Epic Weapon 2 1 3
Saloon Brewmaster
Battlecry: Return a friendly minion to your hand. Give it +2/+2.
Neutral Common Minion 2 2 2
Scrap Shot
Deal 3 damage. Give a random Beast in your hand +3/+3.
Hunter Rare Spell 4
Seafloor Savior
Battlecry: Dredge. If it's a minion, give it this minion's Attack and Health.
Paladin Common Minion 2 2 2
Shaky Zipgunner
Deathrattle: Give a random minion in your hand +2/+2.
Hunter Common Minion 3 4 3
Smelt
Give a random minion in your hand +3/+3. Lose 3 Armor to do it again.
Warrior Rare Spell 2
Smuggler's Crate
Give a random Beast in your hand +2/+2.
Hunter Common Spell 0
Smuggler's Run
Give all minions in your hand +1/+1.
Paladin Common Spell 1
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Spirit of the Bat
Stealth for 1 turn. After a friendly minion dies, give a minion in your hand +1/+1.
Warlock Rare Minion 2 0 3
Stage Dive
Draw a Rush minion. Corrupt: Give it +2/+1.
Warrior Rare Spell 1
Stage Hand
Battlecry: Give a random minion in your hand +1/+1.
Warrior Common Minion 2 3 2
Stereo Totem
At the end of your turn, give a random minion in your hand +2/+2.
Neutral Common Minion 2 0 3