Gain Armor Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Alley Armorsmith Taunt Whenever this minions deals damage, gain that much Armor. |
Warrior | Rare | Minion | 5 | 3 | 7 | |
Alloy Advisor Taunt Whenever this takes damage, gain 3 Armor. |
Hunter, Warrior | Common | Minion | 4 | 2 | 6 | |
Ancient Shieldbearer Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. |
Warrior | Rare | Minion | 6 | 6 | 6 | |
Anub'Rekhan Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana. |
Druid | Legendary | Minion | 8 | 7 | 7 | |
Arkonite Defense Crystal Taunt Deathrattle: Gain 6 Armor. Starship Piece |
Neutral | Rare | Minion | 4 | 3 | 4 | |
Armor Vendor Battlecry: Give 4 Armor to each hero. |
Neutral | Rare | Minion | 1 | 1 | 3 | |
Armored Goon Whenever your hero attacks, gain 5 Armor. |
Warrior | Common | Minion | 6 | 6 | 7 | |
Armorsmith Whenever a friendly minion takes damage, gain 1 Armor. |
Warrior | Rare | Minion | 2 | 1 | 4 | |
Barkskin Give a minion +3 Health. Gain 3 Armor. |
Druid | Common | Spell | 1 | |||
Bash Deal 3 Damage. Gain 3 Armor. |
Warrior | Common | Spell | 2 | |||
Beaststalker Tavish Battlecry: Discover and cast 2 Improved Secrets. |
Hunter | Legendary | Hero | 6 | |||
Beetlemancy Choose One - Gain 12 Armor; or Summon two 3/3 Beetles with Taunt. |
Druid | Rare | Spell | 5 | |||
Bite Give your hero +4 Attack this turn and 4 Armor. |
Druid | Rare | Spell | 4 | |||
Branching Paths Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor. |
Druid | Epic | Spell | 4 | |||
Bring It On! Gain 10 Armor. Reduce the Cost of minions in your opponent's hand by (2). |
Warrior | Epic | Spell | 2 | |||
Bru'kan of the Elements Battlecry: Call upon the power of Elements! |
Shaman | Legendary | Hero | 8 | |||
Cargo Guard At the end of your turn, gain 3 Armor. |
Warrior | Rare | Minion | 3 | 2 | 4 | |
Cenarion Ward Gain 8 Armor. Summon a random 8-Cost minion. |
Druid | Epic | Spell | 8 | |||
Chitinous Plating Gain 4 Armor. At the start of your next turn, gain 4 more. |
Druid | Rare | Spell | 2 | |||
Claw Give your hero +2 Attack this turn and 2 Armor. |
Druid | Free | Spell | 1 | |||
Cold Case Summon two 2/2 Volatile Skeletons. Gain 4 Armor. |
Mage | Common | Spell | 4 | |||
Craftsman's Hammer Whenever your hero attacks, gain 3 Armor. |
Warrior | Common | Weapon | 4 | 3 | 3 | |
Crystallizer Battlecry: Deal 5 damage to your hero. Gain 5 Armor. |
Neutral | Epic | Minion | 1 | 1 | 3 | |
Deepwater Evoker Battlecry: Draw a spell. Gain Armor equal to its Cost. |
Mage | Rare | Minion | 4 | 3 | 4 | |
Drywhisker Armorer Battlecry: For each enemy minion, gain 2 Armor. |
Warrior | Common | Minion | 2 | 2 | 2 | |
Emberscale Drake Battlecry: If you're holding a Dragon, gain 5 Armor. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
Eternium Rover Whenever this minion takes damage, gain 2 Armor. |
Warrior | Common | Minion | 1 | 1 | 3 | |
EVIL Quartermaster Battlecry: Add a Lackey to your hand. Gain 3 Armor. |
Warrior | Common | Minion | 3 | 2 | 3 | |
Feral Rage Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor. |
Druid | Common | Spell | 3 | |||
Ferocious Howl Draw a card. Gain 1 Armor for each card in your hand. |
Druid | Common | Spell | 3 | |||
Forbidden Fruit Spend all your Mana. Choose One - Gain that much Attack this turn; or twice as much Armor. |
Druid | Rare | Spell | 0 | |||
Frost Lotus Seedling Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.) |
Druid | Rare | Spell | 3 | |||
Frosty Décor Summon two 2/4 Elementals with Taunt and "Deathrattle: Gain 4 Armor". |
Death Knight, Shaman | Rare | Spell | 5 | |||
Frozen Buckler Gain 10 Armor. At the start of your next turn, lose 5 Armor. |
Warrior | Epic | Spell | 2 | |||
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
Gnash Give your hero +3 Attack this turn. Gain 3 Armor. |
Druid | Common | Spell | 3 | |||
Gold Road Grunt Taunt Frenzy: Gain Armor equal to the damage taken. |
Neutral | Common | Minion | 5 | 3 | 7 | |
Guard the City Gain 3 Armor. Summon a 2/3 Naga with Taunt. |
Warrior | Common | Spell | 2 | |||
Gurubashi Offering At the start of your turn, destroy this and gain 8 Armor. |
Neutral | Epic | Minion | 1 | 0 | 2 | |
Harmonic Mood Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.) |
Druid | Common | Spell | 2 | |||
Heavy Plate Tradeable Gain 8 Armor. |
Warrior | Common | Spell | 3 | |||
Hookfist-3000 After your hero attacks, gain 4 Armor and draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Ice Barrier Secret: When your hero is attacked, gain 8 Armor. |
Mage | Common | Spell | 3 | |||
Ice Cream Peddler Battlecry: If you control a Frozen minion, gain 8 Armor. |
Neutral | Epic | Minion | 4 | 3 | 5 | |
Igneous Lavagorger Taunt Battlecry: Dredge. Gain Armor equal to its cost. |
Warrior | Common | Minion | 4 | 3 | 5 | |
Iron Hide Gain 5 Armor. |
Warrior | Common | Spell | 1 | |||
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 |