Dormant Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Ara'lon Battlecry: Summon one of each Dormant Wildseed. |
Hunter | Legendary | Minion | 5 | 4 | 5 | |
Archdruid Naralex Dormant for 2 turns. While Dormant, add a Dream card to your hand at the end of your turn. |
Neutral | Legendary | Minion | 3 | 3 | 3 | |
Astral Phaser Choose One - Deal 2 damage to two random enemy minions; or Make one Dormant for 2 turns. |
Druid | Rare | Spell | 2 | |||
Big Dreams Summon the highest Cost Beast from your hand. It goes Dormant for 2 turns. |
Hunter | Rare | Spell | 5 | |||
Corridor Sleeper Starts Dormant. After 7 minions die, awaken. |
Neutral | Epic | Minion | 1 | 3 | 5 | |
Crimson Expanse Choose a damaged minion. Summon a copy of it that goes Dormant for one turn. |
Demon Hunter, Warrior | Common | Location | 4 | |||
Crystalline Statue Rush. Starts Dormant. After you draw 4 cards, this awakens. |
Demon Hunter | Rare | Minion | 2 | 5 | 4 | |
Cursed Campaign Give a friendly minion "Deathrattle: Summon two copies of this minion that are Dormant for 2 turns." |
Warlock | Epic | Spell | 3 | |||
Delayed Product Discover and summon a minion that costs (8) or more. It goes Dormant for 2 turns. |
Priest | Rare | Spell | 4 | |||
Dozing Dragon Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn. |
Druid, Warrior | Rare | Minion | 5 | 3 | 5 | |
Dozing Kelpkeeper Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken. |
Druid | Rare | Minion | 1 | 4 | 4 | |
Emergency Maneuvers Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn. |
Hunter | Epic | Spell | 2 | |||
Flightmaster Dungar Battlecry: Choose a flightpath and go Dormant. Awaken with a bonus when you complete it! |
Neutral | Legendary | Minion | 3 | 3 | 3 | |
Gangplank Diver Dormant for 1 turn. Rush. Immune while attacking. |
Neutral | Common | Minion | 5 | 6 | 4 | |
Gorm the Worldeater Dormant for 5 turns. At the end of your turn, destroy the minion to the right of this to awaken 1 turn sooner. |
Hunter | Legendary | Minion | 3 | 12 | 12 | |
Imprisoned Celestial Dormant for 2 turns. Spellburst: Give your minions Divine Shield. |
Paladin | Rare | Minion | 3 | 4 | 5 | |
Imprisoned Gan'arg Dormant for 2 turns. When this awakens, equip a 3/2 Axe. |
Warrior | Common | Minion | 1 | 2 | 2 | |
Imprisoned Homunculus Dormant for 2 turns. Taunt |
Priest | Common | Minion | 1 | 2 | 5 | |
Imprisoned Observer Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions. |
Mage | Rare | Minion | 3 | 4 | 5 | |
Imprisoned Phoenix Dormant for 2 turns. Spell Damage +2 |
Mage, Shaman | Common | Minion | 2 | 2 | 3 | |
Imprisoned Satyr Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). |
Druid | Common | Minion | 3 | 3 | 3 | |
Imprisoned Scrap Imp Dormant for 2 turns. When this awakens, give all minions in your hand +2/+2. |
Warlock | Rare | Minion | 2 | 3 | 3 | |
Imprisoned Sungill Dormant for 2 turns. When this awakens, summon two 1/1 Murlocs. |
Paladin | Rare | Minion | 1 | 2 | 1 | |
Imprisoned Vilefiend Dormant for 2 turns. Rush |
Neutral | Common | Minion | 2 | 3 | 5 | |
Incarceration Choose a minion. It goes Dormant for 3 turns. |
Druid | Rare | Spell | 3 | |||
Lucentbark Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion. |
Druid | Legendary | Minion | 8 | 4 | 8 | |
Magtheridon Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken. |
Neutral | Legendary | Minion | 4 | 12 | 12 | |
Magtheridon, Unreleased Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn. |
Demon Hunter | Legendary | Minion | 8 | 12 | 12 | |
Malorne Deathrattle: Go Dormant. Revive after 2 friendly Beasts die. |
Druid | Legendary | Minion | 7 | 9 | 7 | |
Pelican Diver Dormant for 1 turn. Rush |
Neutral | Common | Minion | 1 | 4 | 1 | |
Red Card Make a minion go Dormant for 2 turns. |
Demon Hunter | Epic | Spell | 1 | |||
Sherazin, Corpse Flower Deathrattle: Go Dormant. Play 4 cards in a turn to revive this minion. |
Rogue | Legendary | Minion | 4 | 6 | 3 | |
Slagmaw the Slumbering Rush, Taunt Dormant for 6 turns. (Excavate to awaken 2 turns sooner!) |
Warrior | Legendary | Minion | 4 | 16 | 16 | |
Slimescale Diver Dormant for 1 turn. Rush, Poisonous |
Neutral | Common | Minion | 3 | 2 | 4 | |
Soridormi Dormant for 2 turns. When this awakens, reduce the Cost of all Dragons in your hand by (4). |
Neutral | Legendary | Minion | 5 | 8 | 8 | |
Spirit Poacher Battlecry: Summon a random Dormant Wildseed. |
Hunter | Rare | Minion | 2 | 2 | 2 | |
Stag Charge Deal 3 damage. Summon a random Dormant Wildseed. |
Hunter | Epic | Spell | 3 | |||
Stockades Prisoner Starts Dormant. After you play 3 cards, this awakens. |
Neutral | Epic | Minion | 2 | 5 | 4 | |
The Darkness Starts dormant. Battlecry: Shuffle 3 Candles into the enemy deck. When drawn, this awakens. |
Neutral | Legendary | Minion | 4 | 20 | 20 | |
The Rat King Rush. Deathrattle: Go Dormant. Revive after 5 friendly minions die. |
Hunter | Legendary | Minion | 5 | 5 | 5 | |
Thori'belore Rush. Deathrattle: Go Dormant. Cast a Fire spell to revive Thori'belore! |
Warrior | Legendary | Minion | 4 | 4 | 4 | |
Wild Spirits Summon two different Dormant Wildseeds. Make your Wildseeds awaken 1 turn sooner. |
Hunter | Epic | Spell | 3 |