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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Gear Grubber
Taunt. If you end your turn with any unspent mana, reduce this card's Cost by (1).
Neutral Rare Minion 4 4 5
Ghoulish Alchemist
Battlecry: Your next Concoction costs (0).
Rogue Rare Minion 2 3 2
G'huun the Blood God
Battlecry: Draw 2 cards. They cost Health instead of Mana.
Priest Legendary Minion 8 8 8
Gigantotem
Cots (1) less for each Totem you've summoned this game.
Shaman Epic Minion 10 8 8
Glacial Advance
Deal 4 damage. Your next spell this turn costs (2) less.
Death Knight Common Spell 3
Goldshire Gnoll
Rush Costs (1) less for each other card in your hand.
Neutral Rare Minion 10 5 4
Golganneth, the Thunderer
Titan Your first spell each turn costs (3) less.
Shaman Legendary Minion 6 5 7
Granite Forgeborn
Battlecry: Reduce the cost of Elementals in your hand and deck by (1).
Shaman Rare Minion 4 4 5
Grave Horror
Taunt Costs (1) less for each spell you've cast this game.
Priest Rare Minion 12 7 8
Happy Ghoul
Costs (0) if your Hero was healed this turn.
Neutral Rare Minion 3 3 3
Harpoon Gun
After your hero attacks, Dredge. If it's a Beast, reduce its Cost by (2).
Hunter Rare Weapon 3 3 2
Harrowing Ox
Taunt Battlecry: If you've Excavated twice, your next card this turn costs (7) less.
Death Knight Epic Minion 7 7 7
Hemet, Foam Marksman
After a friendly Beast dies, get a random Legendary Beast from the past. It costs (2) less.
Hunter Legendary Minion 5 3 6
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Holy Cowboy
Battlecry: Your next Holy spell costs (2) less.
Paladin Common Minion 3 4 3
Holy Glowsticks
Lifesteal Deal 4 damage. Costs (1) if you've cast a Holy spell this turn.
Paladin Common Spell 4
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Ice Trap
Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more.
Hunter Epic Spell 2
Idol's Adoration
Your Hero Power costs (0). After you use it, lose 1 Durability.
Priest Common Weapon 1 0 2
Illidari Studies
Discover an Outcast card. your next one costs (1) less.
Demon Hunter Common Spell 1
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Imprisoned Horror
Costs (1) less for each damage you've taken on your turn this game.
Warlock Epic Minion 9 4 4
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Insight
Draw a minion. Corrupt: Reduce its Cost by (2).
Priest Common Spell 2
Interstellar Starslicer
Battlecry and Deathrattle: Reduce the Cost of your Librams by (1) this game.
Paladin Rare Weapon 3 2 3
Interstellar Wayfarer
Divine Shield Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 4 4 2
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Inzah
Battlecry: For the rest of the game, your Overload cards cost (1) less.
Shaman Legendary Minion 5 5 5
Irebound Brute
Taunt Costs (1) less for each card drawn this turn.
Demon Hunter Common Minion 7 6 7
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Jazz Bass
Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!)
Shaman Rare Weapon 3 3 2
Jepetto Joybuzz
Battlecry: Draw 2 minions from your deck. Set their Attack, Health, and Cost to 1.
Neutral Legendary Minion 8 6 6
Jumbo Imp
Costs (1) less whenever a friendly Demon dies while this is in your hand.
Warlock Epic Minion 10 8 8
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5
Kabal Lackey
Battlecry: The next Secret you play this turn costs (1).
Mage Common Minion 1 2 1
Kael'thas Sinstrider
Every third minion you play each turn costs (0).
Neutral Legendary Minion 8 4 7
Kael'thas Sunstrider
Every third spell you cast each turn costs (1).
Neutral Legendary Minion 6 4 7
Kanrethad Ebonlocke
Your Demons cost (1) less. Deathrattle: Shuffle 'Kanrethad Prime' into your deck.
Warlock Legendary Minion 2 3 2
Kindling Elemental
Battlecry: The next Elemental you play costs (1) less.
Neutral Common Minion 1 1 2
King Tide
Battlecry: Both players' spells cost (5) until the end of your turn.
Druid, Mage Legendary Minion 4 4 4
Kirin Tor Tricaster
Spell Damage +3 Your spells cost (1) more.
Mage Rare Minion 4 3 3
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Lady Anacondra
Your Nature spells cost (2) less.
Druid Legendary Minion 6 3 7
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6