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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Soul of the Murloc
Give your minions "Deathrattle: Summon a 1/1 Murloc."
Shaman Common Spell 2
Sow the Soil
Choose One - Give your minions +1 Attack; or Summon a 2/2 Treant.
Druid Common Spell 1
Speaker Gidra
Rush, Windfury Spellburst: Gain Attack and Health equal to the spell's Cost.
Druid, Shaman Legendary Minion 3 1 4
Spikeridged Steed
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Paladin Rare Spell 6
Spirit Healer
After you cast a Holy spell, give a random friendly minion +2 Health.
Neutral Epic Minion 4 3 6
Spirit Mount
Give a minion +1/+2 and Spell Damage +1. When it dies, summon a Spirit Raptor.
Shaman Common Spell 2
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Starlight Wanderer
Battlecry: The next Draenei you play gains +2/+1.
Neutral Common Minion 1 2 1
Steward of Darkshire
Whenever you summon a 1-Health minion, give it Divine Shield.
Paladin Rare Minion 3 4 3
Stewart the Steward
Deathrattle: Give the next Silver Hand Recruit you summon +3/+3 and this Deathrattle.
Paladin Legendary Minion 3 3 3
Stormpike Aid Station
At the end of your turn, give your minions +2 Health. Lasts 3 turns.
Priest Rare Spell 3
Storm's Wrath
Give your minions +1/+1. Overload: (1)
Shaman Rare Spell 1
Stormwind Avenger
After you cast a spell on this minion, it gains +2 Attack.
Paladin Common Minion 3 1 5
Stormwind Guard
Taunt Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 5 4 5
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Stranded Spaceman
Battlecry: The next Draenei you play gains +2 Health and Rush.
Neutral Common Minion 2 2 3
Student of the Stars
Deathrattle: Shuffle a copy of this into your deck with permanent +3/+3.
Priest Common Minion 3 4 3
Surrender to Madness
Destroy 3 of your Mana Crystals. Give all minions in your deck +2/+2.
Priest Epic Spell 3
Survival of the Fittest
Give +4/+4 to all minions in your hand, deck, and battlefield.
Druid Epic Spell 10
Sweeping Strikes
Give a minion "Also damages minions next to whomever it attacks."
Warrior Rare Spell 2
Swordfish
Battlecry: Dredge. If it's a Pirate, give this weapon and the Pirate +2 Attack.
Rogue Rare Weapon 3 2 3
Tabletop Roleplayer
Miniaturize Battlecry: Give a friendly Demon +2 Attack and Immune this turn.
Warlock Common Minion 4 4 3
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
Tending Tauren
Choose One - Give your other minions +1/+1; or Summon two 2/2 Treants.
Druid Rare Minion 6 3 4
Teron Gorefiend
Battlecry: Destroy all friendly minions. Deathrattle: Resummon them with +1/+1.
Neutral Legendary Minion 3 3 4
The Beast Within
Give a friendly Beast +1/+1, then it attacks a random enemy minion.
Hunter Epic Spell 1
The Garden's Grace
Give a minion +4/+4 and Divine Shield. Costs (1) less for each Mana you've spent on Holy spells this game.
Paladin Epic Spell 10
The Primus
Titan After this uses an ability, Discover a card with that Rune.
Death Knight Legendary Minion 8 7 9
The Stonewright
Battlecry: For the rest of the game, your Totems have +2 Attack.
Shaman Legendary Minion 4 5 4
Therazane
Taunt Deathrattle: Dobule the stats of all Elementals in your hand and deck.
Neutral Legendary Minion 7 7 5
Thornmantle Musician
Finale: The next Beast you summon gets +1/+1.
Hunter Common Minion 1 1 3
Through Fel and Flames
Give a minion Rush. Finale: And +1/+1.
Demon Hunter, Warrior Rare Spell 0
Thunder Bluff Valiant
Battlecry and Inspire: Give your Totems +2 Attack.
Shaman Rare Minion 5 3 6
Timewarden
Battlecry: Until the end of your next turn, Dragons you summon gain Taunt and Divine Shield.
Paladin Epic Minion 3 3 4
Tinker's Sharpsword Oil
Give your weapon +3 Attack. Combo: Give a random friendly minion +3 Attack.
Rogue Common Spell 4
Tiny Knight of Evil
Whenever you discard a card, gain +2/+1.
Warlock Rare Minion 2 3 2
Toad of the Wilds
Taunt Battlecry: If you're ho lding a Nature spell, gain +2 Health.
Neutral Common Minion 2 2 2
Totemic Reflection
Give a minion +2/+2. If it's a Totem, summon a copy of it.
Shaman Common Spell 3
Totemic Surge
Give your Totems +2 Attack.
Shaman Common Spell 0
Tower Sergeant
Battlecry: If you control at least 2 other minions, gain +2/+2.
Neutral Common Minion 4 4 4
Toxfin
Battlecry: Give a friendly Murloc Poisonous.
Neutral Common Minion 1 1 2
Toyrantus
Taunt, Elusive Battlecry: If you have 10 Mana Crystals, gain +7/+7.
Druid Legendary Minion 6 7 7
Traveling Merchant
Tradeable Battlecry: Gain +1/+1 for each other friendly minion you control.
Neutral Common Minion 3 2 3
Treasure Distributor
After you summon a Pirate, give it +1 Attack.
Neutral Common Minion 1 1 2
Treenforcements
Choose One - Give a minion +2 Health and Taunt; or Summon a 2/2 Treant.
Druid Rare Spell 1
Trial by Fire
Summon five 1/1 Val'kyr with Rush. When one dies, give the others +1/+1.
Warrior Epic Spell 7