Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Never Surrender! Secret: When your opponent casts a spell, give your minions +2 Health. |
Paladin | Common | Spell | 1 | |||
Nitroboost Poison Give a minion +2 Attack. Corrupt: And your weapon. |
Rogue, Warrior | Common | Spell | 2 | |||
Noble Mount Give a minion +1/+1 and Divine Shield. When it dies, summon a Warhorse. |
Paladin | Rare | Spell | 2 | |||
Nofin Can Stop Us Give your minions +1/+1. Give your Murlcos an extra +1/+1. |
Shaman | Rare | Spell | 3 | |||
Nofin's Imp-ossible Give all friendly Demons and Murlocs "Deahtrattle: Summon a 2/2 Imploc." |
Warlock | Rare | Spell | 2 | |||
Nostalgic Initiate Miniaturize The first time you cast a spell, gain +2/+2. |
Neutral | Common | Minion | 3 | 2 | 3 | |
Number Cruncher Rush, Taunt Choose Thrice - Gain +2 Attack; or +2 Health. |
Druid, Warrior | Rare | Minion | 4 | 2 | 1 | |
Oasis Surger Rush Choose One - Gain +2/+2; or Summon a copy of this minion. |
Druid | Common | Minion | 5 | 3 | 3 | |
Observer of Myths After you summon a minion with more Attack than this, give all friendly minions +1 Attack. |
Hunter | Rare | Minion | 2 | 1 | 4 | |
Obsidiansmith Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1. |
Warrior | Rare | Minion | 2 | 3 | 2 | |
Orbital Halo Give a minion +2/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn. |
Priest | Rare | Spell | 2 | |||
Orbital Moon Give a minion Taunt and Lifesteal. If you played an adjacent card this turn, also give it Reborn. |
Death Knight | Common | Spell | 1 | |||
Orion, Mansion Manager After a friendly Secret is revealed, cast a different Mage Secret and gain +2/+2. |
Mage | Legendary | Minion | 4 | 3 | 5 | |
Outfit Tailor Battlecry: Give a friendly minion Attack and Health equal to this minion's. |
Neutral | Common | Minion | 3 | 2 | 2 | |
Painted Canvasaur Battlecry: Give each other friendly Beast a random bonus effect. |
Hunter | Rare | Minion | 2 | 3 | 2 | |
Parade Leader After you summon a Rush minion, give it +2 Attack. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Party Animal Battlecry: Give +1/+1 to a minion of each type in your hand. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Pelagos After you cast a spell on a friendly minion, set its Attack and Health to the higher of the two. |
Priest | Legendary | Minion | 3 | 1 | 6 | |
Pharaoh's Blessing Give a minion +4/+4, Divine Shield and Taunt. |
Paladin | Rare | Spell | 6 | |||
Piranha Swarmer Rush After you summon a Piranha Swarmer, gain +1 Attack. |
Neutral | Common | Minion | 1 | 1 | 1 | |
Power Chord: Synchronize Choose a minion. Add a copy of it to your hand. Finale: Give both +1/+2. |
Priest | Common | Spell | 2 | |||
Power Infusion Give a minion +2/+6. |
Priest | Common | Spell | 4 | |||
Power of the Wild Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. |
Druid | Common | Spell | 2 | |||
Power Overwhelming Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. |
Warlock | Common | Spell | 1 | |||
Power Slider Rush Battlecry: Gain +1/+1 for each minion type you've played this game. |
Warrior | Rare | Minion | 3 | 2 | 3 | |
Power Spike Deal 4 damage. Give a random friendly minion +4/+4. |
Mage, Paladin | Common | Spell | 6 | |||
Power Word: Feast Give a minion +2/+2. Restore it to full Health at the end of this turn. |
Priest | Rare | Spell | 2 | |||
Power Word: Fortitude Give a minion +3/+5. Costs (1) less for each spell in your hand. |
Priest | Common | Spell | 8 | |||
Power Word: Shield Give a minion +2 Health. Draw a card. |
Priest | Free | Spell | 1 | |||
Power Word: Tentacles Give a minion +2/+6. |
Priest | Common | Spell | 5 | |||
Praise Galakrond! Give a minion +1 Attack. Invoke Galakrond. |
Rogue | Common | Spell | 1 | |||
Pride's Fury Give your minions +1/+3. |
Druid | Common | Spell | 4 | |||
Primal Fusion Give a minion +1/+1 for each of your Totems. |
Shaman | Common | Spell | 1 | |||
Promotion Give a Silver Hand Recruit +3/+3 and Taunt. |
Paladin | Epic | Spell | 1 | |||
Psyche Split Give a minion +1/+2. Summon a copy of it. |
Priest | Rare | Spell | 5 | |||
Purifying Power Silence all friendly minions, then give them +1/+2. |
Priest | Common | Spell | 2 | |||
Pursuit of Justice Give +1 Attack to Silver Hand Recruits you summon this game. |
Paladin | Epic | Spell | 2 | |||
Queensguard Battlecry: Gain +1/+1 for each spell you've cast this turn. |
Priest | Common | Minion | 2 | 2 | 3 | |
R.C. Rampage Summon six 1/1 Hounds. Any that can't fit give the others +1/+1. |
Hunter | Epic | Spell | 4 | |||
Rallying Blade Battlecry: Give +1/+1 to your minions with Divine Shield. |
Paladin | Rare | Weapon | 3 | 3 | 2 | |
Ram Tamer Battlecry: If you control a Secret, gain +1/+1 and Stealth. |
Hunter | Common | Minion | 3 | 4 | 3 | |
Ramming Mount Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram. |
Hunter | Rare | Spell | 3 | |||
Rampage Give a damaged minion +3/+3. |
Warrior | Common | Spell | 2 | |||
Redeemed Pariah After you play an Outcast card, gain +1/+1. |
Demon Hunter | Common | Minion | 2 | 2 | 3 | |
Rhyme Spinner Rush Combo: Gain +1/+1 for each other Combo card you've played this game. |
Rogue | Rare | Minion | 3 | 1 | 3 | |
Righteous Cause Sidequest: Summon 5 minions. Reward: Give your minions +1/+1. |
Paladin | Rare | Spell | 1 | |||
Ring of Courage Tradeable Give a minion +1/+1. Repeat for each enemy minion. |
Paladin | Common | Spell | 2 | |||
Rockbiter Weapon Give a friendly character +3 Attack this turn. |
Shaman | Common | Spell | 2 |