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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Jury Duty
Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1.
Paladin Common Spell 3
Kabal Outfitter
Battlecry and Deathrattle: Give another random friendly minion +1/+1.
Warlock Common Minion 3 3 3
K'ara, the Dark Star
Spellburst: Steal 2 Health from a random enemy. (Shadow spells don't remove this Spellburst.)
Warlock Legendary Minion 3 3 3
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 5
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
Knight-Captain
Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3.
Neutral Common Minion 5 3 3
Kul Tiran Chaplain
Battlecry: Give a friendly minion +2 Health.
Priest Rare Minion 2 2 3
Kvaldir Raider
Inspire: Gain +2/+2.
Neutral Common Minion 5 4 4
Lawful Longarm
Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand.
Paladin Common Minion 5 1 5
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Lightspeed
Give a minion +1/+2 and Rush. Repeatable this turn.
Priest Common Spell 2
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lion's Guard
Battlecry: If you have 15 or less Health, gain +2/+4 and Taunt.
Neutral Common Minion 5 4 6
Lord Marrowgar
Battlecry: Raise ALL of your Corpses as 1/1 Risen Golems with Rush. For each that can't fit, give one +2/+2.
Death Knight Legendary Minion 8 9 7
Lor'themar Theron
Battlecry: Double the stats of all minions in your deck.
Neutral Legendary Minion 7 7 7
Lothar
At the end of your turn, attack a random enemy minion. If it dies, gain +3/+3.
Warrior Legendary Minion 7 7 7
Lowly Squire
Inspire: Gain +1 Attack.
Neutral Common Minion 1 1 2
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lushwater Murcenary
Battlecry: If you control a Murloc, gain +1/+1.
Neutral Common Minion 2 3 2
Lushwater Scout
After you summon a Murloc, give it +1 Attack and Rush.
Neutral Common Minion 2 1 3
Magic Carpet
After you play a 1-Cost minion, give it +1 Attack and Rush.
Neutral Epic Minion 3 1 6
Mal'Ganis
Your other Demons have +2/+2. Your hero is Immune.
Warlock Legendary Minion 9 9 7
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3
Mana Wyrm
Whenever you cast a spell, gain +1 Attack.
Mage Common Minion 1 1 3
Man'ari Mosher
Battlecry: Give a friendly Demon +3 Attack and Lifesteal this turn.
Warlock Common Minion 3 3 4
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Master of Ceremonies
Battlecry: If you have a minion with Spell Damage, gain +2/+2.
Neutral Epic Minion 3 4 2
Mawsworn Bailiff
Taunt. Battlecry: If you have 4 or more Armor, gain +4/+4.
Warrior Common Minion 5 4 4
Mecha-Leaper
Magnetic Deathrattle: Give a friendly Mech +2/+2 and this Deathrattle.
Neutral Epic Minion 3 2 2
Menagerie Jug
Battlecry: Give 3 random friendly minions of different minion types +2/+2.
Neutral Common Minion 5 3 3
Menagerie Mug
Battlecry: Give 3 random friendly minions of different minion types +1/+1.
Neutral Common Minion 3 2 2
Metamorfin
Taunt Battlecry: If you've cast a Fel spell this turn, gain +2/+2.
Demon Hunter Common Minion 1 1 2
Micro Mummy
Reborn At the end of your turn, give another random friendly minion +1 Attack.
Paladin Epic Minion 2 1 2
Mish-Mash Mosher
Rush After this attacks, gain +1 Attack and attack a random enemy minion.
Neutral Rare Minion 8 3 10
Mistrunner
Battlecry: Give a friendly minion +3/+3. Overload: (1)
Shaman Common Minion 5 4 4
Monkey Business
Add 8 Bananas to your hand. Any that can't fit are randomly fed to friendly minions in play.
Hunter, Priest, Shaman Rare Spell 4
Monstrous Form
Give a friendly minion +3/+3 until your next turn.
Warlock Common Spell 1
Mukla's Champion
Inspire: Give your other minions +1/+1.
Neutral Common Minion 5 5 3
Mutanus the Devourer
Battlecry: Eat a minion in your opponent's hand. Gain its stats.
Neutral Legendary Minion 7 4 4
Mutating Lifeform
After this survives damage, gain a random bonus effect.
Neutral Epic Minion 5 3 8
Naga's Pride
Summon two 2/2 Lionfish. If you played a Naga while holding this, give them +1/+1.
Hunter Rare Spell 3