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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Fungalmancer
Battlecry: Give adjacent minions +2/+2.
Neutral Common Minion 5 2 2
Funkfin
Divine Shield Your minions with Divine Shield have +2 Attack.
Paladin Common Minion 3 2 2
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Giftwrapped Whelp
Battlecry: If you're holding a Dragon, give it and this minion +1/+1.
Neutral Common Minion 1 2 1
Glugg the Gulper
Colossal +3 After a friendly minion dies, gain its original stats.
Shaman Legendary Minion 7 3 5
Gnome Private
Honorable Kill: Gain +2 Attack.
Neutral Common Minion 1 1 3
Go with the Flow
Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1.
Druid, Mage Epic Spell 1
Goblin Prank
Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Hunter Epic Spell 2
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Grand Totem Eys'or
At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield.
Shaman Legendary Minion 3 0 4
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Grave Strength
Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead.
Death Knight Epic Spell 4
Grim Rally
Destroy a friendly minion. Give your minions +1/+1.
Warlock Rare Spell 1
Guff Runetotem
After you cast a Nature spell, give another friendly minion +2/+2.
Druid Legendary Minion 3 2 4
Halveria Darkraven
Rush After a friendly Rush minion attacks, give your minions +1 Attack.
Demon Hunter Legendary Minion 4 4 3
Hamm, the Hungry
Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2.
Warrior Legendary Minion 6 3 3
Hand of A'dal
Give a minion +2/+1. Draw a card.
Paladin Common Spell 2
Harmonic Disco
Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.)
Paladin Rare Spell 5
Hawkstrider Rancher
After you play a minion, give it +1/+1 and "Deathrattle: Summon a 1/1 Hawkstrider."
Neutral Epic Minion 3 2 5
Heart of the Wild
Give a minion +2/+2, then give your Beasts +1/+1.
Druid Common Spell 3
Herald of Nature
Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1.
Druid Common Minion 3 3 3
Hold the Bridge
Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn.
Paladin Common Spell 3
Hollow Abomination
Battlecry: Deal 1 damage to all enemy minions. Honorable Kill: Gain the minion's Attack.
Warlock Common Minion 5 2 8
Holy Champion
Overheal: Gain +2 Attack.
Priest Common Minion 2 1 4
Hope of Quel'Thalas
After your hero attacks, give your minions +1/+1 (wherever they are).
Hunter Legendary Weapon 6 4 2
Hot Air Balloon
At the start of your turn, gain +1 Health.
Neutral Common Minion 1 1 2
Hozen Roughhouser
Whenever another friendly Pirate attacks, give it +1/+1.
Neutral Common Minion 3 2 4
Hydration Totem
At the end of your turn, give adjacent minions +1/+1.
Death Knight, Shaman Common Minion 2 0 3
Ice Revenant
Whenever you cast a Frost spell, gain +2/+2.
Neutral Common Minion 4 4 5
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Imp King Rafaam
Battlecry: Resurrect four friendly Imps. Infuse (5): Give your Imps +2/+2.
Warlock Legendary Minion 6 6 6
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Insatiable Devourer
Battlecry: Devour an enemy minion and gain its stats. Infuse (5): And its neighbors.
Neutral Epic Minion 9 4 4
Intrepid Initiate
Spellburst: Gain +2 Attack.
Neutral Common Minion 1 1 2
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Invincible
Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt.
Neutral Legendary Minion 8 5 5
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Ivus, the Forest Lord
Battlecry: Spend the rest of your Mana and gain +2/+2, RushDivine Shield, or Taunt at random for each.
Neutral Legendary Minion 1 1 1
Jade Display
Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck.
Druid Epic Minion 1 1 1
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2