Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Frenzied Fangs Summon two 2/1 Bats. Infuse (3): Give them +1/+2. |
Hunter | Common | Spell | 2 | |||
Fresh Scent Twinspell Give a Beast +2/+2. |
Hunter | Common | Spell | 2 | |||
Fungalmancer Battlecry: Give adjacent minions +2/+2. |
Neutral | Common | Minion | 5 | 2 | 2 | |
Funkfin Divine Shield Your minions with Divine Shield have +2 Attack. |
Paladin | Common | Minion | 3 | 2 | 2 | |
Gift of the Wild Give your minions +2/+2 and Taunt. |
Druid | Common | Spell | 8 | |||
Giftwrapped Whelp Battlecry: If you're holding a Dragon, give it and this minion +1/+1. |
Neutral | Common | Minion | 1 | 2 | 1 | |
Glugg the Gulper Colossal +3 After a friendly minion dies, gain its original stats. |
Shaman | Legendary | Minion | 7 | 3 | 5 | |
Gnome Private Honorable Kill: Gain +2 Attack. |
Neutral | Common | Minion | 1 | 1 | 3 | |
Go with the Flow Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1. |
Druid, Mage | Epic | Spell | 1 | |||
Goblin Prank Give a friendly minion +3/+3 and Rush. It dies at end of turn. |
Hunter | Epic | Spell | 2 | |||
Goru the Mightree Taunt Battlecry: For the rest of the game, your Treants have +1/+1. |
Druid | Legendary | Minion | 7 | 5 | 10 | |
Grand Totem Eys'or At the end of your turn, give +1/+1 to all other Totems in your hand, deck and battlefield. |
Shaman | Legendary | Minion | 3 | 0 | 4 | |
Grandmummy Reborn Deathrattle: Give a random friendly minion +1/+1. |
Priest | Rare | Minion | 2 | 1 | 2 | |
Grave Rune Give a minion "Deathrattle: Summon 2 copies of this." |
Priest | Common | Spell | 4 | |||
Grave Strength Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead. |
Death Knight | Epic | Spell | 4 | |||
Grim Rally Destroy a friendly minion. Give your minions +1/+1. |
Warlock | Rare | Spell | 1 | |||
Guff Runetotem After you cast a Nature spell, give another friendly minion +2/+2. |
Druid | Legendary | Minion | 3 | 2 | 4 | |
Halveria Darkraven Rush After a friendly Rush minion attacks, give your minions +1 Attack. |
Demon Hunter | Legendary | Minion | 4 | 4 | 3 | |
Hamm, the Hungry Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2. |
Warrior | Legendary | Minion | 6 | 3 | 3 | |
Hand of A'dal Give a minion +2/+1. Draw a card. |
Paladin | Common | Spell | 2 | |||
Harmonic Disco Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.) |
Paladin | Rare | Spell | 5 | |||
Hawkstrider Rancher After you play a minion, give it +1/+1 and "Deathrattle: Summon a 1/1 Hawkstrider." |
Neutral | Epic | Minion | 3 | 2 | 5 | |
Heart of the Wild Give a minion +2/+2, then give your Beasts +1/+1. |
Druid | Common | Spell | 3 | |||
Herald of Nature Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1. |
Druid | Common | Minion | 3 | 3 | 3 | |
Hold the Bridge Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn. |
Paladin | Common | Spell | 3 | |||
Hollow Abomination Battlecry: Deal 1 damage to all enemy minions. Honorable Kill: Gain the minion's Attack. |
Warlock | Common | Minion | 5 | 2 | 8 | |
Holy Champion Overheal: Gain +2 Attack. |
Priest | Common | Minion | 2 | 1 | 4 | |
Hope of Quel'Thalas After your hero attacks, give your minions +1/+1 (wherever they are). |
Hunter | Legendary | Weapon | 6 | 4 | 2 | |
Hot Air Balloon At the start of your turn, gain +1 Health. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Hozen Roughhouser Whenever another friendly Pirate attacks, give it +1/+1. |
Neutral | Common | Minion | 3 | 2 | 4 | |
Hydration Totem At the end of your turn, give adjacent minions +1/+1. |
Death Knight, Shaman | Common | Minion | 2 | 0 | 3 | |
Ice Revenant Whenever you cast a Frost spell, gain +2/+2. |
Neutral | Common | Minion | 4 | 4 | 5 | |
Imbued Axe After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead. |
Warrior | Common | Weapon | 3 | 2 | 3 | |
Imp King Rafaam Battlecry: Resurrect four friendly Imps. Infuse (5): Give your Imps +2/+2. |
Warlock | Legendary | Minion | 6 | 6 | 6 | |
Impferno Give your Demons +1 Attack. Deal 1 damage to all enemy minions. |
Warlock | Rare | Spell | 3 | |||
Infernal Stratagem Give a minion +3/+3. If it's a Demon, your next one costs (2) less. |
Warlock | Rare | Spell | 3 | |||
Inner Rage Deal 1 damage to a minion and give it +2 Attack. |
Warrior | Common | Spell | 0 | |||
Insatiable Devourer Battlecry: Devour an enemy minion and gain its stats. Infuse (5): And its neighbors. |
Neutral | Epic | Minion | 9 | 4 | 4 | |
Intrepid Initiate Spellburst: Gain +2 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
Invincible Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt. |
Neutral | Legendary | Minion | 8 | 5 | 5 | |
Iridescent Gyreworm Deathrattle: Give each of your minions a random bonus effect. |
Neutral | Epic | Minion | 3 | 4 | 3 | |
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
Ironclad Battlecry: If your hero has Armor, gain +2/+2. |
Warrior | Common | Minion | 3 | 2 | 4 | |
Ivus, the Forest Lord Battlecry: Spend the rest of your Mana and gain +2/+2, Rush, Divine Shield, or Taunt at random for each. |
Neutral | Legendary | Minion | 1 | 1 | 1 | |
Jade Display Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck. |
Druid | Epic | Minion | 1 | 1 | 1 | |
Jam Session Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) |
Shaman, Warrior | Common | Spell | 2 |