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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Deputization Aura
Your left-most minion has +1 Attack and Lifesteal. Lasts 3 turns.
Paladin Rare Spell 3
Dinomancy
Your Hero Power becomes 'Give a Beast +2/+2.'
Hunter Epic Spell 2
Dire Frenzy
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Hunter Common Spell 4
Disciple of Sargeras
Battlecry: Discard a spell to summon two 3/2 Imps. Forge: Give them +2 Health and Taunt.
Warlock Rare Minion 4 3 3
Disco Maul
Deathrattle: Give a random friendly minion +3/+3. (Play minions while equipped to improve!)
Paladin Common Weapon 3 3 2
Divine Brew
Give a character Divine Shield. If it already had one, give it +1 Attack this turn. (3 Drinks left!)
Mage, Paladin Rare Spell 1
Divine Spirit
Double a minion's Health.
Priest Common Spell 2
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Divine Toll
Shoot 5 rays at random minions. They give friendly minions +2/+2 and deal 2 damage to enemy minions.
Paladin Rare Spell 7
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Dragonmaw Overseer
At the end of your turn, give another friendly minion +2/+2.
Priest Rare Minion 3 2 2
Dragonmaw Poacher
Battlecry: If your opponent controls a Dragon, gain +4/+4 and Rush.
Neutral Rare Minion 4 4 4
Dreaded Mount
Give a minion +1/+1. When it dies, summon an endless Dreadsteed.
Warlock Epic Spell 3
Dreamboat
Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed.
Priest Rare Minion 2 1 2
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Drum Soloist
Taunt Battlecry: If you control no other minions, gain +2/+2 and Rush.
Warrior Common Minion 5 5 5
Dun Baldar Bridge
After you summon a minion, give it +2/+2. Lasts 3 turns.
Paladin Rare Spell 4
Eager Underling
Deathrattle: Give two random friendly minions +2/+2.
Warlock Rare Minion 4 2 2
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Edwin, Defias Kingpin
Battlecry: Draw a card. If you play it this turn, gain +2/+2 and repeat this effect.
Rogue Legendary Minion 4 4 4
Elder Nadox
Battlecry: Destroy a friendly Undead. Your minions gain its Attack.
Druid Legendary Minion 5 5 4
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Eliza Goreblade
Deathrattle: For the rest of the game, your minions have +1 Attack.
Death Knight, Warlock Legendary Minion 4 4 3
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Eredar Skulker
Combo and Spellburst: Gain +2 Attack and Stealth.
Rogue Rare Minion 2 1 3
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3
Fallen Sun Cleric
Battlecry: Give a friendly minion +1/+1.
Neutral Common Minion 2 2 1
Fanboy
Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal.
Druid, Priest Common Minion 2 2 2
Fancy Packaging
Give a minion with Divine Shield +2/+3.
Paladin Common Spell 1
Fearless Flamejuggler
Battlecry: Gain stats equal to the damage your hero has taken this turn.
Rogue, Warlock Common Minion 2 1 1
Felfin Navigator
Battlecry: Give your other Murlocs +1/+1.
Neutral Common Minion 4 4 4
Felfused Battery
After this attacks, give your other minions +1 Attack. Starship Piece
Demon Hunter Rare Minion 2 2 3
Field of Strife
Your minions have +1 Attack. Lasts 3 turns
Demon Hunter Rare Spell 2
Fiendish Rites
Invoke Galakrond. Give your minions +1 Attack.
Warlock Common Spell 3
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Flag Runner
Whenever a friendly minion dies, gain +1 Attack.
Demon Hunter Common Minion 3 1 6
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Fleethoof Pearltusk
Rush Corrupt: Gain +4/+4.
Neutral Common Minion 5 4 4
Flustered Librarian
Has +1 Attack for each Imp you control.
Warlock Common Minion 1 1 3
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Fortune Teller
Taunt Battlecry: Gain +1/+1 for each spell in your hand.
Priest Common Minion 5 3 3
Fossilized Kaleidosaur
Battlecry: Gain two random bonus effects. Excavate a treasure.
Paladin Rare Minion 4 3 4
Freebird
Charge Battlecry: Gain +1/+1 for each other Freebird you've played this game.
Neutral Epic Minion 4 2 2