Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
A. F. Kay At the end of your turn, give all other friendly minions that didn't attack +2/+2. |
Neutral | Legendary | Minion | 5 | 0 | 5 | |
Abominable Lieutenant At the end of your turn, eat a random enemy minion and gain its stats. |
Neutral | Epic | Minion | 8 | 3 | 5 | |
Ace Wayfinder Battlecry: Gain two random bonus effects. The next Draenei you play gains them as well. |
Neutral | Epic | Minion | 5 | 5 | 5 | |
Addled Grizzly After you summon a Beast, give it +1/+1. |
Druid | Rare | Minion | 2 | 2 | 3 | |
Adorable Infestation Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand. |
Druid, Hunter | Common | Spell | 1 | |||
Always a Bigger Jormungar Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero." |
Hunter | Rare | Spell | 2 | |||
Ambient Lightspawn Finale and Overheal: Give another random friendly minion +2/+2. |
Priest | Common | Minion | 4 | 3 | 4 | |
Amitus, the Peacekeeper Titan Taunt. Your minions can't take more than 2 damage at a time. |
Paladin | Legendary | Minion | 7 | 1 | 8 | |
Anchored Totem After you summon a 1-Cost minion, give it +2/+1. |
Shaman | Common | Minion | 2 | 0 | 3 | |
Anchorite Whenever another minion is Overhealed, give it that much extra Health. |
Priest | Rare | Minion | 3 | 2 | 4 | |
Angry Helhound Rush Has +4 Attack on your turn. |
Neutral | Rare | Minion | 4 | 2 | 5 | |
Anti-Magic Shell Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers." |
Death Knight | Rare | Spell | 3 | |||
Apotheosis Give a minion +2/+3 and Lifesteal. |
Priest | Common | Spell | 3 | |||
Arbor Up Summon two 2/2 Treants. Give your minions +2/+1. |
Druid | Rare | Spell | 5 | |||
Argent Braggart Battlecry: Gain Attack and Health to match the highest in the battlefield. |
Paladin | Epic | Minion | 2 | 1 | 1 | |
Argunite Golem Has +1 Attack for each card you've drawn this turn. |
Demon Hunter | Common | Minion | 3 | 1 | 5 | |
Arms Dealer After you summon an Undead, give it +1 Attack. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Ashtongue Slayer Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. |
Rogue | Rare | Minion | 2 | 3 | 2 | |
Astral Automaton Has +1/+1 for each other Astral Automaton you've summoned this game. |
Priest | Rare | Minion | 1 | 1 | 2 | |
Avenge Secret: When one of your minions dies, give a friendly minion +3/+2. |
Paladin | Common | Spell | 1 | |||
Bait and Switch Secret: When a friendly minion is attacked, give it +3/+3. |
Hunter | Common | Spell | 2 | |||
Balloon Merchant Battlecry: Give your Silver Hand Recruits +1 Attack and Divine Shield. |
Paladin | Rare | Minion | 4 | 3 | 5 | |
Banjosaur Rush Whenever this attacks, draw a Beast and gain its stats. |
Hunter | Rare | Minion | 10 | 5 | 6 | |
Banshee Deathrattle: Give a random friendly Undead +2/+1. |
Neutral | Rare | Minion | 1 | 2 | 1 | |
Baritone Imp Battlecry: Take Fatigue damage. Gain that much Attack and Health. |
Warlock | Common | Minion | 2 | 2 | 2 | |
Barkskin Give a minion +3 Health. Gain 3 Armor. |
Druid | Common | Spell | 1 | |||
Barrens Blacksmith Frenzy: Give your other minions +2/+2. |
Neutral | Epic | Minion | 5 | 3 | 5 | |
Battlefiend After your hero attacks, gain +1 Attack. |
Demon Hunter | Common | Minion | 1 | 1 | 3 | |
Beaming Sidekick Battlecry: Give a frinedly minion +2 Health. |
Neutral | Common | Minion | 1 | 1 | 2 | |
Bestial Madness Give +1 Attack to all minions in your hand, deck, and battlefield. |
Hunter | Rare | Spell | 2 | |||
Bestial Wrath Give a Beast +2 Attack and Immune this turn. |
Hunter | Epic | Spell | 1 | |||
Birdwatching Discover a minion from your deck. Give all copies of it +2/+1 (wherever they are). |
Hunter, Priest, Shaman | Rare | Spell | 2 | |||
Blackrock 'n' Roll Give all minions in your deck Attack and Health equal to their cost. |
Warrior | Legendary | Spell | 5 | |||
Blazing Power Give a minion +1/+1. Repeat for each friendly damaged character. |
Warrior | Common | Spell | 2 | |||
Bless Give a minion +2 Health then set its Attack to be equal to its Health. |
Priest | Rare | Spell | 2 | |||
Blessed Champion Double a minion's Attack. |
Paladin | Rare | Spell | 5 | |||
Blessing of Authority Give a minion +8/+8. It can't attack heroes this turn. |
Paladin | Rare | Spell | 5 | |||
Blessing of Kings Give a minion +4/+4. (+4 Attack/+4 Health) |
Paladin | Common | Spell | 4 | |||
Blessing of Might Give a minion +3 Attack. |
Paladin | Free | Spell | 1 | |||
Blessing of the Ancients Twinspell Give your minions +1/+1. |
Druid | Common | Spell | 3 | |||
Blood Guard Whenever this minion takes damage, give your minions +1 Attack. |
Neutral | Common | Minion | 5 | 4 | 7 | |
Blood Matriarch Liadrin After you summon a minion with less Attack than this, give it Divine Shield and Rush. |
Paladin | Legendary | Minion | 2 | 3 | 2 | |
Bloodlust Give your minions +3 Attack this turn. |
Shaman | Common | Spell | 5 | |||
Bog Slosher Battlecry: Return a friendly minion to your hand and give it +2/+2. |
Shaman | Rare | Minion | 3 | 3 | 3 | |
Boisterous Bard Battlecry: Give your other minions +1 Health. |
Neutral | Common | Minion | 3 | 3 | 2 | |
Bonedigger Geist Battlecry: Spend a Corpse to gain +1/+2. |
Death Knight | Rare | Minion | 2 | 2 | 2 | |
Boon of the Ascended Give a minion +2 Health. Summon a Kyrian with its stats and Taunt. |
Priest | Epic | Spell | 4 | |||
Bottomfeeder Deathrattle: Add a Bottomfeeder to the bottom of your deck with permanent +2/+2. |
Druid | Epic | Minion | 1 | 1 | 3 |