Aura Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Cardboard Golem Battlecry: Increase the duration of Auras in your hand, deck, and battlefield by 1. |
Paladin | Epic | Minion | 4 | 4 | 4 | |
Celestial Aura While you have exactly 1 minion in play, its Attack and Health are 10. Lasts 3 turns. |
Paladin | Epic | Spell | 6 | |||
Crafter's Aura At the end of your turn, summon a random 6-Cost minion. Lasts 3 turns. |
Paladin | Rare | Spell | 7 | |||
Crusader Aura Whenever a friendly minion attacks, give it +2/+1. Lasts 3 turns. |
Paladin | Epic | Spell | 4 | |||
Deputization Aura Your left-most minion has +1 Attack and Lifesteal. Lasts 3 turns. |
Paladin | Rare | Spell | 3 | |||
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
Resistance Aura Your opponent's spells cost (1) more. Lasts 3 turns. |
Paladin | Common | Spell | 2 | |||
Trinket Artist Battlecry: Draw a Divine Shield minion and an Aura. |
Paladin | Rare | Minion | 3 | 2 | 3 |