There will be 135 new cards coming in The Boomsday Project expansion. Below you will find a full list of the currently revealed cards, along with many sorting options. If you are curious which cards have released most recently, you can sort by Date in the field right next to the Filter button!

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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Omega Assembly
Discover a Mech. If you have 10 Mana Crystals, keep all 3 cards.
Warrior Rare Spell 1
Electra Stormsurge
Battlecry: Your next spell this turn casts twice.
Shaman Legendary Minion 3 3 3
Flobbidinous Floop
While in your hand, this is a 3/4 copy of the last minion you played.
Druid Legendary Minion 4 3 4
Lab Recruiter
Battlecry: Shuffle 3 copies of a friendly minion into your deck.
Rogue Common Minion 2 3 2
SN1P-SN4P
Magnetic, Echo Deathrattle: Summon two 1/1 Microbots.
Neutral Legendary Minion 3 2 3
Juicy Psychmelon
Draw a 7, 8, 9, and 10-Cost minion from your deck.
Druid Epic Spell 4
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Glow-Tron
Magnetic
Paladin Common Minion 1 1 3
The Soularium
Draw 3 cards. They are Temporary.
Warlock Legendary Spell 1
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Venomizer
Magnetic Poisonous
Hunter Common Minion 2 2 2
Academic Espionage
Shuffle 10 cards from your opponent's class into your deck. They cost (1).
Rogue Epic Spell 4
Dr. Boom, Mad Genius
Battlecry: For the rest of the game, your Mechs have Rush.
Warrior Legendary Hero 7
Kangor's Endless Army
Resurrect 3 friendly Mechs. They keep any Magnetic upgrades.
Paladin Legendary Spell 7
Galvanizer
Battlecry: Reduce the Cost of Mechs in your hand by (1).
Neutral Rare Minion 2 1 2
Elementary Reaction
Draw a card. Copy it if you played an Elemental last turn.
Shaman Common Spell 2
Zilliax
Magnetic Divine Shield, Taunt, Lifesteal, Rush
Neutral Legendary Minion 5 3 2
Luna's Pocket Galaxy
Change the Cost of minions in your deck to (1).
Mage Legendary Spell 7
Storm Chaser
Battlecry: Draw a spell from your deck that costs (5) or more.
Shaman Rare Minion 4 3 4
Crystallizer
Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Neutral Epic Minion 1 1 3
Floop's Glorious Gloop
Whenever a minion dies this turn, refresh a Mana Crystal.
Druid Legendary Spell 1
Mecharoo
Deathrattle: Summon a 1/1 Jo-E Bot.
Neutral Common Minion 1 1 1
Doubling Imp
Battlecry: Summon a copy of this minion.
Warlock Common Minion 3 2 2
Upgradeable Framebot
Neutral Common Minion 2 1 5
Augmented Elekk
Whenever you shuffle a card into a deck, shuffle in an extra copy.
Neutral Epic Minion 3 3 4
Dead Ringer
Deathrattle: Draw a Deathrattle minion from your deck.
Priest Common Minion 2 2 1
The Boomship
Summon 3 random minions from your hand. Give them Rush.
Warrior Legendary Spell 9
Thunderhead
After you play a card with Overload, summon two 1/1 Sparks with Rush.
Shaman Epic Minion 4 3 6
Whizbang the Wonderful
You start the game with one of Whizbang's Wonderful Decks!
Neutral Legendary Minion 4 4 5
Topsy Turvy
Swap a minion's Attack and Health.
Priest Common Spell 0
Necromechanic
Your Deathrattles trigger twice.
Hunter Epic Minion 4 3 6
Giggling Inventor
Battlecry: Summon two 1/2 Mechs with Taunt and Divine Shield.
Neutral Rare Minion 6 2 1
Reckless Experimenter
Deathrattle minions you play cost (3) less, but die at the end of the turn.
Priest Epic Minion 5 4 6
Omega Mind
Battlecry: If you have 10 Mana Crystals, your spells have Lifesteal this turn.
Shaman Epic Minion 2 2 3
Bomb Toss
Deal 2 damage. Summon a 0/2 Goblin Bomb.
Hunter Common Spell 2
Biology Project
Each player gains 2 Mana Crystals.
Druid Common Spell 1
Annoy-o-Module
Magnetic Divine Shield Taunt
Paladin Rare Minion 4 2 4
Spider Bomb
Magnetic Deathrattle: Destroy a random enemy minion.
Hunter Rare Minion 3 2 2
Autodefense Matrix
Secret: When one of your minions is attacked, give it Divine Shield.
Paladin Common Spell 1
Celestial Emissary
Battlecry: Your next spell this turn has Spell Damage +2.
Mage Rare Minion 2 2 1
Omega Medic
Battlecry: If you have 10 Mana Crystals, restore 10 health to your Hero.
Priest Rare Minion 3 3 4
Pogo-Hopper
Battlecry: Gain +2/+2 for each other Pogo-Hopper you played this game.
Rogue Rare Minion 1 1 1
Cosmic Anomaly
Spell Damage +2
Mage Common Minion 4 4 3
Prismatic Lens
Draw a minion and a spell from your deck. Swap their Costs.
Paladin Epic Spell 4
Crazed Chemist
Combo: Give a friendly minion +4 Attack.
Rogue Common Minion 5 4 4
Nethersoul Buster
Battlecry: Gain +1 Attack for each damage your hero has taken this turn.
Warlock Rare Minion 3 1 5
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1