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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
From the Depths
Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
Warrior Rare Spell 3
Frothing Berserker
Whenever a minion takes damage, gain +1 Attack.
Warrior Rare Minion 3 2 4
Frozen Buckler
Gain 10 Armor. At the start of your next turn, lose 5 Armor.
Warrior Epic Spell 2
Furious Furnace
Magnetic Also damages minions next to whomever this attacks.
Warrior Epic Minion 2 1 3
Galakrond, the Unbreakable
Battlecry: Draw 1 minion. Give it +4/+4. (Invoke twice to upgrade.)
Warrior Legendary Hero 7
Garrosh's Gift
Discover a temporary Execute, Shield Block, or Brawl.
Warrior Rare Spell 1
Gather Your Party
Recruit a minion.
Warrior Rare Spell 6
Gemstudded Golem
Taunt Can only attack if you have 5 or more Armor.
Warrior Common Minion 6 5 9
General Vezax
Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this.
Warrior Legendary Minion 7 7 6
Geosculptor Yip
At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10).
Warrior Legendary Minion 8 4 8
Glory Chaser
After you play a Taunt minion, draw a card.
Warrior Common Minion 3 4 3
Gorehowl
Attacking a minion costs 1 Attack instead of 1 Durability.
Warrior Epic Weapon 7 7 1
Grimestreet Informant
Battlecry: Discover a Hunter, Paladin, or Warrior card.
Hunter, Paladin, Warrior Rare Minion 2 2 2
Grimestreet Pawnbroker
Battlecry: Give a random weapon in your hand +1/+1.
Warrior Rare Minion 3 3 3
Grimestreet Smuggler
Battlecry: Give a random minion in your hand +1/+1.
Hunter, Paladin, Warrior Common Minion 3 2 4
Grimy Gadgeteer
At the end of your turn give a random minion in your hand +2/+2.
Warrior Common Minion 3 4 3
Grommash Hellscream
Charge Has +6 Attack while damaged.
Warrior Legendary Minion 8 4 9
Guard the City
Gain 3 Armor. Summon a 2/3 Naga with Taunt.
Warrior Common Spell 2
Hack the System
Quest: Attack 5 times with your hero. Reward: Anraphet's Core.
Warrior Legendary Spell 1
Hamm, the Hungry
Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2.
Warrior Legendary Minion 6 3 3
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Harbor Scamp
Battlecry: Draw a Pirate.
Warrior Common Minion 2 2 2
Heavy Metal!
Summon a random minion with Cost equal to your Armor (up to 10).
Warrior Rare Spell 6
Heavy Plate
Tradeable Gain 8 Armor.
Warrior Common Spell 3
Heroic Strike
Give your hero +4 Attack this turn.
Warrior Free Spell 2
Hiking Trail
Discover Taunt minion. After you gain Armor, reopen this.
Druid, Warrior Rare Location 3
Hit It Very Hard
Gain +10 Attack and "Can't attack heroes" this turn.
Warrior Common Spell 1
Hobart Grapplehammer
Battlecry: Give all weapons in your hand and deck +1 Attack.
Warrior Legendary Minion 4 2 2
Hookfist-3000
After your hero attacks, gain 4 Armor and draw a card.
Warrior Common Minion 3 4 3
Hostile Invader
Battlecry, Spellburst, and Deathrattle: Deal 2 damage to all other minions.
Warrior Common Minion 5 3 5
Hydration Station
Resurrect three of your different highest Cost Taunt minions.
Druid, Warrior Rare Spell 8
I Know a Guy
Discover a Taunt minion. Give it +1/+2.
Warrior Common Spell 1
Iceblood Garrison
At the end of your turn, deal 1 damage to all minions. Lasts 3 turns.
Warrior Rare Spell 2
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Imprisoned Gan'arg
Dormant for 2 turns. When this awakens, equip a 3/2 Axe.
Warrior Common Minion 1 2 2
Improve Morale
Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
Warrior Common Spell 1
In Formation!
Add 2 random Taunt minions to your hand.
Warrior Common Spell 2
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Inventor Boom
Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies.
Warrior Legendary Minion 8 7 7
Iron Hide
Gain 5 Armor.
Warrior Common Spell 1
Iron Juggernaut
Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage.
Warrior Legendary Minion 6 6 5
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
Jettison
Discover a spell. Spend 2 Armor to Discover another.
Warrior Rare Spell 2