Warrior Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
From the Depths Reduce the Cost of the bottom five cards in your deck by (3), then Dredge. |
Warrior | Rare | Spell | 3 | |||
Frothing Berserker Whenever a minion takes damage, gain +1 Attack. |
Warrior | Rare | Minion | 3 | 2 | 4 | |
Frozen Buckler Gain 10 Armor. At the start of your next turn, lose 5 Armor. |
Warrior | Epic | Spell | 2 | |||
Furious Furnace Magnetic Also damages minions next to whomever this attacks. |
Warrior | Epic | Minion | 2 | 1 | 3 | |
Galakrond, the Unbreakable Battlecry: Draw 1 minion. Give it +4/+4. (Invoke twice to upgrade.) |
Warrior | Legendary | Hero | 7 | |||
Garrosh's Gift Discover a temporary Execute, Shield Block, or Brawl. |
Warrior | Rare | Spell | 1 | |||
Gather Your Party Recruit a minion. |
Warrior | Rare | Spell | 6 | |||
Gemstudded Golem Taunt Can only attack if you have 5 or more Armor. |
Warrior | Common | Minion | 6 | 5 | 9 | |
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
Geosculptor Yip At the end of your turn, summon a random minion with Cost equal to your Armor (up to 10). |
Warrior | Legendary | Minion | 8 | 4 | 8 | |
Glory Chaser After you play a Taunt minion, draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Gorehowl Attacking a minion costs 1 Attack instead of 1 Durability. |
Warrior | Epic | Weapon | 7 | 7 | 1 | |
Grimestreet Informant Battlecry: Discover a Hunter, Paladin, or Warrior card. |
Hunter, Paladin, Warrior | Rare | Minion | 2 | 2 | 2 | |
Grimestreet Pawnbroker Battlecry: Give a random weapon in your hand +1/+1. |
Warrior | Rare | Minion | 3 | 3 | 3 | |
Grimestreet Smuggler Battlecry: Give a random minion in your hand +1/+1. |
Hunter, Paladin, Warrior | Common | Minion | 3 | 2 | 4 | |
Grimy Gadgeteer At the end of your turn give a random minion in your hand +2/+2. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Grommash Hellscream Charge Has +6 Attack while damaged. |
Warrior | Legendary | Minion | 8 | 4 | 9 | |
Guard the City Gain 3 Armor. Summon a 2/3 Naga with Taunt. |
Warrior | Common | Spell | 2 | |||
Hack the System Quest: Attack 5 times with your hero. Reward: Anraphet's Core. |
Warrior | Legendary | Spell | 1 | |||
Hamm, the Hungry Druid Tourist Taunt. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2. |
Warrior | Legendary | Minion | 6 | 3 | 3 | |
Handle with Bear Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1. |
Druid, Warrior | Rare | Spell | 2 | |||
Harbor Scamp Battlecry: Draw a Pirate. |
Warrior | Common | Minion | 2 | 2 | 2 | |
Heavy Metal! Summon a random minion with Cost equal to your Armor (up to 10). |
Warrior | Rare | Spell | 6 | |||
Heavy Plate Tradeable Gain 8 Armor. |
Warrior | Common | Spell | 3 | |||
Heroic Strike Give your hero +4 Attack this turn. |
Warrior | Free | Spell | 2 | |||
Hiking Trail Discover a Taunt minion. After you gain Armor, reopen this. |
Druid, Warrior | Rare | Location | 3 | |||
Hit It Very Hard Gain +10 Attack and "Can't attack heroes" this turn. |
Warrior | Common | Spell | 1 | |||
Hobart Grapplehammer Battlecry: Give all weapons in your hand and deck +1 Attack. |
Warrior | Legendary | Minion | 4 | 2 | 2 | |
Hookfist-3000 After your hero attacks, gain 4 Armor and draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Hostile Invader Battlecry, Spellburst, and Deathrattle: Deal 2 damage to all other minions. |
Warrior | Common | Minion | 5 | 3 | 5 | |
Hydration Station Resurrect three of your different highest Cost Taunt minions. |
Druid, Warrior | Rare | Spell | 8 | |||
I Know a Guy Discover a Taunt minion. Give it +1/+2. |
Warrior | Common | Spell | 1 | |||
Iceblood Garrison At the end of your turn, deal 1 damage to all minions. Lasts 3 turns. |
Warrior | Rare | Spell | 2 | |||
Igneous Lavagorger Taunt Battlecry: Dredge. Gain Armor equal to its cost. |
Warrior | Common | Minion | 4 | 3 | 5 | |
Imbued Axe After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead. |
Warrior | Common | Weapon | 3 | 2 | 3 | |
Imprisoned Gan'arg Dormant for 2 turns. When this awakens, equip a 3/2 Axe. |
Warrior | Common | Minion | 1 | 2 | 2 | |
Improve Morale Deal 1 damage to a minion. If it survives, add a Lackey to your hand. |
Warrior | Common | Spell | 1 | |||
In Formation! Add 2 random Taunt minions to your hand. |
Warrior | Common | Spell | 2 | |||
Inner Rage Deal 1 damage to a minion and give it +2 Attack. |
Warrior | Common | Spell | 0 | |||
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
Inventor Boom Battlecry: Resurrect two different friendly Mechs that cost (5) or more. They immediately attack random enemies. |
Warrior | Legendary | Minion | 8 | 7 | 7 | |
Iron Hide Gain 5 Armor. |
Warrior | Common | Spell | 1 | |||
Iron Juggernaut Battlecry and Deathrattle: Shuffle a Mine into your opponent's deck. When drawn, explode for 10 damage. |
Warrior | Legendary | Minion | 6 | 6 | 5 | |
Ironclad Battlecry: If your hero has Armor, gain +2/+2. |
Warrior | Common | Minion | 3 | 2 | 4 | |
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 | |
Jam Session Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) |
Shaman, Warrior | Common | Spell | 2 | |||
Jettison Discover a spell. Spend 2 Armor to Discover another. |
Warrior | Rare | Spell | 2 |