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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Tinyfin's Caravan
At the start of your turn, draw a Murloc.
Shaman Rare Minion 2 1 3
Torghast Custodian
Battlecry: For each enemy minion, randomly gain RushDivine Shield, or Windfury.
Shaman Rare Minion 8 6 10
Torrent
Deal 8 damage to a minion. If you played a spell last turn, this costs (3) less.
Shaman Rare Spell 4
Totally Totems
Summon all FIVE?! basic Totems. Overload: (1)
Shaman Epic Spell 4
Totem Cruncher
Taunt Battlecry: Destroy your totems. Gain +2/+2 for each destroyed.
Shaman Epic Minion 4 2 3
Totem Golem
Overload: (1)
Shaman Common Minion 2 3 4
Totem Goliath
Deathrattle: Summon all four basic Totems. Overload: (1)
Shaman Epic Minion 5 5 5
Totemic Evidence
Choose a basic Totem and summon it. Infuse (3 Totems): Summon all 4 instead.
Shaman Common Spell 1
Totemic Might
Give your Totems +2 Health.
Shaman Free Spell 0
Totemic Reflection
Give a minion +2/+2. If it's a Totem, summon a copy of it.
Shaman Common Spell 3
Totemic Smash
Deal 2 damage. Overkill: Summon a basic Totem.
Shaman Common Spell 1
Totemic Surge
Give your Totems +2 Attack.
Shaman Common Spell 0
Triangulate
Discover a different spell from your deck. Shuffle 3 copies of it into your deck.
Shaman Rare Spell 2
Trick Totem
At the end of your turn, cast a random spell that costs (3) or less.
Mage, Shaman Rare Minion 2 0 3
Trusty Companion
Give a minion +2/+3. If it has a minion type, draw one of that type.
Shaman Epic Spell 2
Trusty Fishing Rod
After your hero attacks, summon a 1-Cost minion from your deck.
Hunter, Priest, Shaman Common Weapon 3 1 2
Tunnel Trogg
Whenever you Overload gain +1 Attack per locked Mana Crystal.
Shaman Common Minion 1 1 3
Turbulus
Hunter Tourist. Battlecry: Give +1/+1 to all other Battlecry minions in your hand, deck, and battlefield.
Shaman Legendary Minion 3 3 3
Turn the Tides
Give your hero +3 Attack this turn. Summon a 3/3 Elemental with Rush. Overload: (1)
Shaman Common Spell 3
Tuskarr Totemic
Battlecry: Summon a random basic Totem.
Shaman Common Minion 2 3 2
Ultraviolet Breaker
Battlecry: Deal 3 damage to an enemy minion. Shuffle 3 Asteroids into your deck.
Shaman Common Minion 3 3 2
Unbound Elemental
After you play a card with Overload, gain +1/+1.
Shaman Common Minion 3 3 4
Underbelly Angler
After you play a Murloc, add a random Murloc to your hand.
Shaman Rare Minion 2 2 3
Unite the Murlocs
Quest: Summon 8 Murlocs. Reward: Megafin.
Shaman Legendary Spell 1
Unliving Champion
Battlecry: If a friendly Undead died after your last turn, summon two 3/2 Zombies.
Shaman Common Minion 3 3 2
Unstable Evolution
Transform a friendly minion into one that costs (1) more. Repeatable this turn.
Shaman Epic Spell 1
Vessina
While you're Overloaded, your other minions have +2 Attack.
Shaman Legendary Minion 4 2 6
Vitality Totem
At the end of your turn, restore 4 Health to your hero.
Shaman Rare Minion 2 0 3
Vivid Spores
Give your minions "Deathrattle: Resummon this minion."
Shaman Rare Spell 4
Volcano
Deal 15 damage randomly split among all minions. Overload: (1)
Shaman Rare Spell 5
Voltaic Burst
Summon two 1/1 Sparks with Rush. Overload: (1)
Shaman Rare Spell 1
Voodoo Hexxer
Taunt Freeze any character damaged by this minion.
Shaman Rare Minion 5 2 7
Wailing Vapor
After you play an Elemental, gain +1 Attack.
Shaman Common Minion 1 1 3
Walking Fountain
Lifesteal, Rush, Windfury
Shaman Common Minion 8 4 8
Walking Mountain
Rush, Lifesteal, Mega-Windfury Overload: (2)
Shaman Epic Minion 9 4 16
Wartbringer
Battlecry: If you played 2 spells this turn, deal 2 damage.
Shaman Common Minion 1 2 1
Wave of Nostalgia
Transform ALL minions into random Legendary ones from the past.
Shaman Common Spell 5
Weaponized Wasp
Battlecry: If you control a Lackey, deal 3 damage.
Shaman Rare Minion 3 3 3
Whack-A-Gnoll Hammer
After your hero attacks, give a random friendly minion +1/+1.
Shaman Rare Weapon 3 3 2
Whirling Zap-o-matic
Windfury
Shaman Common Minion 2 3 2
White Eyes
Taunt Deathrattle: Shuffle 'The Storm Guardian' into your deck.
Shaman Legendary Minion 5 5 5
Wicked Witchdoctor
Whenever you cast a spell, summon a random basic Totem.
Shaman Common Minion 3 3 4
Wildpaw Cavern
At the end of your turn, summon a 3/4 Elemental that Freezes. Lasts 3 turns.
Shaman Rare Spell 4
Windchill
Freeze a minion. Draw a card.
Shaman Common Spell 1
Windfury
Give a minion Windfury.
Shaman Common Spell 2
Windshear Stormcaller
Battlecry: If you control all 4 basic Totems, summon Al'Akir the Windlord.
Shaman Epic Minion 5 5 5
Windspeaker
Battlecry: Give a friendly minion Windfury.
Shaman Free Minion 4 3 3
Wish Upon a Star
Give +2/+3 to all minions in your hand, deck, and battlefield.
Shaman Rare Spell 7