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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Frost Lich Cross-Stitch
Deal 3 damage to a character. If it dies, summon a 3/6 Water Elemental that Freezes.
Mage Rare Spell 4
Frost Lich Jaina
Battlecry: Summon a 3/6 Water Elemental. Your Elementals have Lifesteal this game.
Mage Legendary Hero 9
Frost Nova
Freeze all enemy minions.
Mage Free Spell 3
Frostbolt
Deal 3 damage to a character and Freeze it.
Mage Free Spell 2
Frostweave Dungeoneer
Battlecry: Draw a spell. If it's a Frost spell, also summon two 1/1  Elementals that Freeze.
Mage Rare Minion 3 2 3
Frozen Clone
Secret: After your opponent plays a minion, put 2 copies of it into your hand.
Mage Common Spell 3
Frozen Touch
Deal 3 damage. Infuse (3): Add a Frozen Touch to your hand.
Mage Common Spell 2
Gaia, the Techtonic
Colossal +2 After a friendly Mech attacks, deal 1 damage to all enemies.
Mage Legendary Minion 8 5 7
Game Master
The first Secret you play each turn costs (1).
Mage Common Minion 2 2 3
Ghastly Conjurer
Battlecry: Add a Mirror Image to your hand.
Mage Rare Minion 4 2 6
Gifts of Azshara
Draw a card. If you played a Naga while holding this, do it again.
Mage Rare Spell 2
Glacial Mysteries
Put one of each Secret from your deck into the battlefield.
Mage Epic Spell 8
Glacier Racer
Spellburst: Deal 3 damage to all Frozen enemies.
Mage Rare Minion 1 1 3
Go with the Flow
Choose a minion. If it's an enemy, Freeze it. If it's friendly, give it Spell Damage +1.
Druid, Mage Epic Spell 1
Goblin Blastmage
Battlecry: If you control a Mech, deal 6 damage randomly split among all enemies.
Mage Rare Minion 4 5 4
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Grand Magister Rommath
Battlecry: Recast each spell you've cast this game that didn't start in your deck.
Mage Legendary Minion 9 5 7
Grand Magus Antonidas
Battlecry: If you've cast a Fire spell on each of your last three turns, cast 3 Fireballs at random enemies. (0/3)
Mage Legendary Minion 8 6 6
Greater Arcane Missiles
Shoot three missiles at random enemies that deal 3 damage each.
Mage Epic Spell 7
Grey Sage Parrot
Battlecry: Repeat the last spell you've cast that costs (6) or more.
Mage Common Minion 6 4 5
Grillmaster
Battlecry: Draw your lower Cost card. Deathrattle: Draw your highest Cost card.
Mage, Paladin Common Minion 4 3 4
Haleh, Matron Protectorate
After you cast a spell, deal 4 damage randomly split among all enemies.
Mage Legendary Minion 8 4 12
Heat Wave
Deal 2 damage to an enemy minion and its neighbors. Quickdraw: To all enemies instead.
Mage Rare Spell 2
Hex Lord Malacrass
Battlecry: Add a copy of your opening hand to your hand (except this card).
Mage Legendary Minion 8 5 5
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Holotechnician
After ANY minion takes exactly 1 damage, destroy it.
Mage Epic Minion 3 3 4
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Huddle Up
Fill you board with random Naga.
Druid, Mage Common Spell 7
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Block
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Mage Epic Spell 3
Ice Lance
Freeze a character. If it was already Frozen, deal 4 damage instead.
Mage Common Spell 1
Ice Walker
Your Hero Power also Freezes the target.
Mage Rare Minion 2 1 3
Iceblood Tower
At the end of your turn, cast another spell from your deck. Lasts 3 turns.
Mage Rare Spell 10
Icicle
Deal 2 damage to a minon. If it's Frozen, draw a card.
Mage Epic Spell 2
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Imprisoned Observer
Dormant for 2 turns. When this awakens, deal 2 damage to all enemy minions.
Mage Rare Minion 3 4 5
Imprisoned Phoenix
Dormant for 2 turns. Spell Damage +2
Mage, Shaman Common Minion 2 2 3
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Ingenious Artificer
Battlecry: The next Draenei you play refreshes Mana Crystals equal to its Attack.
Mage Rare Minion 5 4 6
Inkmaster Solia
Battlecry: If your deck has no duplicates, the next spell you cast this turn costs (0).
Mage Legendary Minion 7 5 5
Inquisitive Creation
Battlecry: Deal 1 damage to all enemy minions. (Improves by each spell school you've cast this game!)
Mage Rare Minion 5 3 4
Jaina's Gift
Discover a temporary Frostbolt, Arcane Intellect, or Fireball.
Mage Rare Spell 1
Jan'alai, the Dragonhawk
Battlecry: If your Hero Power dealt 8 damage this game, summon Ragnaros the Firelord.
Mage Legendary Minion 7 4 4
Jandice Barov
Battlecry: Summon two random 5-Cost minions. Secretly pick one that dies when it takes damage.
Mage, Rogue Legendary Minion 5 2 1
Kabal Chemist
Battlecry: Add a random Potion to your hand.
Mage, Priest, Warlock Common Minion 4 3 3
Kabal Courier
Battlecry: Discover a Mage, Priest, or Warlock card.
Mage, Priest, Warlock Rare Minion 2 2 2
Kabal Crystal Runner
Costs (2) less for each Secret you've played this game.
Mage Rare Minion 6 6 5