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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Demented Frostcaller
After you cast a spell, Freeze a random enemy.
Mage Rare Minion 4 2 4
Devolving Missiles
Shoot three random missiles at random enemy minions that transform them into ones that cost (1) less.
Mage, Shaman Epic Spell 1
Disco at the End of Time
Cast 5 random Secrets from the past. Att he start of your turn, destroy them.
Mage Epic Spell 6
Discovery of Magic
Discover a spell from a spell school you haven't cast this game (from any class).
Mage Rare Spell 1
Divine Brew
Give a character Divine Shield. If it already had one, give it +1 Attack this turn. (3 Drinks left!)
Mage, Paladin Rare Spell 1
DJ Manastorm
Battlecry: Set the Cost of spells in your hand to (0). After you cast one, the others cost (1) more.
Mage Legendary Minion 9 8 8
Doomed Apprentice
Your opponent's spells cost (1) more.
Mage Rare Minion 3 3 2
Dragoncaller Alanna
Battlecry: Summon a 5/5 Dragon for each spell you cast this game that costs (5) or more.
Mage Legendary Minion 9 3 3
Dragoncaster
Battlecry: If you're holding a Dragon, your next spell this turn costs (0).
Mage Rare Minion 6 4 4
Dragon's Breath
Deal 4 damage. Costs (1) less for each minion that died this turn.
Mage Common Spell 5
Dragon's Fury
Reveal a spell from your deck. Deal damage equal to its Cost to all minions.
Mage Epic Spell 5
Drakefire Amulet
Tradeable Discover 2 Dragons. Summon them.
Mage Common Spell 10
Dune Sculptor
After you cast a spell, add a random Mage minion to your hand.
Mage Rare Minion 3 3 3
Duplicate
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Echo of Medivh
Put a copy of each friendly minion into your hand.
Mage Epic Spell 4
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Elemental Allies
Sidequest: Play an Elemental 2 turns in a row. Reward: Draw 3 spells from your deck.
Mage Rare Spell 1
Elemental Companion
Summon a random Elemental Companion.
Hunter, Mage Rare Spell 3
Elemental Evocation
The next Elemental you play this turn costs (2) less.
Mage Common Spell 0
Elemental Inspiration
For each spell school you have cast this game, summon a 4/5 Vortex with a random bonus effect.
Mage Epic Spell 7
Energy Shaper
Battlecry: Transform all spells in your hand into ones that cost (3) more. (They keep their original Cost.)
Mage Epic Minion 3 3 4
Ethereal Arcanist
If you control a Secret at the end of your turn, gain +2/+2.
Mage Rare Minion 4 3 3
Ethereal Conjurer
Battlecry: Discover a spell.
Mage Common Minion 5 6 4
Evocation
Fill your hand with random Mage spells. They are Temporary.
Mage Legendary Spell 1
Exarch Hataaru
Battlecry: Discover a spell and reduce its Cost by (1). If you play it this turn, repeat this effect.
Mage Legendary Minion 5 5 5
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Faceless Summoner
Battlecry: Summon a random 3-Cost minion.
Mage Common Minion 6 5 5
Fallen Hero
Your Hero Power deals 1 extra damage.
Mage Rare Minion 2 3 2
Fiddlefire Imp
Battlecry: Add a random Fire Mage and Fire Warlock spell to your hand.
Mage, Warlock Common Minion 3 3 3
Fire Sale
Tradeable Deal 3 damage to all minions.
Mage Common Spell 4
Fireball
Deal 6 damage.
Mage Common Spell 4
Firebrand
Spellburst: Deal 4 damage randomly split among all enemy minions.
Mage Common Minion 3 3 4
Firelands Portal
Deal 6 damage. Summon a random 6-Cost minion.
Mage Common Spell 7
Firework Elemental
Battlecry: Deal 3 damage to a minion. Corrupt: Deal 12 instead.
Mage Common Minion 5 3 5
First Flame
Deal 2 damage to a minion. Add a Second Flame to your hand.
Mage Rare Spell 1
Flame Geyser
Deal 2 damage. Add a 1/2 Elemental to your hand.
Mage Common Spell 1
Flame Lance
Deal 25 damage to a minion.
Mage Common Spell 5
Flame Leviathan
Rush When you draw this, deal 2 damage to all characters except Mechs.
Mage Legendary Minion 7 7 7
Flame Ward
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Mage Common Spell 3
Flamecannon
Deal 4 damage to a random enemy minion.
Mage Common Spell 2
Flamestrike
Deal 5 damage to all enemy minions.
Mage Epic Spell 7
Flamewaker
After you cast a spell, deal 2 damage randomly split among all enemies.
Mage Rare Minion 3 2 4
Floecaster
Costs (2) less for each Frozen enemy.
Mage Common Minion 6 5 5
Flurry (Rank 1)
Freeze a random enemy minion. (Upgrades when you have 5 Mana.)
Mage Rare Spell 0
Font of Power
Discover a Mage minion. If your deck has no minions, keep all 3.
Mage Rare Spell 1
Forbidden Flame
Spend all your Mana. Deal that much damage to a minion.
Mage Epic Spell 0
Forgotten Torch
Deal 3 damage. Shuffle a 'Roaring Torch' into your deck that deals 6 damage.
Mage Common Spell 3
Freezing Potion
Freeze an enemy.
Mage Common Spell 0