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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
New Heights
Increase your maximum Mana by 3 and gain an empty Mana Crystal.
Druid, Warrior Epic Spell 3
Nightshade Bud
Choose One Discover a minion from your deck to summon; or a spell to cast.
Druid Rare Spell 8
Nordrassil Druid
Battlecry: The next spell you cast this turn costs (3) less.
Druid Rare Minion 4 3 5
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Number Cruncher
Rush, Taunt Choose Thrice - Gain +2 Attack; or +2 Health.
Druid, Warrior Rare Minion 4 2 1
Oaken Summons
Gain 6 Armour. Summon a minion that costs (4) or less from your deck.
Druid Common Spell 4
Oasis Surger
Rush Choose One - Gain +2/+2; or Summon a copy of this minion.
Druid Common Minion 5 3 3
Oracle of Elune
After you play a minion that costs (2) or less, summon a copy of it.
Druid Epic Minion 3 2 4
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3
Overgrowth
Gain two empty Mana Crystals.
Druid Common Spell 4
Owlonius
Spell Damage +1 Your spells get double bonus from Spell Damage. 
Druid Legendary Minion 7 6 6
Park Panther
Rush. Whenever this attacks, give your hero +3 Attack this turn.
Druid Rare Minion 4 4 4
Partner Assignment
Add a random 2-Cost and 3-Cost Beast to your hand.
Druid Rare Spell 1
Pathmaker
Battlecry: Cast the other choice from the last Choose One spell you've cast.
Druid Rare Minion 3 3 4
Peaceful Piper
Choose One - Draw a Beast; or Discover one.
Druid Common Minion 1 1 1
Pendant of Earth
Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Druid, Priest Common Spell 3
Pilfered Power
Gain an empty Mana Crystal for each friendly minion.
Druid Epic Spell 3
Plaguemaw the Rotting
After a friendly minion with Taunt dies, summon a new copy of it without Taunt.
Druid Legendary Minion 4 3 4
Planted Evidence
Discover a spell. It costs (2) less this turn.
Druid Common Spell 1
Plot of Sin
Summon two 2/2 Treants. Infuse (5): Two 5/5 Ancients instead.
Druid Rare Spell 3
Poison Seeds
Destroy all minions and summon 2/2 Treants to replace them.
Druid Common Spell 4
Popular Pixie
Choose One - Refresh your Hero Power; or Your next one costs (0).
Druid Common Minion 2 2 3
Pounce
Give your hero +2 Attack this turn.
Druid Common Spell 0
Power of the Wild
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Druid Common Spell 2
Predatory Instincts
Draw a Beast from your deck and double its Health.
Druid Rare Spell 4
Pride Seeker
Battlecry: Your next Choose One card costs (2) less.
Druid Rare Minion 3 2 4
Pride's Fury
Give your minions +1/+3.
Druid Common Spell 4
Raid Negotiator
Battlecry: Discover Choose One card. It has both effects combined.
Druid Rare Minion 4 3 4
Rake
Give your hero +2 Attack this turn. Deal damage equal to your hero's Attack to a minion.
Druid Rare Spell 2
Rat Sensei
Battlecry and Deathrattle: Add two 1/1 Turtles with Taunt to your hand.
Druid Common Minion 2 2 2
Raven Idol
Choose one - Discover a minion; or Discover a spell.
Druid Common Spell 1
Razormane Battleguard
The first Taunt minion you play each turn costs (2) less.
Druid Rare Minion 2 2 3
Recycle
Shuffle an enemy minion into your opponent's deck.
Druid Rare Spell 6
Rehydrate
Restore 7 Health. Quickdraw: Refresh 2 Mana Crystals.
Druid Common Spell 2
Resizing Pouch
Discover a card with Cost equal to your remaining Mana Crystals.
Druid, Hunter Common Spell 1
Rheastrasza
Battlecry: If your deck started with no duplicates, summon the Purified Dragon Nest.
Druid Legendary Minion 8 8 8
Rhythm and Roots
Choose One (Secretly) - Summon three 5/5 Ancients in 2 turns; or 8/8 Giants in 4 turns.
Druid Legendary Spell 4
Rising Waves
Deal 2 damage to all minions. If none die, deal 2 more.
Druid, Mage Rare Spell 3
Rising Winds
Twinspell Choose One - Draw a card; or Summon a 3/2 Eagle.
Druid Common Spell 2
Runic Carvings
Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.
Druid, Shaman Epic Spell 6
Savage Combatant
Inspire: Give your hero +2 Attack this turn.
Druid Rare Minion 4 5 4
Savage Roar
Give your characters +2 Attack this turn.
Druid Free Spell 3
Savage Striker
Battlecry: Deal damage to an enemy minion equal to your hero's Attack.
Druid Common Minion 2 2 3
Savagery
Deal damage equal to your hero's Attack to a minion.
Druid Rare Spell 1
Scale of Onyxia
Fill your board with 2/1 Whelps with Rush.
Druid Common Spell 7
Seabreeze Chalice
Deal 2 damage randomly split among all enemies. (3 Drinks left!)
Druid, Mage Common Spell 1
Seaweed Strike
Deal 4 damage to a minion. If you played a Naga while holding this, also give your hero +4 Attack this turn.
Druid Epic Spell 3