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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Knight of the Wild
Costs (1) less for each Beast you've summoned this game.
Druid Rare Minion 7 6 6
Kodo Mount
Give a minion +4/+2 and Rush. When it dies, summon a Kodo.
Druid Rare Spell 4
Kun the Forgotten King
Choose One - Gain 10 Armor; or Refresh your Mana Crystals.
Druid Legendary Minion 10 7 7
Lady Anacondra
Your Nature spells cost (2) less.
Druid Legendary Minion 6 3 7
Landscaping
Summon two 2/2 Treants.
Druid Common Spell 3
Lesser Jasper Spellstone
Deal 2 damage to a minion. (Gain 3 Armor to upgrade.)
Druid Rare Spell 1
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Lifeweaver
Whenever you restore Health, add a random Druid spell to your hand.
Druid Rare Minion 3 2 5
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lingering Zombie
Deathrattle: Summon a 1/1 Disarmed Zombie with "Deathrattle: Summon a 1/1 Zombie."
Druid Common Minion 1 1 1
Living Mana
Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.
Druid Epic Spell 5
Living Roots
Choose One - Deal 2 damage; or Summon two 1/1 Saplings.
Druid Common Spell 1
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Lost in the Park
Questline: Gain 4 Attack with your hero. Reward: Gain 5 Armor.
Druid Legendary Spell 1
Lotus Agents
Battlecry: Discover a Druid, Rogue, or Shaman card.
Druid, Rogue, Shaman Rare Minion 3 3 3
Lucentbark
Taunt Deathrattle: Go dormant. Restore 5 Health to awaken this minion.
Druid Legendary Minion 8 4 8
Lunar Eclipse
Deal 3 damage to a minion. Your next spell this turn costs (2) less.
Druid Common Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Magical Dollhouse
Gaing Spell Damage +1 this turn only.
Druid Common Location 1
Malfurion the Pestilent
Choose One - Summon 2 Poisonous Spiders; or 2 Scarabs with Taunt.
Druid Legendary Hero 7
Malfurion's Gift
Discover a temporary Feral Rage, Wild Growth, or Swipe.
Druid Rare Spell 1
Malorne
Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Druid Legendary Minion 7 9 7
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Lotus
Give your minions +1/+1.
Druid Common Spell 1
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Marooned Archmage
Your first spell each turn costs (2) less.
Druid, Mage Common Minion 3 3 4
Marsh Hydra
Rush After this attacks, add a random 8-Cost minion to your hand.
Druid Epic Minion 7 7 7
Mech-Bear-Cat
Whenever this minion takes damage, add a Spare Part card to your hand.
Druid Rare Minion 6 7 6
Menagerie Warden
Battlecry: Choose a friendly Beast. Summon a copy of it.
Druid Common Minion 5 5 4
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Mire Keeper
Choose One - Summon a 2/2 Slime; or gain an empty Mana Crystal.
Druid Rare Minion 4 3 4
Mistah Vistah
Mage Tourist Battlecry: In 3 turns, replay every spell you've cast between now and then.
Druid Legendary Minion 5 5 5
Moonbeam
Deal 1 damage to an enemy, twice.
Druid Common Spell 1
Moonfire
Deal 1 damage.
Druid Free Spell 0
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Moontouched Amulet
Give your hero +4 Attack this turn. Corrupt: And gain 6 Armor.
Druid Rare Spell 3
Mounted Raptor
Deathrattle: Summon a random 1-Cost minion.
Druid Common Minion 3 3 2
Mulch
Destroy a minion. Add a random minion to your opponent's hand.
Druid Epic Spell 3
Mulchmuncher
Rush. Costs (1) less for each friendly Treant that died this game.
Druid Rare Minion 9 8 8
Natural Causes
Deal 2 damage. Summon a 2/2 Treant.
Druid Common Spell 2
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Nature Studies
Discover a spell. Your next one costs (1) less.
Druid Common Spell 1
Nerubian Flyer
Battlecry: If a friendly Undead died after your last turn, summon a 2/2 Nerubian.
Druid Common Minion 2 2 3