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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Gonk, the Raptor
After your hero attacks and kills a minion, it may attack again.
Druid Legendary Minion 7 4 9
Goru the Mightree
Taunt Battlecry: For the rest of the game, your Treants have +1/+1.
Druid Legendary Minion 7 5 10
Greedy Sprite
Deathrattle: Gain an empty Mana Crystal.
Druid Rare Minion 3 3 1
Green-Thumb Gardener
Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand.
Druid Rare Minion 6 5 5
Greybough
Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough."
Druid Legendary Minion 5 4 6
Grizzled Guardian
Taunt Deathrattle: Recruit 2 minions that cost (4) or less.
Druid Rare Minion 8 3 5
Groovy Cat
Battlecry and Deathrattle: Your Hero Power gives your hero 1 more Attack this game.
Druid Rare Minion 2 2 1
Groundskeeper
Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health.
Druid, Shaman Rare Minion 4 4 5
Grove Tender
Choose One - Give each player a Mana Crystal; or Each player draws a card.
Druid Rare Minion 3 2 4
Guardian Animals
Summon two Beasts that cost (5) or less from your deck. Give them Rush.
Druid, Hunter Epic Spell 7
Guess the Weight
Draw a card. Guess if your next card costs more or less to draw it.
Druid Epic Spell 2
Guff Runetotem
After you cast a Nature spell, give another friendly minion +2/+2.
Druid Legendary Minion 3 2 4
Guidance
Look at two spells. Add one to your hand or Overload: (1) to get both.
Druid, Shaman Rare Spell 1
Hadronox
Deathrattle: Summon your Taunt minions that died this game.
Druid Legendary Minion 9 3 7
Handle with Bear
Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1.
Druid, Warrior Rare Spell 2
Harmonic Mood
Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.)
Druid Common Spell 2
Healing Touch
Restore 8 Health.
Druid Free Spell 3
Heart of the Wild
Give a minion +2/+2, then give your Beasts +1/+1.
Druid Common Spell 3
Hedge Maze
Trigger a friendly minion's Deathrattle.
Druid Rare Location 3
Hedra the Heretic
Battlecry: For each spell you've cast while holding this, summon a minion of that spell's Cost.
Druid Legendary Minion 7 4 5
Herald of Nature
Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1.
Druid Common Minion 3 3 3
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Hiking Trail
Discover Taunt minion. After you gain Armor, reopen this.
Druid, Warrior Rare Location 3
Huddle Up
Fill you board with random Naga.
Druid, Mage Common Spell 7
Hydration Station
Resurrect three of your different highest Cost Taunt minions.
Druid, Warrior Rare Spell 8
Imprisoned Satyr
Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5).
Druid Common Minion 3 3 3
Incarceration
Choose a minion. It goes Dormant for 3 turns.
Druid Rare Spell 3
Innervate
Gain 1 Mana Crystal this turn only.
Druid Rare Spell 0
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Ironbark Protector
Taunt
Druid Free Minion 8 8 8
Ironhide Direhorn
Overkill: Summon a 5/5 Ironhide Runt.
Druid Common Minion 7 7 7
Ironwood Golem
Taunt Can only attack if you have 3 or more Armor.
Druid Common Minion 4 3 6
Ixlid, Fungal Lord
After you play a minion, summon a copy of it.
Druid Legendary Minion 5 2 4
Jade Behemoth
Taunt Battlecry: Summon a Jade Golem.
Druid Common Minion 5 3 6
Jade Blossom
Summon a Jade Golem. Gain an empty Mana Crystal.
Druid Common Spell 3
Jade Display
Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck.
Druid Epic Minion 1 1 1
Jade Idol
Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.
Druid Rare Spell 1
Jade Spirit
Battlecry: Summon a Jade Golem.
Druid, Rogue, Shaman Common Minion 4 3 3
Jerry Rig Carpenter
Battlecry: Draw a Choose One spell and split it.
Druid Rare Minion 2 2 1
Juicy Psychmelon
Draw a 7, 8, 9, and 10-Cost minion from your deck.
Druid Epic Spell 4
Jungle Giants
Quest: Summon 4 minions with 5 or more Attack. Reward: Barnabus.
Druid Legendary Spell 1
Jungle Moonkin
Both players have Spell Damage +2.
Druid Rare Minion 4 4 4
Keeper of the Grove
Choose One - Deal 2 damage; or Silence a minion.
Druid Rare Minion 4 2 4
Keeper Stalladris
After you cast a Choose One spell, add copies of both choices to your hand.
Druid Legendary Minion 2 2 3
King Tide
Battlecry: Both players' spells cost (5) until the end of your turn.
Druid, Mage Legendary Minion 4 4 4
Kiri, Chosen of Elune
Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand.
Druid Legendary Minion 3 2 2
Klaxxi Amber-Weaver
Taunt Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health.
Druid Rare Minion 4 4 5