Druid Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Gonk, the Raptor After your hero attacks and kills a minion, it may attack again. |
Druid | Legendary | Minion | 7 | 4 | 9 | |
Goru the Mightree Taunt Battlecry: For the rest of the game, your Treants have +1/+1. |
Druid | Legendary | Minion | 7 | 5 | 10 | |
Greedy Sprite Deathrattle: Gain an empty Mana Crystal. |
Druid | Rare | Minion | 3 | 3 | 1 | |
Green-Thumb Gardener Battlecry: Refresh empty Mana Crystals equal to the Cost of the most expensive spell in your hand. |
Druid | Rare | Minion | 6 | 5 | 5 | |
Greybough Taunt Deathrattle: Give a random friendly minion "Deathrattle: Summon Greybough." |
Druid | Legendary | Minion | 5 | 4 | 6 | |
Grizzled Guardian Taunt Deathrattle: Recruit 2 minions that cost (4) or less. |
Druid | Rare | Minion | 8 | 3 | 5 | |
Groovy Cat Battlecry and Deathrattle: Your Hero Power gives your hero 1 more Attack this game. |
Druid | Rare | Minion | 2 | 2 | 1 | |
Groundskeeper Taunt Battlecry: If you're holding a spell that costs (5) or more, restore 5 Health. |
Druid, Shaman | Rare | Minion | 4 | 4 | 5 | |
Grove Tender Choose One - Give each player a Mana Crystal; or Each player draws a card. |
Druid | Rare | Minion | 3 | 2 | 4 | |
Guardian Animals Summon two Beasts that cost (5) or less from your deck. Give them Rush. |
Druid, Hunter | Epic | Spell | 7 | |||
Guess the Weight Draw a card. Guess if your next card costs more or less to draw it. |
Druid | Epic | Spell | 2 | |||
Guff Runetotem After you cast a Nature spell, give another friendly minion +2/+2. |
Druid | Legendary | Minion | 3 | 2 | 4 | |
Guidance Look at two spells. Add one to your hand or Overload: (1) to get both. |
Druid, Shaman | Rare | Spell | 1 | |||
Hadronox Deathrattle: Summon your Taunt minions that died this game. |
Druid | Legendary | Minion | 9 | 3 | 7 | |
Handle with Bear Get two 3/3 Bears with Taunt. Each turn they are in your hand, they gain +1/+1. |
Druid, Warrior | Rare | Spell | 2 | |||
Harmonic Mood Give your hero +2 Attack this turn. Gain 4 Armor. (Swaps each turn.) |
Druid | Common | Spell | 2 | |||
Healing Touch Restore 8 Health. |
Druid | Free | Spell | 3 | |||
Heart of the Wild Give a minion +2/+2, then give your Beasts +1/+1. |
Druid | Common | Spell | 3 | |||
Hedge Maze Trigger a friendly minion's Deathrattle. |
Druid | Rare | Location | 3 | |||
Hedra the Heretic Battlecry: For each spell you've cast while holding this, summon a minion of that spell's Cost. |
Druid | Legendary | Minion | 7 | 4 | 5 | |
Herald of Nature Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1. |
Druid | Common | Minion | 3 | 3 | 3 | |
Hidden Oasis Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health. |
Druid | Rare | Spell | 6 | |||
Hiking Trail Discover a Taunt minion. After you gain Armor, reopen this. |
Druid, Warrior | Rare | Location | 3 | |||
Huddle Up Fill you board with random Naga. |
Druid, Mage | Common | Spell | 7 | |||
Hydration Station Resurrect three of your different highest Cost Taunt minions. |
Druid, Warrior | Rare | Spell | 8 | |||
Imprisoned Satyr Dormant for 2 turns. When this awakens, reduce the Cost of a random minion in your hand by (5). |
Druid | Common | Minion | 3 | 3 | 3 | |
Incarceration Choose a minion. It goes Dormant for 3 turns. |
Druid | Rare | Spell | 3 | |||
Innervate Gain 1 Mana Crystal this turn only. |
Druid | Rare | Spell | 0 | |||
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
Ironbark Protector Taunt |
Druid | Free | Minion | 8 | 8 | 8 | |
Ironhide Direhorn Overkill: Summon a 5/5 Ironhide Runt. |
Druid | Common | Minion | 7 | 7 | 7 | |
Ironwood Golem Taunt Can only attack if you have 3 or more Armor. |
Druid | Common | Minion | 4 | 3 | 6 | |
Ixlid, Fungal Lord After you play a minion, summon a copy of it. |
Druid | Legendary | Minion | 5 | 2 | 4 | |
Jade Behemoth Taunt Battlecry: Summon a Jade Golem. |
Druid | Common | Minion | 5 | 3 | 6 | |
Jade Blossom Summon a Jade Golem. Gain an empty Mana Crystal. |
Druid | Common | Spell | 3 | |||
Jade Display Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck. |
Druid | Epic | Minion | 1 | 1 | 1 | |
Jade Idol Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck. |
Druid | Rare | Spell | 1 | |||
Jade Spirit Battlecry: Summon a Jade Golem. |
Druid, Rogue, Shaman | Common | Minion | 4 | 3 | 3 | |
Jerry Rig Carpenter Battlecry: Draw a Choose One spell and split it. |
Druid | Rare | Minion | 2 | 2 | 1 | |
Juicy Psychmelon Draw a 7, 8, 9, and 10-Cost minion from your deck. |
Druid | Epic | Spell | 4 | |||
Jungle Giants Quest: Summon 4 minions with 5 or more Attack. Reward: Barnabus. |
Druid | Legendary | Spell | 1 | |||
Jungle Moonkin Both players have Spell Damage +2. |
Druid | Rare | Minion | 4 | 4 | 4 | |
Keeper of the Grove Choose One - Deal 2 damage; or Silence a minion. |
Druid | Rare | Minion | 4 | 2 | 4 | |
Keeper Stalladris After you cast a Choose One spell, add copies of both choices to your hand. |
Druid | Legendary | Minion | 2 | 2 | 3 | |
King Tide Battlecry: Both players' spells cost (5) until the end of your turn. |
Druid, Mage | Legendary | Minion | 4 | 4 | 4 | |
Kiri, Chosen of Elune Battlecry: Add a Solar Eclipse and Lunar Eclipse to your hand. |
Druid | Legendary | Minion | 3 | 2 | 2 | |
Klaxxi Amber-Weaver Taunt Battlecry: If your C'Thun has at least 10 Attack, gain +5 Health. |
Druid | Rare | Minion | 4 | 4 | 5 |