Druid Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Claw Give your hero +2 Attack this turn and 2 Armor. |
Druid | Free | Spell | 1 | |||
Clawfury Adept Battlecry: Give all other friendly characters +1 Attack this turn. |
Druid | Common | Minion | 2 | 2 | 3 | |
Colaque Colossal +1 Immune while you control Colaque's Shell. |
Druid | Legendary | Minion | 7 | 6 | 5 | |
Composting Give your minions "Deathrattle: Draw a card." |
Druid | Epic | Spell | 2 | |||
Conservator Nymph Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt. |
Druid | Rare | Minion | 3 | 3 | 4 | |
Contaminated Lasher Battlecry: If you've cast 5 or more spells this game, refresh 4 Mana Crystals. |
Druid | Rare | Minion | 3 | 3 | 3 | |
Convoke the Spirits Cast 8 random Druid spells (targets chosen randomly). |
Druid | Epic | Spell | 10 | |||
Cosmic Phenomenon Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1. |
Druid | Epic | Spell | 5 | |||
Cruise Captain Lora Battlecry: Summon 2 random locations. |
Druid, Warrior | Legendary | Minion | 6 | 4 | 5 | |
Crypt Keeper Taunt. Costs (1) less for each Armor you have. |
Druid | Common | Minion | 8 | 4 | 6 | |
Crypt Lord Taunt After you summon a minion, gain +1 Health. |
Druid | Common | Minion | 3 | 1 | 6 | |
Crystal Cluster Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt. |
Druid | Common | Spell | 6 | |||
Crystal Merchant If you have any unspent Mana at the end of your turn, draw a card. |
Druid | Epic | Minion | 2 | 1 | 4 | |
Crystal Power Choose One - Deal 2 damage to a minion; or Restore 5 Health. |
Druid | Common | Spell | 1 | |||
Crystal Stag Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this. |
Druid | Epic | Minion | 5 | 4 | 4 | |
Crystalsong Portal Discover a Druid minion. If your hand has no minions, keep all 3. |
Druid | Epic | Spell | 2 | |||
Cultivation Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game. |
Druid | Common | Spell | 8 | |||
Dark Arakkoa Taunt Battlecry: Give your C'Thun +4/+4 (wherever it is). |
Druid | Common | Minion | 6 | 5 | 7 | |
Dark Wispers Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt. |
Druid | Epic | Spell | 6 | |||
Darnassus Aspirant Battlecry: Gain an empty Mana Crystal. Deathrattle: Destroy one of your Mana Crystals. |
Druid | Rare | Minion | 2 | 2 | 3 | |
Death Beetle Taunt Manathirst (11): Gain +4/+4 and Charge. |
Druid | Common | Minion | 6 | 6 | 6 | |
Death Blossom Whomper Battlecry: Draw a Deathrattle minion and gain its Deathrattle. |
Druid | Common | Minion | 5 | 6 | 5 | |
Dendrologist Battlecry: If you control a Treant, Discover a spell. |
Druid | Rare | Minion | 2 | 2 | 3 | |
Desert Nestmatron Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals. |
Druid | Rare | Minion | 4 | 3 | 4 | |
Deviate Dreadfang After you cast a Nature spell, summon a 4/2 Viper with Rush. |
Druid | Rare | Minion | 8 | 4 | 9 | |
Dew Process For the rest of the game, players draw an extra card at the start of their turn. |
Druid | Rare | Spell | 4 | |||
Dire Frostwolf Stealth Deathrattle: Summon a 2/2 Wolf with Stealth. |
Druid | Common | Minion | 4 | 4 | 4 | |
Disciple of Eonar Battlecry: Your next Choose One card has both effects combined. |
Druid | Epic | Minion | 4 | 4 | 4 | |
Distress Signal Summon two random 2-Cost minions. Refresh 2 Mana Crystals. |
Druid | Common | Spell | 4 | |||
Doomkin Battlecry: Take one of your opponent's empty Mana Crystals. |
Druid, Warlock | Rare | Minion | 7 | 4 | 5 | |
Dozing Dragon Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn. |
Druid, Warrior | Rare | Minion | 5 | 3 | 5 | |
Dozing Kelpkeeper Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken. |
Druid | Rare | Minion | 1 | 4 | 4 | |
Dragon Golem Taunt Battlecry: Summon a copy of this for each Dragon in your hand. |
Druid | Epic | Minion | 7 | 3 | 4 | |
Dragon Tales Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5). |
Druid | Epic | Spell | 2 | |||
Dreaming Drake Taunt Corrupt: Gain +2/+2. |
Druid | Common | Minion | 3 | 3 | 4 | |
Dreampetal Florist At the end of your turn, reduce the Cost of a random minion in your hand by (7). |
Druid | Epic | Minion | 7 | 4 | 4 | |
Dreamway Guardians Summon two 1/2 Dryads with Lifesteal. |
Druid | Rare | Spell | 2 | |||
Druid of the Claw Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt. |
Druid | Common | Minion | 6 | 4 | 6 | |
Druid of the Fang Battlecry: If you have a Beast, transform this minion into a 7/7. |
Druid | Common | Minion | 5 | 4 | 4 | |
Druid of the Flame Choose One - Transform into a 5/2 minion; or a 2/5 minion. |
Druid | Common | Minion | 3 | 2 | 2 | |
Druid of the Plains Rush Frenzy: Transform into a 6/7 Kodo with Taunt. |
Druid | Epic | Minion | 7 | 7 | 6 | |
Druid of the Reef Choose One - Transform into a 3/1 Shark with Rush; or a 1/3 Turtle with Taunt. |
Druid | Common | Minion | 1 | 1 | 1 | |
Druid of the Saber Choose One - Charge; or +1/+1 and Stealth. |
Druid | Common | Minion | 2 | 2 | 1 | |
Druid of the Scythe Choose One: Transform into a 4/2 with Rush or a 2/4 with Taunt. |
Druid | Common | Minion | 3 | 2 | 2 | |
Druid of the Swarm Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt. |
Druid | Rare | Minion | 2 | 1 | 2 | |
Drum Circle Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt. |
Druid | Rare | Spell | 7 | |||
Duskfallen Aviana On each player's turn, the first card played costs (0). |
Druid | Legendary | Minion | 5 | 3 | 7 | |
Earthen Scales Give a friendly minion +1/+1, then gain Armor equal to its Attack. |
Druid | Rare | Spell | 2 |