The Castle Nathria meta has offered intrigue and intense competition for the top meta deck spot. However, beneath the surface, it has also slimmed down the competition by cutting multiple classes out of the race. The worst classes in the game at the moment are Demon Hunter and Warrior. They are both vanilla Priest bad. Perhaps even worse. Neither class is able to produce a new deck that would reliably hit a 50% win rate.
In this article, I will take a look at the best that Demon Hunter and Warrior have to offer at the moment. After that depressing journey, I will ponder the future of the two classes, and what hope of salvation they may have. But first, let’s start our journey into the underworld of the Castle Nathria meta, the Demon Hunter and Warrior “meta” decks.
Castle Nathria Demon Hunter Decks
First of all, let’s take a look at the savior of Demon Hunter – Big Demon Hunter! This idea has received a fair bit of attention on social media. DracoCatt came up with the idea and built the first version of the deck. Pigpen played it for a few games in high Legend. Then, Habugabu tweeted about a slightly modified version of the deck. Surely, life cannot be all bad when Big Demon Hunter is here!
With all the attention on this potential savior of the class, people were excited to play it. So excited, in fact, that there have already been 2,100 games played with this list and 2,000 games played with Habugabu’s version of the list in Diamond-Legend ranks on the ladder. The overall win rate of Habugabu’s version is 38.8%. Yeah. This original list is able to hit 40.1%.
The deck’s big power card, Proving Grounds, is able to produce over 40% win rates when drawn or kept in the mulligan. It can’t quite reach 45% in Habugabu’s list, but this one is a bit more focused and can get all the way to 47% with a well-timed Proving Grounds. The games without Proving Grounds, well, I guess you just die. Big Demon Hunter does not look like the answer.
Well, what about the archetypes Blizzard is pushing for Demon Hunter in Castle Nathria? First, there’s the Aggro Demon Hunter:
This is the best-performing Aggro Demon Hunter deck in the game at the moment. In Diamond-Legend, it has been able to reach an impressive 42.7% win rate over 790 games. I am quite confident that it is a better deck than the Big Demon Hunter!
Sadly, the new cards are holding the deck back. Kryxis the Voracious is the worst card in the deck built around it. That’s rarely a good sign. Magnifying Glaive is also among the worst cards in the deck. That is not exactly how this was supposed to go.
Oh well, at least there is always the Relic package! Here’s the top list:
We’re Hearthstone Top Decks, remember? We have covered all the best new Demon Hunter decks in this expansion! I just checked against HSReplay’s statistics. This one is even better than the others and has reached a 44.8% win rate over 6,700 games! Yeah. I’m not really impressed either. I was trying to hype things up a little.
This time, the worst card in the deck is Taelan Fordring, which is an impressive feat in that it manages to be a tiny bit worse than Kryxis the Voracious. The Deathrattle package occupies the next worst slots.
Is there anything positive that I can say? Well, Kurtrus, Demon-Render is still a great card! It is the best card in this deck and very high in every Demon Hunter deck. If you ever want to play Demon Hunter, you absolutely want to bring your Kurtrus.
Also, the Relic package is mediocre. It is not awful. It might not be good enough to ever see play, but with the right support pieces or buffs, it could succeed.
Right now, the best way to play Demon Hunter is to simply ignore that Castle Nathria ever happened. Fel Demon Hunter was one of the top decks at the end of Sunken City, remember? Just play this:
Using no new cards, you may actually hit a 50% win rate as Demon Hunter!
The new Aggro Demon Hunter cards are not good enough to run as the early game of this deck. The Relic package is not good enough to run as the mid-game of this deck. So, it’s just Demon Hunter business as usual.
Castle Nathria Warrior Decks
For Warrior, Blizzard went all-in on the Enrage theme in Castle Nathria. This puts Warrior in an even more difficult position than Demon Hunter. There is support for only one archetype, and it looks hopeless. As it happens, we have covered the best current Enrage Warrior deck on the site before:
- 1Sanguine Depths2
- 1Warsong Envoy2
- 2Anima Extractor2
- 2Crazed Wretch2
- 2Harbor Scamp2
- 2Man the Cannons1
- 2Obsidiansmith2
- 3Frothing Berserker2
- 3Imbued Axe2
- 3Rokara1
- 4Burden of Pride2
- 4Whirling Combatant2
- 5Stonemaul Anchorman2
- 6Decimator Olgra1
- 7Overlord Saurfang1
- 7Rokara, the Valorous1
- 8Grommash Hellscream1
This deck is capable of a 43.9% win rate over a sample size of 1,000 games, which makes it better than most Demon Hunter decks!
But is there anything we can learn from the deck? Anima Extractor has been doing well in the archetype. Those handbuffs are easy to activate and even activate when it is about to die, so it is never completely useless. Man the Cannons has been impressive in a deck focused on hurting its own minions, and I guess having loads of 1/1 Imps in the meta has also been good news for a one-damage area-of-effect damage spell. Decimator Olgra also works well with all the synergies in the deck.
On the other hand, Crazed Wretch has not found any good uses. Charge is fine, but the Wretch is too small of a minion to have the damage potential needed to end games. Imbued Axe also struggles: it is really hard to Infuse, and it is not easy to get some damaged-but-alive minions on the board either.
I can’t even find any large-sample statistics of Control Warrior decks. I played Control Warrior myself at the start of the expansion though, and its prospects against Druid are worse than ever before. It is hard to even clear all the boards you meet, and if you do, you cannot out-armor Sire Denathrius. Hunters with Wildseeds require repeated board clears as new minions pop up every turn. Imp Warlock is also vomiting new demonic boards as fast as you can clear them. It is very difficult to defend, much less find time to play some win conditions of your own. With the popularity of Druid going down, Warrior may have a bit more of a chance though, as that matchup felt particularly hopeless.
Like Demon Hunter, Warrior also turns back to Sunken City decks in search of reprieve. I present the best-performing Warrior deck on the ladder right now:
With a stunning 47.6% win rate, this marvel of deck-building prowess dominates the Warrior ladder. Unfortunately, it is not quite good enough to climb the real one.
What Can Be Done to Help Demon Hunter and Warrior?
First of all, can we nerf the top decks to make Demon Hunter and Warrior playable? That seems unlikely. They are so far behind everything else that it seems impossible to bring them back by making others weaker. The classes desperately need some buffs.
Nowadays, Hearthstone design is based around packages. Classes get some packages of synergistic cards in one expansion and others in the next. Much of the time, these packages do not interact with each other. For example, Demon Hunter did not receive any new Fel spells in Castle Nathria, thereby denying any support for the main theme of the class from Sunken City. Yet, the most fruitful approach to making Demon Hunter playable in this expansion seems to be to encourage cooperation between the Relic package and the Fel package. The Fel package is the most powerful asset of the class at the moment, and the Relic package is the more promising of the two Castle Nathria packages.
To improve the Relic package, the location, Relic Vault is the main candidate. It is the weakest card in the package at the moment, as you need mana to play the location and mana to cast a Relic before you get any benefits. Reducing the cost of Relic Vault from 3 to 2 may help alleviate these issues. Relic of Dimensions is the clear best performer in the package and improving it could be a little too scary. It is hard to judge just how much Demon Hunter would need to shine. The full buff package could consists of the Relic Vault buff combined with Relic of Extinction and Relic of Phantasms cost decreases, from 2 to 1 and from 3 to 2, respectively. You could even throw in a reduced Infuse requirement for Artificer Xy'mox from 5 to 4.
For Demon Hunter, the Relic package can be tuned to become playable. It is just a matter of finding the right numbers. This is even the favorite style of changes Blizzard likes to do, just changing the mana cost. There is no need to change the mechanics. Just find the right mana costs and the cards will become playable. Make them too cheap, and they become too strong. But in general, this is the type of balancing that takes place in the game all the time, so I’m not too worried about Demon Hunter. It can be fixed.
But what about Warrior? Enrage Warrior is not working. Quest Warrior has been around for almost a year now, and it is incredibly dull. What can be done to fix Warrior?
Enrage Warrior is hard to fix. All the new cards are already cheap! You cannot easily improve them by reducing their mana cost. Maybe Burden of Pride could cost only 3 mana, which would help both Enrage Warrior and Control Warrior. Imbued Axe is really weak, and maybe it could also benefit from a cost decrease to 2 mana. Then we just accept that it will hardly ever be Infused. Those are the only low-hanging fruit available to Blizzard and I’m not sure they help enough.
Another option would be to un-nerf Warrior. In Sunken City, From the Depths, Nellie, the Great Thresher, Tidal Revenant, and Shield Shatter were all hit with nerfs. But do we really want to return to the days of 1-cost Mr. Smite from Nellie, the Great Thresher? Do we want to return to the days of From the Depths and Sir Finley, Sea Guide giving the Warrior a handful of almost free cards early in the game? Those were the tricks Warrior had to use to be competitive in Sunken City, but they were taken away. Castle Nathria gave nothing in return. Instead, Castle Nathria made end-game inevitabilities even harder to dodge. If you do not have a proactive win condition, you will not be able to compete. But the fact is, Warrior has nothing better. I would just consider un-nerfing it all. With the additional power from Castle Nathria, it might not be that big of a deal. If there is one card that could be left in its nerfed state, it would be From the Depths. That swing turn might hit a bit too early. Nellie, the Great Thresher on turn seven is not as threatening as the same card on turn four.
Warrior got one of the most thematic cards in Castle Nathria in Remornia, Living Blade. Alas, the card is too weak. A cost decrease could make it a serviceable weapon. It will not be the main win condition of a deck, but it could potentially help both Enrage Warrior and Control Warrior, if it was cheaper. Add that to the mix, and we have a possible saving package for Warrior. Warrior is in the gutter, so it will take a lot to save it. Buffing three new cards and reverting the Sunken City nerfs to at least three cards just might be enough to get the job done.
There is, of course, one other way to save Demon Hunter and Warrior: the mini-set. A couple of great cards for each from the mini-set could definitely save them. But that is a couple of months away and does not address the current weakness of their new sets.
We know that no balance patch will come this week. The Masters Tour is on the weekend. But next week, anything can happen.
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I crafted the 4 mana 7/7 and tried to make it to diamond 5 with a homebrew aggro questline fel dh (both a normal and an xl version), which worked ( but only thanks to the extra stars. Once there I got stuck. I think Xryxis shuffling instead of discarding might already help a lot and maybe making the new 0 mana spell a fel spell too.
would love to have Riot enable attack on any opponent (maybe too powerfull). i miss good old Patron warrior, was a blast to play. (i tried new frenzy Patron (yeah i was desesperat). (haha if frenzy was infinite :P)
ps: the worst is: no interraction betwin Mankrik and Olgra :/