It’s already been 8 days since the nerf patch, and exactly a week since my last best decks compilation. To be completely fair, I thought that the meta will still shift quite significantly, but it appears that majority of the decks that were perceived best right after the nerfs turned out to be… well, exactly that.
However, I still think that another compilation post is worth making for a few reasons. First of all, I’ve missed some decks last time around – decks that are solid, but I didn’t get to playtest them enough or didn’t see others running them on the ladder. On top of that, even though the archetypes are roughly the same, the deck lists themselves got adjusted to fit more into the current meta.
If you think about crafting one of those decks, I’d say that it should already be pretty safe. I suspect that those decks will stay relevant until the end of this expansion. That said, if you’re on the tight budget, I’d still advice that you avoid crafting cards that are going to rotate out soon (because the expansion, and a new Standard rotation, is coming in more or less two months).
Let’s start with the best decks, and then proceed to the interesting/off-meta lists!
Best Decks
When it comes to the deck lists, there are some variations. The one I’ve featured is by Meati – he got it to high Legend by playing DOUBLE Spellbreaker, which is obviously a hate towards Cube/Control Warlocks. One of the best way for them to win the game is by getting a mid game Voidlord after clearing your board. This way even if you refill, the Taunt is there to stop you from hitting face and you give Warlock time to stabilize. But not with Spellbreaker. Silencing Possessed Lackey turns their huge swing turn into a huge tempo loss turn, as they’ve just played a 5 mana 2/2 instead of summoning the Void Daddy.
However, 2x Spellbreaker might not be the best choice if you don’t face that many Warlocks. For example, Lost in the Jungle, Blessing of Kings or Leeroy Jenkins are other cards you might see in the list. All in all, the decks are quite consistent and the tech cards depend on the meta you face.
Ladder is full of Warlocks, for better or for worse. While it might not be the #1 archetype, because people play counters and tech against it, it still stays strong.
The decks themselves are also quite diverse. Even though they all share the same core, some tech choices make a really big difference. For example, a Doomsayer is not uncommon, but it can still catch you off-guard. You never know if they will have Spellbreaker or not. Same goes for the Twisting Nether tech in Cube I was talking about – now it’s harder, because you don’t know what to expect. Rin, the First Disciple or no Rin is also a big deal, when you play a Control deck yourself you need to think whether it’s worth silencing Lackey/Voidlord or maybe save it for Rin that might never come. Or well, even Mountain Giant – some lists run them while others don’t. Sjow even runs a Devilsaur Egg version right now, which is pretty cool.
It seems that after the Patches nerf, Demon version is now more popular than Prince Keleseth version. After all, buffed Patches charging out of the deck was one of the main reasons to win the early game tempo after Keleseth. While the Demon version is still quite light on the 2-drops, Vulgar Homunculus is carrying a lot of games. Buffs like Demonfire and Bloodfury Potion work really well too, mostly because they can put you out of the AoE range. With so many slow Warlocks and Priests on the ladder, Defile, Hellfire and Duskbreaker are really problematic for Aggro, so getting some minions out of range is a great way to not lose against them.
SilverName also decided to run a slower version with The Lich King and Bloodreaver Gul'dan. He also teched in heavily against Control/Cube Warlock (Spellbreaker) and Murloc Paladin (Hungry Crab). And well, it worked! But you might want to adjust the techs to the meta you face.
And against Aggro, Duskbreaker is an unquestioned MVP. I win most of my games with Duskbreaker on the curve. The only problem is that if you don’t have it, well, you’ll have a pretty hard time, since you have no other AoEs at all.
This specific list teched in Skulking Geist, against Combo Dragon Priest (but removing Dark Pact also might matter). To be fair, it’s not a tech I would make in such a deck, but you might still run it if you want.
In the long run, the deck has so many threats that there is simply no other deck in the meta with enough answers. At the same time, if you don’t draw right, other decks might just rush you down before you can do anything. Your big threats are useless if you can’t get them out onto the board, because you’re under a constant pressure. But if you stabilize and start chaining out a big minion after big minion, then you’re nearly unstoppable.
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- 8The Lich King1
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- 10Y’Shaarj, Rage Unbound1
Divine Spirit + Inner Fire combo is as old as Hearthstone itself, but it really started getting traction back in the Journey to Un’Goro. Which means that some kind of Combo Priest was with us during the whole Year of the Mammoth. The deck got even better as the Dragon shell got better. It was always solid against slower decks, but Aggro were a big problem. Duskbreaker fixed that a bit – the deck still loses against Aggro, but not as much as it used to be.
The best thing about this deck is that your opponent has to be constantly playing around the combo. Even leaving a single 3 health minion on the board might result in death. And you’re just sitting there, playing more and more minions, hoping that something will stick. Once it does, boom, 20 damage out of nowhere.
But the best part about it is that you don’t even need to have a minion on the board to win. You can use your opponent’s ones to do that. For example, Twilight Acolyte + Potion of Madness on Voidlord is one of the easiest way to win against Warlock. With 9 starting health, a single Divine Spirit (and Inner Fire) is often just enough to kill them.
The deck is fun, it’s pretty strong, and it’s challenging. I really recommend it to people who like the combo-oriented play style.
The list I’m featuring here is very interesting. Apxvoid uses one less focused on the burn and with more minions instead. Not only he runs Saronite Chain Gang and Ghastly Conjurer, which are already some interesting choices, but he also plays double Fungalmancer – and it works.
Fungalmancer is a curious choice that I’ve already seen in some other decks after the nerfs. It’s a bit like Blessing of Kings spread among two bodies with an extra 2/2. There are two main reasons to play it. First is that the buffs are instant. If the minions can attack, the extra stats have “charge”. Second one is playing around AoE. The meta is just full of different AoE clears. Against Priest, you stan stack a big board and then a random Duskbreaker can destroy nearly everything. But with Fungalmancer, you can put all your 2-3 health minions (which is the majority of your minions) our of the range. Same goes for Warlock’s Hellfire and just playing around Defile.
If you’re looking for a more standard list, however, Rdu’s early version is still quite relevant. You can probably ditch the Potion of Polymorph tech if you aren’t facing too many Warlocks, and from what I’ve seen, Pyroblast is also often cut for something else. But I’d say that you should give the Fungalmancer version a try first, as it’s quite interesting.
Interesting/Off-Meta Decks
In this section, I’ll post some less popular decks or the decks that are just getting popular and it’s still hard to say whether it’s the “unexpected” factor that drives them or they are actually strong. The fact that the deck got into this category does NOT mean that it’s a bad deck.
It’s still hard to say whether the list is good. For one, I’m really surprised with seeing not one, but TWO copies of Mind Control in an actual, ladder deck without Spiteful Summoner and Grand Archivist. It means that you run those to play them from the hand. But I guess that it makes some sense – there are a lot of great targets to steal in the current meta. Control/Cube Warlocks have Voidlords, Spiteful decks have random big minions, Big Priest almost exclusively runs minions worth stealing etc. It’s a pretty coo deck, which reminds me more of the old-school Control lists. I’ve already seen people asking what’s the deck’s win condition… Because that’s the thing – it runs no combo, no huge swing card that will win you the game, it might seem that it doesn’t have a way to win the game. But people forget about the good, old outvaluing your opponent. Which is definitely not that hard with up to four Mind Controls (Shadow Visions).
Really interesting list, I knew that Dude Paladin was a thing in Wild, but I haven’t really seen it in the Standard ever since the oldschool Midrange Paladin days with Quartermaster. I liked the deck a lot and it’s the closest one we have to it right now (although it’s still more on the aggressive side, not even playing Tirion Fordring).
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- 2Pyros1
- 2Raven Familiar2
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- 4Polymorph2
- 5Dragon’s Fury2
- 6Blizzard2
- 6Meteor2
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- 8Sindragosa1
- 9Frost Lich Jaina1
Remember that if you’ve already disenchanted your Creeper, but you still want to try it out, you can just craft it again and then disenchant for the full value in a few days (you should be able to do it until 20th).
Great article! Rin plays very well with cube lock, because of the pressure she puts on the game and if you manage to destroy the op’ deck (happens sometimes) it’s basically dead end for them. But pulling out Azari automatically through the weapon’s effect is a proper disaster. A 10/10 body is strong, but it takes so much effort to get the demon that loosing his battlecry is just awful. I tried playing without the weapon but its much more difficult to use Doomguard and the cube combo that way.
I had a feeling Fungalmancer might see play after the Bonemare nerf… wasn’t expecting to see it in a Mage deck though.
Great article !
Thanks a lot!
I second that. Very solid and complete work!
So complete! thank you Stonekeep!
keep the good work 🙂
I’m glad that you liked it!
One small correction in the Murloc Paladin section. Kabal Lackey should be POSSESSED Lackey. Too many damn lackeys in this meta!
Of course you are right, thanks! I didn’t even catch it after reading it the second time, hahah.
Fixed it 🙂
Poor Warrior 🙁
Right? Blizzard seems to force Warriors into Control role (after constantly nerfing their combo archetypes like Patron Warrior, Worgen Warrior etc. and Aggro like Pirate Warrior), but they just don’t give them the right tools to do the job. Warriors can survive, but they have really hard time actually turning that into a win.
I hope that they plan something good for the class this year. Because honestly, Kobolds & Catacombs was a solid expansion for Warrior, but it just wasn’t enough.
Agreed. I’ve always loved Control Warrior and Blizzard desperately wants the class to go that way, so why are all the cards they print so wishy washy? The 2 new legendaries are both good ideas, but just slightly not right (overcosted maybe?). I dunno, I’m no card architect, but something isn’t working – the class is dumpster and with the meta being slower than I can ever remember it *should* be kicking ass!!