March of the Lich King has not been kind to some of Hearthstone’s 11 classes. After the latest balance patch, there are two clear outliers in performance, and not in a good way. Priest and Warrior are several percentage points below the performance of all other classes and are close to falling below a 40% win rate, a truly catastrophic level of performance.
However, not all is doom and gloom even for these neglected heroes. There have been several attempts to rejuvenate them in the past week and a half, and in this article, I take a look at the best the classes have to offer.
Let’s get right into it and start by looking at the Priest archetypes that are currently played on the ladder.
Plague Priest is Not Winning Another Championship Anytime Soon
Plague Priest saw a lot of play at the Hearthstone World Championship and was part of Bunnyhoppor’s winning lineup. This excruciatingly slow control deck wins games by turning everything imaginable into Plaguespreaders and then using the power of Xyrella, the Devout to plaguespread more effectively than the opponent.
Alas, the nerf to Prince Renathal hurt Plague Priest more than perhaps any other deck. That’s no surprise; the slower you are, the more a lower starting Health hurts you.
This is currently the best-performing Plague Priest deck on the ladder:
- 0Desperate Prayer2
- 1Gift of the Naaru2
- 1Shard of the Naaru2
- 1The Light! It Burns!2
- 2Thrive in the Shadows2
- 3Amulet of Undying2
- 3Cathedral of Atonement2
- 4Bonecaller1
- 4Shadow Word: Ruin2
- 4Xyrella1
- 5Clean the Scene2
- 5Spirit Guide2
- 6Lightbomb1
- 6Lightshower Elemental2
- 6Mi’da, Pure Light1
- 6Sister Svalna1
- 7Blackwater Behemoth1
- 8Whirlpool2
- 8Xyrella, the Devout1
Theotar, the Mad Duke has fallen out of favor, and Astalor Bloodsworn finds a spot in every slow deck, including Plague Priest. Sadly (?), the performance of Plague Priest is so bad that I cannot recommend taking this out for a spin, even though this performs slightly better than the alternatives.
Quest Priest Is Still Here
Instead, if you want to play a slow Control Priest deck, Quest Priest may be the better option at the moment. This is the best-performing Quest Priest list at the moment:
- 0Desperate Prayer2
- 1Gift of the Naaru2
- 1Seek Guidance1
- 1Shard of the Naaru2
- 1The Light! It Burns!2
- 2Thrive in the Shadows2
- 3Cathedral of Atonement2
- 4Lightmaw Netherdrake2
- 4Shadow Word: Ruin2
- 4Xyrella1
- 5Clean the Scene2
- 5Spirit Guide1
- 6Lightbomb2
- 6Lightshower Elemental2
- 7Blackwater Behemoth1
- 8Whirlpool2
- 8Xyrella, the Devout1
Quest Priest can win through the Questline, and it can also make use of Plaguespreaders as needed. There’s even an Astalor Bloodsworn in the mix.
However, the key card that separates this list from the rest is Death's Head Cultist. With Renathal weakened, the deck needs additional survivability, and this almost-forgotten Quilboar seems to be the exact thing the deck was missing. You can hope to aim for a 50% win rate with this list, which is more than can be said about most Priest decks on the ladder right now.
Bless Priest, Boon Priest, Combo Priest – A Priest by Any Name
There has even been a Priest at #1 Legend after the nerf patch! The name may change, but the deck remains the same. Bless Priest was last changed when March of the Lich King was released and Animate Dead was added to the list. It’s nice to resurrect a Radiant Elemental, even if the whole Sister Svalna thing did not work out in the end. Just make a big minion or two and hit face.
There is actually one other variant of this list. That one replaces The Sunwell with The Light! It Burns!. There is not enough data to conclusively prove which version is better. They both try to do the exact same thing, anyway. The Sunwell can sometimes turn things around for you if your main plan fails, but usually, it just doesn’t.
The Undead Are Back!
The best-performing Priest deck is a bit of a surprise. The Undead Priest is back! I guess it never was a thing though. So, perhaps it is more accurate to say that the Undead Priest has risen!
I don’t know who built this new version, but it appeared after the latest balance patch. It changes four cards from the list I played during theorycrafting livestreams, but that could not survive in the pre-patch meta. The weakest minions have been cut to make Animate Dead fully consistent, and Xyrella, the Devout has been added to the top end to recast Deathrattle effects.
The deck has two alternative game plans: You can make many copies of Shadowed Spirit and Brittleskin Zombie, which will wear the opponent down and deal damage even when they die. Alternatively, sometimes you can get a good roll with Scourge Ragers and just end the game with overwhelming board power.
Bonecaller, Animate Dead, Amulet of Undying, and High Cultist Basaleph can bring your minions back many times, while Grave Digging and Shadow Word: Undeath benefit from your minions dying. Whether alive or dead, your minions will always serve to further the cause.
A tremendously fun Priest concept that is currently rocking around a 51% to 52% win rate on the ladder. For a class whose overall win rate is around 41%, that’s a major improvement!
Warrior Baits?
On Christmas Day, the Hearthstone world witnessed the return of slower Warrior decks. Sort of, anyway. Let me explain.
First, there was BanditKeith, who built this deck:
It can be a little difficult to discern what the deck does, exactly. It does not have any pure combo elements. It does not include Prince Renathal. It includes a bunch of control tools. It also includes cards like Crazed Wretch and Sanguine Depths.
Basically, the deck has a bunch of defensive tools that enable it to withstand damage that would kill other heroes in this post-Renathal world. Then, it has a number of weapons that can be used for board control or for direct damage. It also includes multiple Charge minions that can be grown with Sunfire Smithing. Between Crazed Wretch, Captain Galvangar, Decimator Olgra, and Grommash Hellscream, the damage just keeps piling up until the opponents – who can rarely heal in the current meta – crumble.
As we get more data about the deck’s performance, we can see that some of the cards, Decimator Olgra and Grommash Hellscream in particular, are not performing very well. So, there is still plenty of room to improve on the concept.
A couple of days later, Construct played this version on the ladder:
The deck borrows the same control core, but changes the win condition. Instead of multiple Charge minions, we now have a heavy focus on Astalor Bloodsworn and Brann Bronzebeard. Combo elements have been added with To the Front! and From the Depths. With sufficient discounts, you can even Brann your Tidal Revenants, another addition to the deck.
Alas, the performance of From the Depths remains abysmal, as it has been ever since the nerf. To the Front! shows some more promise, so maybe there is something to this variant.
As for the overall win rate, BanditKeith’s list is clearly performing better with a roughly 50% win rate against the approximately 45% win rate of Construct’s list. As we know that both lists have room for improvement, there is a chance that something can be built from these. Will some combo elements improve BanditKeith’s list? Note that most minion additions weaken Sunfire Smithing. Maybe Smithing is not needed at all though? From the Depths clearly looks too weak to use, but maybe there is something to To the Front! + Brann Bronzebeard + Astalor Bloodsworn‘s final form for nine mana?
These slower Warrior decks give me some hope for the return of a proper Control Warrior, but I realize that it is extremely unlikely. I have experimented with Call to the Stand and Disruptive Spellbreaker, but I doubt their ability to bring a defensive gameplan to the forefront of the Hearthstone meta. One can always hope!
Do You Remember Raid the Docks?
Oh, wow. The memories. Yes, people are still playing this deck all the way to Diamond. It hovers around a 50% win rate there, alternating between dipping below and rising back up again.
In the next rotation, this will be gone, and it is not great right now, either. But it is a Warrior deck, and by 2022 Warrior standards, it is one of the better ones. I almost want to take it out for a spin just to see for myself. Almost. Then I remember that I already played that stuff for a year. A potential option for someone who does not have any new cards.
Enrage is the Place
However, in the midst of all this doom and gloom, Warrior does have one competitive deck. A deck better than any Priest deck in the world. It’s Enrage Warrior!
It is a deck that unironically plays Sir Finley Mrrgglton because it wants to get rid of the Warrior Hero power so badly. Not badly enough to mulligan for Sir Finley, though. It’s more like a last-ditch effort to get something better in the mid-game when you have mana to spare. At the start of the game, you want to play cards with a bigger impact as you do not have time to armor up anyway.
Building up your minions with Anima Extractor, Imbued Axe, and Rokara is the core win condition of the deck. Honorable mention to Hawkstrider Rancher, who is starting to appear in board-based decks. It is not as strong as the key Warrior cards, but it is proving to be a solid addition to Hearthstone.
There may be some ways to improve this deck, too. The synergy between Weapons Expert and Imbued Axe is strained, at best. Whereas Weapons Expert smoothly curves into Outrider's Axe in slower Warrior decks, it is a rather unimpressive play from a more aggressive Enrage Warrior. Whirling Combatant is another under-performer. Its anti-synergy with Hawkstrider Rancher is a burden in the current design. Enrage Warrior is already a perfectly playable deck, and it has the potential to become better still.
The Future of Priest and Warrior?
Warrior’s future looks brighter than Priest’s. Enrage Warrior is a perfectly capable deck that could become a top-tier deck with a minor buff, or perhaps even through refinement. Of course, this may not be satisfactory for a traditional Warrior player, which usually means a control deck aficionado.
BanditKeith’s take on Warrior reminds me of vanilla Control Warrior in some ways. It has defensive tools, and then also some offensive power. Of course, all the offensive power comes in the form of Charge, as it cannot get anything to stick on the board. Cairne Bloodhoof is no longer an option. Perhaps there is a way to refine this concept, or for Blizzard to help it out a little. I would be happier seeing that than seeing the return of From the Depths mana cheating, although I recognize how important mana cheating is as a winning strategy in the game nowadays.
Priest is in a more dire position. The Renathal nerf hurt Control Priest decks a lot. On the other hand, buffing them back up is a little scary, too. We got a glimpse of what that could look like at the World Championship. Bless Priest is the same one-trick pony day in and day out. That’s not very exciting. Undead Priest is just barely viable at the moment, and it is a new archetype. There just does not seem to be much room for refinement in the deck. Blizzard could buff it, of course. Then we’re in the same dilemma as with Warrior. Priest players are typically connoisseurs of slow, control gameplay. Their best deck is an aggressive deck. It is not an easy position for Blizzard to solve.
It is likely that both Priest and Warrior need some buffs to shine in March of the Lich King. The easiest candidates for minor buffs are Enrage Warrior and Undead Priest, but neither of them represents the traditional gameplay for the classes. Bringing back slower archetypes is more difficult and requires more intricate knowledge of the meta to both succeed and not slow things down too much. Both classes have a chance, but they may require a subtle swing of the balancing knife to shine. In the meanwhile, this article has showcased the current status of the classes and hopefully pointed out some potential directions for your own experimentation with them. The world, and the Hearthstone meta, are not set in stone.
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this is probably an oversimplification, but by nature of their hero powers, warrior and priest are defensive classes.
I understand that Blizzard is very cautious not to let control decks the upper hand, because they are frustrating to play against for many players. The games often drag on with little action. Being blown away by a aggro, combo or midrange deck allows you to quickly play a new match, but being ground away slowly by control while still trying to put up a fight (because as long as there are cards in your deck there is hope) is time consuming and of little fun, even if the improbable late wins are all that more satisfying