A Look Back at The First Six Weeks of Demon Hunter – What Went Wrong & Right With The New Class

Demon Hunter was officially released alongside Ashes of Outland expansion, over a month ago. It’s the 10th Hearthstone class, and the first time the devs have attempted to add a new one. Previously, we’ve played with 9 classes ever since 2013. Yeah, it’s been a while. As someone who has played since Closed Beta, I never imagined that Blizzard will decide to pull the trigger and do it.

However, the release was a total rollercoaster of emotions. On the one hand, we’ve finally got something new, something fresh to play with. On the other hand, Demon Hunter has turned out to be absolutely broken, its release has lead to the quickest nerf patch in the history (and then two more balance updates targeting it, among the others), and LOTS of players have complained – I haven’t seen so much hatred towards a single deck/class in a long time (okay, maybe except Priest… I’m sorry Anduin, everyone hates you).

In a hindsight, it’s pretty clear that it wasn’t the most successful release. But it wasn’t all bad. In fact, I believe that overall there are more positive things to look at, and the negatives can get fixed over time.

What Went Wrong – Struggle of Developers

It’s clear that Team 5 wasn’t experienced when it comes to adding new classes. They had to overcome a lot of difficulties, and dealing with many of them wasn’t easy.

The first difficult choice was power level of the new class. Making it too weak would feel terrible for the players. Everyone would be excited to play it, and then they would be so disappointed if it ended up being unplayable. So between making it too strong and too weak, the former is clearly better. And that’s the idea devs had in mind when tuning the new class. Because of that, Demon Hunter’s power level is the first and most important thing that went wrong. Demon Hunter cards were simply too strong.

While I get the idea that they were supposed to be good, the insane power level lead to exactly the opposite of what Team 5 has tried to avoid. Instead of no one playing the new class, EVERYONE was playing it. At one point, during the first day, Demon Hunter had well over 60% play rate (and some builds had over 70% win rate – but take this number with a grain of salt because of very limited early data and no one figuring out how to counter it yet). Even after two nerf patches, Tempo Demon Hunter was STILL one of the strongest and the most popular deck. A third nerf patch just went through and it’s too early to tell whether it was finally brought back in line with other classes (but it seems that way).

Another issue with balance is the number of cards. Other classes had years of development. Even in Standard, they had access to Basic, Classic, as well as four full expansions. It wasn’t feasible to release so many Demon Hunter cards at the same time. Since the class has less cards, each of them needs to have a bigger impact. There’s little room for “filler” or “meme” cards, they had to attempt to make everything as playable as possible.

Cards also had to be “self-contained” – it’s not uncommon for classes to keep getting more support for a certain mechanic/synergy over multiple sets. In case of Demon Hunter, they couldn’t really do it – the synergies had to be working NOW. Given that it’s only the beginning of a Standard year, other classes had a lot of unfinished synergies. Since the class has less cards, they didn’t want to “open” a few synergy paths and leave them hanging until future expansions (but it’s something that they can do from now on).

What’s even worse is that majority of the strong Demon Hunter cards are cheap. There are lots of staples in the free Demon Hunter Initiate set, while Commons and Rares from Ashes of Outland are also very powerful. You can build a really good deck without using any Epics or Legendaries. It means that the class is even more dominating at lower ranks, especially new player ranks, when nearly everyone is running a Basic deck (and a “Basic” Demon Hunter deck obliterates any other class).

And that’s the thing – most of the early Demon Hunter issues were (and still somewhat are) related to power level. And that’s… great! They can balance the class, but it’s much harder to make it flavorful, mechanically interesting or fun.

The only non-balance issue I have with DH is that Aggro/Tempo is the only viable build. Early in the meta, we also had a really cool OTK build, but it disappeared after the second wave of nerfs. During the first few days, some players have also attempted to play Token and Big Demon builds, but they fell short. I feel like on top of nerfing Tempo version, Blizzard should also make some small buffs for the other archetypes. Target cards that are only played in those, make them slightly better – maybe that would bring more diversity to the class. For example, I’m a big fan of the idea behind Token Demon Hunter (that instead of buffing the tokens, you want to sacrifice them for some extra effects), but it’s just not good enough. Hopefully, other DH decks will become viable after next expansion.

What Went Right – Long-Term Benefits

I’ve seen a lot of people saying that the release of Demon Hunter was a complete disaster, but (as you can probably imagine if you got to this point) I have to disagree. Yes, Demon Hunter was absolutely broken. But I think that the release was a great thing in the grand scheme of things.

First and most importantly – we now know that adding new classes to the game is not out of question. I wouldn’t be surprised if we got another one in the future (such as Monk, it seems most likely). Probably in a rather distant future – I wouldn’t expect to see anything for the next 2-3 years at the very least. But it’s good to know that Blizzard is not afraid to experiment on that level. Something that I, and probably many players, have never expected to happen – happened. While in the early days I was still hopeful, after seeing Knights of the Frozen Throne’s implementation of “Death Knights”, I figured out that it’s how it will work from now on. But as it turns out, it’s not the case. And talking about Death Knight, I hope that they will implement them as an actual class too, eventually.  There’s a lot of potential, having another “darker” class to balance things out wouldn’t be a bad thing at all.

Second thing – we know that Blizzard is not afraid to experiment in general. As much as I liked Ben Brode, at the time he was a Hearthstone’s director, Team 5’s approach was way too cautious and safe. For the last year, and especially for the last few months, they’ve been way more aggressive. More and quicker balance updates, buffs on top of nerfs, new modes (Battlegrounds + another one on the way)… and a new class is the best testament to their new way of handling things.

Third – say what you want, but Demon Hunter is fun to play (if you’re into faster play style, that is). Altruis the Outcast was broken at the beginning and it’s still strong, but pulling of a great Altruis turn after setting it up for the entire game feels amazing. The entire class fantasy is cool. I dig playing Kayn Sunfury and just passing through all the Taunts, dropping Metamorphosis to upgrade my Hero Power temporarily and even all six slashes from Priestess of Fury just feel good. At the time it was viable, the OTK DH strategy with Inner Demon was also incredibly fun – smacking opponent into face for 20 is something you rarely do in Hearthstone, but it’s very satisfying (and I remember managing to pull out Doomhammer from Zephrys on the second Day of the expansion just to kill my opponent from full health next turn). Trying to manipulate your hand so your Outcast cards will land on the left or right is also a fun mini-game (although I have expected it to be a bit more skillful than it is right now, hopefully things will change in slower builds). Having 1 mana Hero Power also feels different, but different in a good way. You plan your turns differently than you would with other classes. It will be tougher to balance, but as long as they pull it off, it will be all good. Now I’m waiting for a 3 mana Hero Power with some pretty strong effect. Like I’ve said in the previous section, the only thing I’m sad about is how weak are other archetypes. While I didn’t have much hope for Big Demon version (at least not yet – it has potential with 2-3 more support cards), I thought that Tokens will be better.

And fourth – it might not be a big deal, but Illidan is one of the most iconic characters in Warcraft’s lore. People love him. I have friends who never were into anything Warcraft-related, and they know the character. My brother used Illidan as avatar on some online forums when he was younger even though he didn’t even play Warcraft. Demon Hunter class itself is also “badass”, something that draws younger audience in particular. While it’s hard to measure its impact, I’m absolutely sure that it brought back a bunch of old players (who have fond memories of W3, for example), as well as some new blood. And that’s what Hearthstone needs. The game has been in decline for a while. No, it’s not a “dead game” like some people like to suggest, but it’s clearly much less popular than during its peak. So every player who goes back or starts playing thanks to Demon Hunter is an amazing thing for the whole Hearthstone community.

Conclusion

At this point you pretty much know what I wanted to say. Ever since Illidan’s release, I’ve read so many comments saying that it was a mistake, that Blizzard shouldn’t have done that and so on. And I completely disagree. Yes, the release has been messy and I think that Team 5 could do it much better. But Hearthstone desperately needed something new other than just a constant and predictable flow of expansions and reskins of Dungeon Run. It was getting boring, stale. I’d much rather suffer through a period of insane, imbalanced meta and then have more diversity and fun than repeat the same Groundhog Day-ish 4 months expansion cycle over and over again with no new additions.

Of course, I also hope that Blizzard will be able to handle the 10th class. Next expansion will be a big test – DH will again get 15 cards, so we’ll see whether they will support a few different archetypes and push them into viability without making them too strong. Yes, it will be a difficult task. But a necessary one if they want to keep Hearthstone as the #1 digital card game.

And what do you think about this release? Ignoring the balance issues, do you like Demon Hunter? Do you agree with the decision to release 10th class? Share your thoughts in the comments!

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

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14 Comments

  1. GlosuuLang
    May 25, 2020 at 4:59 AM

    The biggest design mistake with DH is its Hero Power costing 1. All classes have cards that synergize with their Hero Power, but their Hero Powers cost 2 for a reason: they’re supposed to be a big tempo loss if you use them early in the game. DH’s Hero Power costing 1 triggers all the class synergy cards from very early on without losing too much tempo and that is what was toxic. Genn and Baku turned out OP for this very reason, despite the huge deckbuilding sacrifices you needed to make, and Team 5 seemed to not learn the lesson there. 2 mana “your hero power gets +2 attack until end of turn” would have been a perfect Hero Power and more in line to what other classes have.

    On the other hand, I totally agree that not all was bad. Getting a new class has been demanded by the community for the longest time, and Illidan is indeed an iconic and cool character that was very badly represented in Hearthstone until now.

    Please, Blizzard, fix that Hero Power. Thanks.

    • Oscar Larsen
      May 26, 2020 at 6:26 AM

      Glosuulang you are legit trolling. Almost DH entire set is centered around it’s heropower. Making it cost 2 mana would just destroy the whole idea of this new archetype. None of DH cards would feel satisfying to play and the curve would make you want to kill yourself.

      The idea was great, but the powerlevel was too OP.

      • Oscar Larsen
        May 26, 2020 at 6:27 AM

        Powerlevel of the cards

      • GlosuuLang
        June 2, 2020 at 12:47 PM

        No class should base its power in its Hero Power. Why? Because your Hero Power is there from the beginning EVERY. SINGLE. TIME. The Hero Power is a core design of the game that helps classes have an identity, but it’s always supposed to be a huge tempo hit if used early (and also to not feel terrible if you didn’t draw a 1 or 2 drop in your opening hand). The Hero Power is more useful in the later stages of the game where you can weave it in with excess mana.

        Remember The Grand Tournament? Inspire was a failure of a mechanic because Hero Power is not good in the early game. Remember The Witchwood? That’s the Meta we got when Hero Powers became too strong. Hearthstone Team learned very little from the problems of The Witchwood and the first new class since development turned out to be OP because they failed in the basic design of a class: the Hero Power.

        I think it’s you who is trolling.

  2. Rickert von F
    May 23, 2020 at 10:21 AM

    On the one hand, I agree adding some new stuff keeps the game fresh, and Demon Hunter needed to be powerful, because adding a new class that sucked would have been embarassing. On the other hand, my winrate tanked after DH was added. I did the math, and I had the same ~60% winrate against all the old classes during the first three or four weeks after DH was added, but with my games against DH included in my stats, my winrate was barely 50%. I only made progress up the ladder because of the new bonus star system; as soon as I got to D5 and didn’t have a bonus anymore, I’d gain a rank, lose a rank, repeat. I haven’t played ladder in about three weeks, because it’s just pointless; rush up the ladder with bonus stars, then tread water until the end of the month. Obviously, Blizzard isn’t going to design the whole game around one player who’s playing nothing but highlander Rogue for months, but from my point of view, the game is a total drag now.

  3. Itch
    May 22, 2020 at 11:58 AM

    I disagree on having a one cost hero power being different “in a good way”. 2 mana to gain +2 attack makes sense. It’s strong like hunter, but needs to be face tanked like rogue. Flexible like mage, but taunt restricted like druid (ik, kayne). Sure, it would make cards like aldrachi warblades strong, but blizzard is always trying to push hero power synergy (hunter side quest, jan’alai the dragonhawk, inspire cards, erc.). Also, genn would at least make sense in wild.

    • GlosuuLang
      May 25, 2020 at 5:01 AM

      Yep. Hero Power definitely needed to be 2 mana. Being it 1 mana makes the class not lose that much tempo in the early game and that’s toxic.

  4. Davidus707
    May 22, 2020 at 12:44 AM

    I think they are doing the things right in general and i agree with what you say.

    IMO the idea of nerfing quick is all righ but it may be making them test less the cards. Remember, in descent of dragons it happend almost the same with Shamman and it wasn’t a new class.

    Taking risks is grat by releasing skull of guldan at 5 mana or the shamman galkrond backage that storng (the class was alrready strog) is not taking risks, is an absolute no sense.

    Any relese of content is good if you have to nerf cards in the same week.

  5. Mircean
    May 21, 2020 at 3:18 PM

    I think this is generally a very thoughtful analysis of the Demon Hunter class, however I must disagree with the following statement:

    “So between making it too strong and too weak, the former is clearly better.”

    The complete disregard for balance on release negatively impacted the expansion release for myself and many others. While I was peripherally excited for Demon Hunter, I was more excited to try out new cards for my favorite existing classes. The absurd power level of the class rendered experimentation with other classes not enjoyable, especially given the >50% play rate of Demon Hunter during the first weeks. Even Wild wasn’t safe.

    It’s almost as if Blizzard does not internally play test, which is extremely galling for such a large company. I do appreciate some of the efforts to retroactively fix egregious balance problems, but frankly, frequent card balance changes kill the CCG fantasy for me. I’d much rather that they get balance right for 99% of the cards and relegate problems to Wild early like they did with Baku and Genn instead of taking such clumsy risks.

    • Stonekeep - Site Admin
      May 21, 2020 at 4:40 PM

      I agree, but that wasn’t exactly what I meant. I was talking about their plans before expansion – out of the two, it was better (for the devs) to overdo it a bit than to make it unplayable. They definitely aimed to make Demon Hunter Tier 1 or at least high Tier 2 – it only made sense for a new class to be playable on the highest level, so everyone can enjoy it. But they overdid it by a lot. If it started on the power level it had after 2nd nerf patch, it wouldn’t be a problem.

      They definitely do test new stuff internally, but the thing is that you can’t really do it that well. Even if a group of 20 people play with the new cards for a few weeks, they won’t form a real meta, they won’t discover every viable strategy and so on. Players can do more in a few hours than devs can do in weeks of playtesting. They would need a PTR to really balance things out. But the problem with PTR is that we would have a solved meta on expansion’s release, which also wouldn’t be very fun.

      But in case of Demon Hunter, I actually don’t know how it slipped through the cracks. Usually when something is released too strong, it’s a bit too strong. Like 1-2 card changes and it’s back in line. But in case of Demon Hunter, the class was so absurdly strong that I can’t imagine how they missed it. My best guess is that they focused on other archetypes like Token or Big Demons, which weren’t really that powerful, and somehow ignored the insane Tempo/Aggro build.

  6. Orasha
    May 21, 2020 at 2:14 PM

    Hopefully with the series of balance patches they now have a better handle on Demon Hunter and their second expansion cards will not require such expansive nerfing.

    I too am dismayed by the lack of archetypes ever since the Kael’thas nerf, but I think part of the reason why DH is a one-archetype class is simply because it has fewer cards. For instance, when I was testing Big DH builds, the issue wasn’t removal or sustain, but the lack of threat density. Pit Commander is good, but the other demons just aren’t impactful when you cheat them out most of the time.

    The good news is that the groundwork is laid for OTK, Big, and Token archetypes for the next 2 years, and they should be revisited after every expansion (on top of any new archetypes they’ll try out, I’m sure).

  7. Pokemonduell
    May 21, 2020 at 12:44 PM

    I also totally agree with you. I think Bizzard did really the right thing to add a new hero class. I also like how much new thing Blizzard do know with more balance patch, battlegrounds, add new class…
    I really like to play Demon Hunter, it is like you said that it feels good to play with it. I also hope that they will support more archetypes and the one who are now. I really like what Blizzard do and I hope they will continue with it.

  8. JakeRed96
    May 21, 2020 at 12:41 PM

    Good Article!
    I would like to comment a line you wrote: “Hearthstone desperately needed something new”

    It is clear as water than Hearthstone needs to move or it wil, eventually, die. I think that add a new hero knowing how the game was before Ashes was like fliping a coin.
    It was risky, but it worked. Althought this fact, and as a 3-year experimented player, I think that there were other ways to make the game more dynamic. This is the same conversation you have with your HS friends since Kobolds… Adding more rewards (more packs or more coins per mission), different game mode (adding all tavern brawls, a wild format with close sets…), trying to update the game to make a battle pass format (like apex…). There are many ways less risky than a new hero, but… Is economically viable for the suited bosses of Activi… I mean, Blizzard?

  9. Medo
    May 21, 2020 at 10:59 AM

    I completely agree with you on this one. I also hope that other archetypes for demon hunter become viable because they only have one viable build. Also the quicker patches were good, except for maybe the imprisoned Antaen, which I feel shouldn’t have been nerfed.