Mulligans
General Mulligans
- Keep Explosive Trap and Freezing Trap because they are great for clearing the board on turn 2.
- Keep Wandering Monster, Mad Bomber and Scorp-o-matic because they will probably clear the board on turn 2 and leave a minion on your side of the board.
- Keep Flanking Strike because it is a very powerful card to play on turn 4, or on turn 3 if you have The Coin.
Looks fun, I guess.