Lady in White
Lady in White is a 6 Mana Cost Legendary Priest Minion card from the The Witchwood set!
Card Text
Battlecry: Cast 'Inner Fire' on every minion in your deck (set Attack equal to Health).
Flavor Text
She was a lady in polka dots until the gnomish laundromat incident.- Mana Cost: 6
- Attack: 5
- Health: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Priest
- Card Type: Minion
- Set: The Witchwood
- Mechanics: Battlecry
Cards Relating to Lady in White
Inner Fire Type: Spell - Cost: 1 Change a minion's Attack to be equal to its Health. |
Lady in White Card Review
While this card will definitely require some clever deck building to take full advantage of it, the effect is insane. Priest, a class that doesn’t have to play for tempo, can easily afford to run a slower card like this. Some compare it to Shaman’s The Mistcaller, but I have to disagree. Mistcaller has worse stats (4/4 and 5/5 is a significant difference), and to be fair, a worse effect too. It always gave you flat +1/+1 on all minions. This one is better in a way that thanks to deck building, you can make the effect much better. For example, you put a Stonehill Defender into your deck. Would you rather have a 2/5 Taunt (Mistcaller) or a 4/4 Taunt (Lady in White)? Yep, the second one is much better. Or let’s take an even more drastic example – Ysera. 5/13 vs 12/12 – the second one is a clear winner.
The comparison is also about the context of those two classes. Slow Priest decks have low tempo and Control Priest already has tons of great cards. Control Shaman wasn’t great, didn’t play enough minions that would benefit from the effect heavily, and faster Shaman decks didn’t want to play Mistcaller, because it was too slow.
Priest is well known for playing high health minions, because they already synergize with the class play style and Hero Power. However, this won’t be a case of “just slap it into any deck and it will work” Legendary – it’s hard to deny that a 6 mana 5/5 with no immediate effect needs to have a solid payback to be worth including. Just buffing a few minions in your deck is not enough, especially since it does not affect your hand, so you still have to draw them. It also doesn’t work on minions summoned through cards like Free From Amber.
But, just to give you a few examples of solid minions that have a higher health than attack and can fit into a slower Priest list: Northshire Cleric, Radiant Elemental, Stonehill Defender, Tar Creeper, Tortollan Shellraiser, Primordial Drake, Obsidian Statue, Ysera. Heck, even Doomsayer would be interesting. You would be able to play it against your opponent with a board that can kill it – instead of just soaking 7 damage it would also kill some minions as well. I could have missed something, but that’s already lots of minions that would get buffed, most of them significantly. I didn’t count the ones that are rotating out like Priest of the Feast or Book Wyrm, but that obviously would be something to consider for the Wild.
I’ve heard some people saying that you can even play Oasis Snapjaw or Mogu'shan Warden – yep, they would become 7/7 (4 mana 7/7 LUL), which is great. But a card like that is unplayable BEFORE you play Lady in White, which means that it wouldn’t fit into such a deck.
Also, we need to remember that it would reduce the attack of minions with higher attack than health. Priest isn’t really known for running such minions, but it happens sometimes – e.g. Wild Pyromancer or possibly Bone Drake in a Dragon deck. In those cases, it’s just 1 attack, but it might be quite a big deal in the future if e.g. a 6/3 minion Priest wants to play would be printed. Edit: I just realized that it would make Twilight Drake useless – it would get reduced to 1 attack. See, that’s the thing, this effect is not always positive and you will need to think hard to come up with a perfect list. NOT a list built 100% around it, because it would probably be terrible if you don’t draw it. Just a list that would benefit most from this card while keeping a solid win rate if you don’t draw it. Something like Prince Keleseth in a way – it improves the deck, but you can still easily win without it.
All said, I feel like this card is very powerful. Maybe not “10/10 busted, auto include” powerful, but for now it looks very strong.
Card rating: 8/10
I’ve been playing around with this card, since it’s my free legendary of the expansion. I’ve had a good winrate so far. Here are my thoughts:
The fact that you can’t tutor it as a killer, and I’ve ended many a game with this in my bottom 10 cards. Mind you, I still won those games. Stick her in a good control deck, and you’ll usually last long enough to get to draw this card. Even if you don’t, control priest has a few tricks up its sleeve to last longer, and getting to turn, say, 10 had never been an issue for me thus far.
When she does come out, the game changes entirely, and you can play absurd cards like a 12/12 taunt Witchwood Grizzly or 12/11 taunt Wyrmguard, both of which are viable even without her effect. The trick is getting to that point, or winning the game even if you never do.
Ultimately, I’d say this is a great card, but NOT one you want to build your deck entirely around as you become entirely at the mercy of the draw. Make a deck that she fits nicely into and that she will greatly improve when played, but not one that depends on her to work. Try to have win conditions and damage that you won’t need the Lady to generate for you. The goal is to outlast the opponent, hopefully until you draw and play the Lady and can start turning the game around with her, but you should be able to achieve this even if you never draw her at all.
decent body, decent rack. a few pints and ive done far worse in my time
This card isn’t as insane you think it is. You still have to draw the cards that have inner fire. and just raising the attack of a card doesn’t do you much just makes it more aggro. But this cards is the opposite of aggro. It still has the same health from before. just more attack. Inner fire is a good card because you buff a minions health then you make it have the same attack at that buffed health. All you do with this card is change its attack not health. Overall This card is OK yes it has a good effect. But at the end of they day you still have an opponent who has his tricks.
Like Kripp said, you need to first draw Lady in White to buff your minions. But if shes in the last 10 cards, she wont help much. I think you can add her to a deck but I wouldn’t build the whole deck around drawing her.
This is the most overrated legendary since Varian Wrynn.
Varian was great in tempo warrior.
The most overrated legendary card is certainly the hunter quest
She reminds me of Mr. Burns
All of those cards that say “Each turn this minion is in your hand, switch its attack and health” basically are all really strong cards with really high health……. well now combined with Lady in White… they’re all really high health with really strong abilities.
Witchwood grizzly for a 5 mana 12/12 (albeit the health is sure to lower upon summon, but attack stays the same!)
Muck Hunter 5 mana 8/8 rush
3 mana Witch’s Cauldron is 4/4 with a strong effect
great with butterfly… but that only works with odds
I’m pretty sure butterfly only works on the minions on board, regardless, rather than the minions in your deck. Unfortunate regardless that it doesn’t work
I think this card is good. Some people think you need to build around her. You can just play good cards and this in your deck as a powerfull card making your winrate bigger.
Cards that worl with this:
Norshire cleric: its a good card and sees alot of play. Lady in white makes it a 1mana 3/3. I get that its easy to kill later on but 1mana 3/3 is really good.
Tar creeper: sees alot of play, but not that much in priest, but lady in white makes it a 3 5/5 taunt that is a 7/5 in your opponents turn and that is rly good.
There are more minions that get alot of power from this. Even giving 1 attack more is good.
The question is do you have enough cards in your deck anyways that are getting a buff that it is worth to put a 6 mana 5/5 with no directly impact in your deck.
With the new Legends for priest the class gots destroyed in comparison with the other class legends (warlock for example)