Mulligans
General Mulligans
- Arcanologist is the Ideal Turn 2 play
- Counterspell/Exposive Runes depends on opponent
- Kirin Tor Mage is a good turn 3 play even if you dont have a secret (optimize mana curve)
Mage
The goal of this deck is to maintain board control by strategically placing your minions/casting secrets to ultimately snowball your opponent. I have 35 games played in rank with the deck and manage to be competitive at rank 14.
Notes for Turns 1-3:
- Kabal Lackey is the only 1 drop in this deck and should be played on curve (even if you don’t have a secret to make use of it’s battlecry.
- Arcanologist is the optimal turn 2 play.
- Don’t be afraid to use hero power for easy board control.
- Raven Familiar can be used to pull out secret’s (Explosive Runes being the best to gain and early lead) or a late game spell like Firelands Portal or Flamestrike.
- Frostbolt is good for neutralize common 3 hp drops (ex. Northshire Cleric)
- Play on curve as much as possible. Kirin Tor Mage is not a bad turn 3 play even if you can’t utilize the 0 cost secret Battlecry.
- Acolyte of Pain and Arcane Intellect are you card draw mechanisms. Remember if you have 2 mana to spare to ping the Acolyte of Pain with your hero power to draw an extra card.
Notes Turns 4-7:
- Aim to play secrets or your first big minion.
- Fireball is best used for big minions or a taunt (ex. Tar Creeper).
- Kabal Crystal Runner and Faceless Summoner are best used to stabilize board control in the mid game. Kabal Crystal Runner with 2/3 secrets played can lead to 3 minion board play when combined with Faceless Summoner.
- Flamestrike is kept in this deck for AoE as it can come up clutch in the correct situation.
Turns 8+
- Bonemare is used to buff the best minion on the board. Always be mindful of opponent damage and prepare yourself for One Turn Kill potential.
- A turn 10 play of a Secret, Firelands Portal and Kabal Crystal Runner (assuming you’ve already play 2 secrets this game) can provide enough momentum to help turn the tide of a close game or help close out an opponent.
General Notes
- Use Raven Familiar, Acolyte of Pain and Arcane Intellect for card draw and properly timed tempo.
- The key to this deck is proper secret play. I’ve had many wins due to proper Counterspell play (Ex. Play on turn 9 to stop a Druid’s turn 10 Ultimate Infestation play).
- Polymorph is best used to either remove a taunt for fatal/near fatal damage or triggered effect minions (Disciple of Rin and Carnivorous Cube come to mind.
Great guide. Thanks for the effort!
Thanks!