Mulligans
Druid
Druid
Deck Strategy
This deck manipulates the new recruit mechanic as a way to maintain board control until a late game push. Essentially, this deck relies on the recruit mechanic to summon large minions as a way to restrict your opponents tempo. By maintaining board control, and protecting face, the recruit druid is able to surge late game by utilizing the battlecry’s of both Master Oakheart & N'Zoth, The Corruptor to amass a formidable side of the board.
Game Setup
This deck revolves around building tempo in the early game to prevent face damage and loss of board control whilst boosting mana with Wild Growth and Greedy Sprite . By increasing your mana you are able to summon larger minions that are frustrating to remove and offer protection, giving you the opportunity to buff your smaller minions.
During the mid game, try to remove dangerous minions with cards such as Lesser Jasper Spellstone or Wrath to maintain control. During this period, it is helpful to setup a late game win by activating as many deathrattles as possible, especially those of Astral Tiger and Grizzled Guardian as they will create headaches for your opponent later on.
Once you reach the late game stage you have the ability to swamp the board and deal substantial face damage with help from Master Oakheart. And no worries if he dies because you’ve always got N'Zoth, The Corruptor to resummon all those deathrattle minions your opponent wasted their removal spells on in the early game.
BASIC MULLIGANS
Wild Growth important card in the early game to build mana.
This deck has been updated
just for fun, not for competitive play.
Looses against all 1st and 2nd tyre decks
This looks real fun – thanks! Good guide too.
Initial thoughts: too many bad targets for Oken Summons (Raven, Druid of the Swarm. Even Plated Beetle isn’t a great pull)
True. You could replace a small minion with a larger one so your summons is less likely to pull poorly. e.g switch druid of the swarm (battlecry ignored from pull) with a greedy sprite (to boost mana off deathrattle) or an even larger taunt minion such as tar creeper.
However, you have a 50/50 chance to pull good targets anyway (Ironwood Golem, Astral Tiger and Crypt Lord), and if you mulligan and play minions such as raven and beetle early, summons has a much higher chance to pull a good target. Thx for the feedback.
I definitely enjoyed the deck and I was right – it’s good fun, but it definitely felt like a bit of a whiff when you play oaken summons and get a raven lol