Bladed Gauntlet

Bladed Gauntlet Card

Bladed Gauntlet is a 2 Mana Cost Epic Warrior Weapon card from the Kobolds and Catacombs set!

Card Text

Has Attack equal to your Armor. Can't attack heroes.

Flavor Text

CAUTION: DO NOT SCRATCH NOSE.

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40 Comments

  1. KillerLord
    December 4, 2017 at 7:36 AM

    This card isn’t yet added in the overall menu, only reckless flurry is displayed as warrior epic

  2. Lordfolken52
    December 3, 2017 at 5:15 AM

    me still go face! SMOrc

  3. SWEdosaur
    December 3, 2017 at 4:04 AM

    This with mayor Noggenfogger

  4. Darkfeather
    December 3, 2017 at 3:34 AM

    Everyone who called the new two mana warrior weapon being epic can now stand up and take a bow.

  5. Franko
    December 2, 2017 at 4:08 PM

    This card is a better Shield Slam. Equipping this turn 2 is better than hero power pass because every future Shield Block and armor gain allows removal without that single mana needed by Shield Slam: tempo decks cannot snowball out of control so easily now. Bladed Gauntlet + Shield Block in curve is a thing and has never been possible with Shield Slam…plus the Bladed Gauntlet has a double hit so more value than Shield Slam generating card advantage.

    • Yggdreigon
      December 4, 2017 at 6:31 PM

      turn 3 ooze nice armor fam

  6. Henceforth
    December 2, 2017 at 1:02 PM

    No need of this in fatigue warrior, to bad to be good.

  7. Immolate
    December 2, 2017 at 11:30 AM

    I’m a huge Control Warrior fan, and I’m excited that Blizzard made this card. However, I’m not sure that it can be activated consistently in the early game. The only way for you to be able to attack with this on turn 2 is if you played Iron Hide or if you had the coin and either used your Hero Power or played a 2 mana card that grants armor. And that’s assuming your opponent doesn’t remove the armor. Since a ton of new weapons will be coming out, a lot of players will likely be running weapon removal, so you if you try to set this up for, say, a Shield Block on turn 3, it could get oozed. At this point, you are better off running the nerfed Fiery War axe.

    The late game, however, is a completely different story. With the new cards that grant armor, it is quite easy to get this weapon up to five attack, which is a sweet spot in the current meta because of cards like Cobalt Scalebane. Pairing it with any whirlwind effect and more armor can turn it into an excellent single target removal tool while also baiting weapon removal to allow Warriors to use the DK weapon or the new legendary weapon that we haven’t seen yet.

    Overall, I’m pretty excited for this card. Single target destruction in a Control/Fatigue style deck, and I might try it in a spell based “Big Warrior”. Also, this is way better in Wild. Cards like Justicar and Shield Bash are this card’s best friend.

  8. PurifiedAzure
    December 2, 2017 at 11:18 AM

    Most of you are looking at the old control warrior decks that would use this, but not about the new dead man’s hand control warrior we have. Cycling a weapon with attack equal to your attack into your deck while also gaining massive amounts of armor because of the other cards that you cycle into your deck would be awesome. You would get rid of huge minions while still keeping high amounts of armor. Of course, it is still to be seen if this weapon will see play afterall.

  9. Maciej
    December 2, 2017 at 10:50 AM

    There is a shield slam cost 1 less its quite similar and see no play. And i think shield slam i better,

    • Ixc
      December 2, 2017 at 11:04 AM

      Shield slam I don’t think sees play partly because it is one-mana and most control warrior decks I’ve seen are running Geist to remove some of the burst from priest, and be able to fatigue and outlast and actually beat Druid. Not to mention, this is like two shield slams, definitely playable in the right deck, just a matter of if the right deck will exist/be playable.

    • BadBoomBoom
      December 2, 2017 at 1:09 PM

      Shield Slam sees no play cause control warrior lack good win conditions, making it a bad these days, cause it can’t compete with priest and druid lategame… the moment control warrior becomes meta, u’ll always see at least 1 shield slam, probably 2 executes… and this card. It hits 2 times, offering a LOT of tempo and value for the warrior player. I would call it shieldmaiden 2.0, cause it seems just Ok, but only people who understand the deck can imagine how powerfull it really is

      • Maciej
        December 2, 2017 at 2:00 PM

        Maybe u are right warriors is not my favourite class. For me this card is quite wird a little. Its not as good as old fierywar axe or gorehowl. And fact u have to armor up warrior make it quite slow and so much depending from your draws.

        • BadBoomBoom
          December 2, 2017 at 3:42 PM

          Surelly it is not as good as war axe was as an early game tool, but still i think ur not seeing the possibillities: It CAN be played turn 2 as a 0-2 weapon if ur pretending to shield block on 3 (Against most decks at least, do it vs token druid and u’ll have a short life), and if ur opponent goes to a swarmming strategy, still u can punish with things like Unstable Ghoul.
          It shines mid-late game, played alongside sinergyes (shieldblock, New 2/2 kobold, etc). Even if ur marginally ahead, and lets say u hit something for 5 after hero powering, it still a relative good tempo play… i think u aim to setup a scenario where u can gain 6-10 armor upfirst, so u play this and kill a mid-sized minion (To try to conservate some armor), and then u swing the last hit to take some big dude. And if u manage to gain a ton of armor, it can basically kills 2 minions at choice, with really little restrictions, for only 2 mana (While gorehowl can offer more value, but only kills 7- health minions, and at 7 mana). U can try to prevent ur opponent to play a big minion just by playing it a turn after, if u think they gonna do it, restricting their options.
          Only drawbacks i see is if u cannot support a constant armor gain (Problem easily solved in wild), OR if ur deck cannot control the early game with other cards, cause surelly it is not an optimal early game card, as i said. Just to give a complete review, i would say its a 4/5 card.

    • Creampuff1234
      December 2, 2017 at 5:41 PM

      This is two shield slams for two mana.

      Not bad value. Basically a better fiery war axe.

  10. KaihatsuJai
    December 2, 2017 at 10:31 AM

    Given the nerf to Firey War Axe this seems fair.
    Control warrior may be a thing now with all the new cards.
    Will wait and see…

  11. LeonardoFRei
    December 2, 2017 at 9:46 AM

    So this is a worst Gorehowl

    Interesting

    • Me
      December 2, 2017 at 11:20 PM

      Yep, but it only costs 2 mana

  12. Crapcrack
    December 2, 2017 at 9:45 AM

    Ok wpn, not very strong vs aggro tho’

  13. Jonnychill1331
    December 2, 2017 at 9:03 AM

    I think this is suppose to be a new fairer version of fiery war axe, that only works for control decks and cant be exploited by aggro, reading this card I can’t help but wish they just changed fiery war axes text to “can’t attack heroes”.
    With all the new available armor gain warrior received this year I think this is very viable in control warrior but that deck wont make a comeback until after rotation and the retirement of the jade mechanic from standard.

    • Jonnychill1331
      December 2, 2017 at 9:05 AM

      Also I’m glad this isn’t the legendary weapon, kinda thought it was for a minute

    • Clickpwnd
      December 2, 2017 at 9:19 AM

      fiery waraxe would be still used in pirate warrior because they usually use weapons to remove enemy minion so that your minions can deal repetitive damage to their face. Turn 2 fiery waraxe was rarely used to hit face because that is not why it was so broken. Just making it unable to hit face would not have done enough to bring down Pirate Warrior’s power.

      • Jonnychill1331
        December 2, 2017 at 9:40 AM

        Yeah I guess that’s true good point I didn’t think of it that way, it usually was used to remove minions With the exception of the occasional war axe that was upgraded by upgrade and the pirate cultist going face after removing your early minions

  14. KingArrudar
    December 2, 2017 at 8:50 AM

    This will be as playable as gorehowl.

    • Creampuff1234
      December 2, 2017 at 5:42 PM

      No way. This is way better than gore howl. Gore howl sucked because it cost 7. This costs 2!

  15. ARandomWizard
    December 2, 2017 at 8:27 AM

    This card is counter-intuitive. You gain armor so you weapon gains attack, and then when you face tank your weapon attack.

  16. Name (Required)
    December 2, 2017 at 8:27 AM

    Ordering will matter with this card since you’ll lose armour attacking a minion
    I like the design

  17. Shamanking
    December 2, 2017 at 8:24 AM

    Thank god, I thought this was the legendary weapon at first…

  18. Cyclick
    December 2, 2017 at 8:23 AM

    This honestly seems…. okay. The not attacking heroes, low cost, and no durability makes this card a bit lack luster. If it was a 8 mana with 8 durability, that still wouldn’t be okay and would be better. Considering you lose attack when attacking a minion, because you lose armor, makes this card not good at all. Shield Block on turn 3 for an Arcanite Reaper that can’t fit face isn’t very good. Point is, not a good weapon.

    • Lostradamus
      December 2, 2017 at 8:28 AM

      That’s why you play Nogenfogger.

      • Cyclick
        December 2, 2017 at 3:06 PM

        Fool’s Bane + Noggenfogger was never a good deck either, and Fool’s Bane seems better than this card, so at the very LEAST from a COMPETITIVE standpoint it’s trash, and I also don’t see why you’d build a weapon deck with this is it, Pirate Warrior is better.

    • rob
      December 2, 2017 at 8:31 AM

      I have to disagree, you may not have played warrior back in the day, but warrior was very capable of having 30+ armour and now armour gain is better than ever, being able to trade into 2 large to medium minions for 2 mana is very strong, play the weapon get a taunt or get armour, is very good for control, that doesn’t mean the deck for it will be available but there certainly pushing for it, even killing one good minions is value, and in control the weapon rarely needs or wants to go face, the point is you get to take advantage killing a big minion and progress on the board and have somthing for next turn which is exactly what controle wants, you have to remember it’s 2 mana thats very cheap for removal, shield slam is a good example. not a 5/5 but probably a 3.5/5

      • Logic
        December 2, 2017 at 6:37 PM

        As good as ever? Control warrior only worked back in the day because of justicar trueheart…

    • Devil
      December 2, 2017 at 9:06 AM

      If it was an 8 Mana Weapon with 8 durability it would be absolutely unplayable. This version however is good enough to be playable if control warrior sees play (wich i’m still in doubt of). You can clear 2 midrange minions with it and is still useful in the lategame. If your 8 Mana Weapon gets oozed you spent nearly the whole turn doing nothing, but with only a cost of 2 Mana thats fine.

  19. joe
    December 2, 2017 at 8:18 AM

    this is the upgraded war axe

  20. Davidus707
    December 2, 2017 at 8:13 AM

    There are a lot of cards now to get Armour, if you can remove to mid size minions it can be great, problem maybe that weapon removal will be popular cause te legendary weapons

  21. Milwaukee
    December 2, 2017 at 8:10 AM

    I compare this card to rogue’s envenom weapon(technically 5mana destroy 2 minions). It didnt see play because rogue cannot afford to facetank 2 minions. Warrior can afford that so this weapon will see play.

  22. xDarkSene
    December 2, 2017 at 8:09 AM

    Dont think much of it….its just 2 uses which makes it pretty useless…

    • Nope
      December 2, 2017 at 8:33 AM

      Fiery War axe had just two uses. Ofc this one damages itself and can’t go face, but it’s okay.

    • rob
      December 2, 2017 at 8:34 AM

      fiery war axe was 2 uses, what do you expect?, you can kill 2 medium to large minions, and its 2 mana play this and a large minion is pretty good value.