Gaara’s Kinguin 2014 GvG Midrange Shaman
- 1Earth Shock2
- 2Crackle2
- 2Flametongue Totem2
- 2Rockbiter Weapon2
- 3Feral Spirit2
- 3Hex2
- 3Lightning Storm2
- 3Powermace2
- 5Doomhammer1
- 6Fire Elemental2
- 7Neptulon1
Leave a Reply
You must be logged in to post a comment.
Forgot to mention,the deck has terrible card draw which always leaves it running dry very early
The real problem is the newest meta has a lot of Mech decks.The full out mech decks are simply going to overwhelm this deck almost all game until what i see as the one win condition being the Neptulon.
idk maybe i am just real unlucky,but i would say the times i actually get or are able to keep a Rockbiter for Doomhammer is like 2-5%,so almost a complete waste.
Fighting for board means i almost always am steadily face tanking with Doomhammer and without a Rockbiter it is not very effective while taking tons of damage.
I love the Shaman class and am always looking for some deck or ideas that will make it a viable class.The problem i have encountered having played many games is just too many spells while not putting anything on board myself.
it has been like day and night,by far my best success has just been playing a steady midrange while not using too many spells,like Yheti and Golem Unbound ect ect.I find Sylvannas is a must but then you need Reincarnate which means less room for other cards,so it is a never ending battle ot make Shaman viable.
why use the powermaces when you lack a lot of mechs?
Even if you lack mechs, powermace is awesome. Does not have overload which is good, if you get to buff golems or annoying taunt that’s just plus.