I like your assessment Billbucks and i agree.
I also don’t like Ford because he never seemed to hold any value an d always seemed to be in the bottom of my deck.I understand the thinking though,if he was replaced that card would be in the bottom of my deck as well so no gain/loss.
However he is forced to be a dead card in your hand for many turns until he is buffed to preferably a 6/7 and at that it is not that overwhelming.
I also believe in this meta you MUST have a bgh,everyone is playing DrBoom and there are many other targets ,even Mage are playing Giants as some Zoo as well.
Not sure i like Spellbreaker ,he is obviously a better body than owl but also more costly.I guess he is ok there are a few 6 drops if you have 10 mana when using SPellbreaker.However if you need to say silence a drake or some other 40/40 Priest goofy stuff ,it will be likely your only play that turn.
Having said all this,i would say this is stil la decent ladder deck better than most tourny decks you see posted which are designed not for ladder.
Hello Trump. If you can see this message, I decided to test out your Quartermaster-Paladin Deck. What I have found is that it lacks early game potential. Zombie Chow is an efficient card for making good trades, but If you fail to draw into the card early game, It will become a dead card for late game. Although it may be considered one of the strongest one drop minions in Hearthstone, it has its draw backs.
Another note. I feel that having 2 Quartermaster and 2 Muster for Battle cards too overwhelming for this deck. After much testing, one of each card should suffice. Considering you need 8 crystals for this combo, this will prevent having dead cards in your hand. More importantly, Muster for Battle is simply too weak to be played on its own.
The replacements I found to be more effective:
Zombie Chow x2 for Clockwork Gnome x2
Quartermaster x1 for Mechwarper x1
Muster for Battle x1 for Mechwarper x1
These changes allow a more effective early game. There is a lot of synergy to be had with the card Mechwarper due to the amount of mechanical minions in this deck. It also opens up more options for turn 3. Since the cards Aldor Peacekeeper and Lil’ Exorcist are situational, this allows for the Piloted Shredder to be played one turn early.
I like your assessment Billbucks and i agree.
I also don’t like Ford because he never seemed to hold any value an d always seemed to be in the bottom of my deck.I understand the thinking though,if he was replaced that card would be in the bottom of my deck as well so no gain/loss.
However he is forced to be a dead card in your hand for many turns until he is buffed to preferably a 6/7 and at that it is not that overwhelming.
I also believe in this meta you MUST have a bgh,everyone is playing DrBoom and there are many other targets ,even Mage are playing Giants as some Zoo as well.
Not sure i like Spellbreaker ,he is obviously a better body than owl but also more costly.I guess he is ok there are a few 6 drops if you have 10 mana when using SPellbreaker.However if you need to say silence a drake or some other 40/40 Priest goofy stuff ,it will be likely your only play that turn.
Having said all this,i would say this is stil la decent ladder deck better than most tourny decks you see posted which are designed not for ladder.
Hello Trump. If you can see this message, I decided to test out your Quartermaster-Paladin Deck. What I have found is that it lacks early game potential. Zombie Chow is an efficient card for making good trades, but If you fail to draw into the card early game, It will become a dead card for late game. Although it may be considered one of the strongest one drop minions in Hearthstone, it has its draw backs.
Another note. I feel that having 2 Quartermaster and 2 Muster for Battle cards too overwhelming for this deck. After much testing, one of each card should suffice. Considering you need 8 crystals for this combo, this will prevent having dead cards in your hand. More importantly, Muster for Battle is simply too weak to be played on its own.
The replacements I found to be more effective:
Zombie Chow x2 for Clockwork Gnome x2
Quartermaster x1 for Mechwarper x1
Muster for Battle x1 for Mechwarper x1
These changes allow a more effective early game. There is a lot of synergy to be had with the card Mechwarper due to the amount of mechanical minions in this deck. It also opens up more options for turn 3. Since the cards Aldor Peacekeeper and Lil’ Exorcist are situational, this allows for the Piloted Shredder to be played one turn early.