A simple vanish would easily take care of a plague/living mana dilemma. This has potential if you’re able to mulligan for right cards and play resourcefully. I’m going to try it out with some small changes and see how it goes.
I’m having terrible performance from this deck so far. It doesn’t have any answers, yet it also doesn’t push damage fast enough to really be an “aggro” deck.
Is this really a “ladder” deck or is it a deck that only works because it’s being played in legend bracket where people are playing off-meta decks?
So, two additional comments. All of this is IMO, of course.
1) This is not a laddering deck for the current ladder. The deck can’t handle the meta Druids that infest the current ladder. Once Spreading Plague hits, it’s done. At least, that’s my experience so far. It should be noted that this is really a weakness of Rogue in general, so it’s not a slam on the deck, but it’s still a fact.
2) I don’t know what classifications are available for decks at this website, but “aggro” is a mis-classification of this deck. Face Hunter, Pirate Warrior, Zoolock – An aggro deck wins the game before the mid-range and late-game decks have a chance to stabilize and start taking the game away. Every single match I played with this deck went to turn eight or later, unless I had already lost by then. That’s not an aggro deck. If it had a big finish of some kind, it might be a mid-range deck.
I did have better results versus non-Druid opponents. I think this might be at least a 50/50 deck in a meta where Plague Druid wasn’t in the metagame.
I Tried today and it works (if Heskey4Lyfe’s got top 100 it mean something) i’m facing a lot of aggro decks and this works, if you face a druid you can try to not zerg the board and play around plague. I’m not saying is easy, but is possible to play around plague, also you have access to a lot of tempo removal like slayer and scientist. tha matches when you play the prince are the best and you can finish around turn 6/7.
Update: Right now testing 2 Grave Shambler in the 4 slot instead of Sherazin and Gnomish Inventor. So far they have performed well since usually your weapon could run out on turn 4, thus producing a 4 mana 5/5 with potential to grow.
A simple vanish would easily take care of a plague/living mana dilemma. This has potential if you’re able to mulligan for right cards and play resourcefully. I’m going to try it out with some small changes and see how it goes.
I’m having terrible performance from this deck so far. It doesn’t have any answers, yet it also doesn’t push damage fast enough to really be an “aggro” deck.
Is this really a “ladder” deck or is it a deck that only works because it’s being played in legend bracket where people are playing off-meta decks?
So, two additional comments. All of this is IMO, of course.
1) This is not a laddering deck for the current ladder. The deck can’t handle the meta Druids that infest the current ladder. Once Spreading Plague hits, it’s done. At least, that’s my experience so far. It should be noted that this is really a weakness of Rogue in general, so it’s not a slam on the deck, but it’s still a fact.
2) I don’t know what classifications are available for decks at this website, but “aggro” is a mis-classification of this deck. Face Hunter, Pirate Warrior, Zoolock – An aggro deck wins the game before the mid-range and late-game decks have a chance to stabilize and start taking the game away. Every single match I played with this deck went to turn eight or later, unless I had already lost by then. That’s not an aggro deck. If it had a big finish of some kind, it might be a mid-range deck.
I did have better results versus non-Druid opponents. I think this might be at least a 50/50 deck in a meta where Plague Druid wasn’t in the metagame.
I Tried today and it works (if Heskey4Lyfe’s got top 100 it mean something) i’m facing a lot of aggro decks and this works, if you face a druid you can try to not zerg the board and play around plague. I’m not saying is easy, but is possible to play around plague, also you have access to a lot of tempo removal like slayer and scientist. tha matches when you play the prince are the best and you can finish around turn 6/7.
Why is the gnomish inventor there? What do you get from him that other card draw can’t give?
It’s good card draw that’s likely to stick to the board for synergy with Shadowcaster and Cold Blood due to its 4 health.
its also cause it has synergy with Prince Keleseth
Update: Right now testing 2 Grave Shambler in the 4 slot instead of Sherazin and Gnomish Inventor. So far they have performed well since usually your weapon could run out on turn 4, thus producing a 4 mana 5/5 with potential to grow.
Hey Heskey ! I kinda tried to make a 100% original sherazin rogue deck which aims to put 4-5-6 sherazins on the board to revive them, but i failed miserably (43% winrate) – can you review it?
https://tempostorm.com/hearthstone/decks/sherazin-combo-rogue-deck