Mulligans
General Mulligans
More dependent on hero power for first 3-4 turns than the other versions. Having evolve in hand increases the likelihood of a decent turn 4/5 depending on luck with coin, doppel, saronite!
I was having some trouble progressing beyond rank 10 with the standard evolve decks. This version has massive end-game potential. Double bloodlust push at end with even 2-3 minions is OP.
There are probably better substitutions for volcanoes, bonemare, fire elementals…
Let me know what you think/ experiences with this deck!