Using the new additions of double Dead Man’s Hand, and Skulking Geist, this deck can quite literally not be out-fatigued. Early removal, value, and large creatures baits out enemy removal and large creatures whilst you gain armor, a board, and a hand, just waiting for the late game. C’thun has very little buff cards, but this is irrelevant due to the fact that C’thun is a huge source of armor through Ancient Shieldbearer and is a huge board clear that just keeps coming back. If, by chance, your powerful minions do not survive long enough to win you the game, N’zoth is there to save you, but it’s usually just a Yog in Quest Mage.
Double Old God meta’s back BB – Frozen Throne Fatigue Warrior
- 1Execute1
- 1Shield Slam1
- 1Slam1
- 2Armorsmith1
- 2Dead Man’s Hand2
- 2Shield Block1
- 3Ravaging Ghoul1
- 4Blood Razor1
- 5Alley Armorsmith2
- 5Brawl2
- 6Ancient Shieldbearer1
- 7Gorehowl1
- 7King Mosh1
- 8Rotface1
- 8Scourgelord Garrosh1
Leave a Reply
You must be logged in to post a comment.
So this deck runs C’thun and 2 ways to buff him
2
Meaning you have to play them both before your (single) shieldbearer works.
You made the mistake of trying to fit too much into 1 deck, which in this case almost makes it look like a Reno deck
Without Reno