Mulligans
Now now don’t get confused… First things first, in the perfect will be playing your quest on turn 3 not turn 1. Here’s how that would look.
Going First
Turn 1: N'Zoth's First Mate –> brings out Patches the Pirate
Turn 2: Fiery War Axe or Alexstrasza's Champion
Turn 3: Fire Plume's Heart
Going Second
Turn 1: N'Zoth's First Mate + Coin + Southsea Deckhand –> brings out Patches the Pirate
Turn 2: Fiery War Axe or Alexstrasza's Champion
Turn 3: Fire Plume's Heart
I think this deck may have to much going on with it right now, but that should always be possible to change. I see two ways this deck could go right now… Towards the fast end by dropping the quest and some of the cards that become outsiders without the quest, or to a slower end by replacing the pirate package with control cards.
I feel this deck could be insane on proper curve, but otherwise might become a tangled mess. It has great late game cards, but their is a lot in-between that might need filling, I think dropping the 2x Battle Rage for 2x Azure Drake might make sense from the synergy point of view.
Found a way to keep both 🙂