Mulligans
Aggro Mulligans
Keep War axe and early game removal to counter aggressive start from your opponent, you can choose to mulligan away the quest if your starting hand is really bad
Control Mulligans
Against slower deck always keep the quest is not a bad idea keep some mid game taunt to start doing your quest because the reward is your main win condition in slow game
Control Warrior with Un’Goro cards, Fire Plume's Hearth is a really powerfull win condition against other control deck while all the classic control warrior package and the taunt keep in check aggro deck