Tol’vir Stoneshaper
Tol’vir Stoneshaper is a 4 Mana Cost Rare Neutral Minion card from the Journey to Un'Goro set!
Card Text
Battlecry: If you played an Elemental last turn, gain Taunt and Divine Shield.
Flavor Text
He spends a lot of time keeping himself in stoneshape.- Mana Cost: 4
- Attack: 3
- Health: 6
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Neutral
- Card Type: Minion
- Set: Journey to Un'Goro
- Mechanics: Battlecry, Divine Shield, Taunt
Upgrade for the old trustworthy 4 mana 3/5 dingo taunt
At least it isn’t an elemental itself.
Wow, this card is straight-up broken, and curves very well into the best elemental revealed so far. A Tazdingo on 3 into a Divine Shielded Tazdingo on 4 is no laughing matter – this will decimate early agro decks, it is so had for Water of Pirate to go through this.
I’m glad it doesn’t have the elemental tag – this thing is actually so strong people could just drop it on 5 as well. Fortunately, it will not be an option. (unless the 1/2 token is coined out)
This card is awesome. Love that it helps push to a midrange meta.
I’m glad they did not give it the ‘elemental’ tag. This means there has to be at least a little bit of thought as to the order of when to play things.
If every element played had huge benefits, it would create a deckbuilding style that would be mindless.
Turn 3 Tar Creeper, Turn 4 this guy, Turn 5 Burgly Bully, Turn 6 Fire Elemental, Turn 7 Stone Sentinel, Turn 8 the new shaman legendary Primal Lord and use a Burgly Bully coin to play Firefly, Turn 9 neutral elemental legendary as a 5/15 taunt. OP curvstone Shaman here we come
Well the key-problem kan be: ‘played last turn’. Since the whole thing with jade is, they just power up and up and up, and you dont need to think. But if elementals wil just be played each turn without thinking because it allways works out it will probably be as OP as Jade is now.
BTW: If playing no jade for 1 turn would weaken the jade played the next turn, maybe that would balance things out? In te endgame druid jade would still be most powerfull, but he will have more difficulty reaching that stage if his jades go down by 1.
Here, take a cooke. I actually think a declining Jade counter is a wonderful idea, although maybe not 1 a turn, since that would leave Jade decks wide open for when they have to play against Aggro/Midrange decks, so maybe something in between two turns or the Jades starting as 0/2, 1/1, 2/2…
Mind if I post it on reddit and crediting you for it?
Or post it yourself whatever works for you
@Dark
Sure, i m not active on reddit so go ahead. 😀
@Zeus:
If my original idea weakens jade decks to much than how about this: If the turn before no jade was played, the jade played this turn wont grow, and have the same strength as the previous jade.
So for example:
Turn 1 jade 1/1 Turn 2 jade 2/2 Turn 3 No jade. Turn 4 Jade 2/2 Turn 5 jade 3/3 Turn 6 no jade, Turn 7 no jade, Turn 8 2xjade 3/3 and jade 4/4 Turn 9 jade 5/5
Currently the first jade at turn 8 would allready be a 5/5 and a 6/6 and here it gets out of control. If it would just be a 3/3 and 4/4 because the jade player skipped playing jades a few turns, other decks will have more time… Allso the jade player will think a bit more about his turns, if he wants his jades to get out of control as soon as possible. And maybe start playing them after turn 3. Rather than ditching them on the field as soon as possbile to get the 8/8 or 10/10 jades at turn 10…
It’s fine for me that jade gives the ultimate late game value, but after turn 10 (in my opinion) Or should atleast require some strategy so the openent can either counter it or take advantage from it.
I understand that every time someone says “The Meta will slow down” it’s followed by laughter and disappointment. But damn.. Tar Creeper into this as Neutral minions.. shuts down aggro REALLY hard.
Hey Patches… say hello to my lil friend.
Activating these abilities better be difficult.