Mulligans
General Mulligans
Generally you want these 8 cards in your hand. You actually want answers versus everything.
- Jade claws: you keep this because you can kill early 1-drops and 2-drops and contest the board.
- Spirit claws: same reason why you should keep jade claws and it can sometimes even kill some 3-drops.
- Devolve: it can deal with most minions because it gives them less health and attack so you kill them easier.
- Jinyu waterspeaker: You actually just want a 4-drop and maybe have some heal.
- Jade Lightning: Solid removal versus everything around turn 4 and 5
- Mana Tide Totem: You need card draw or you'll be out of answers
- Hex: Just to deal with big minions.
- Lightning Storm: You want to keep at least 1 AOE in your hand.
Aggro Mulligans
Generally you want to keep these cards vs aggro decks.
- Jade Claws: You want to keep this weapon versus any aggro deck because of STB
- Spirit Claws: You just want a weapon in the early game so you can kill minions and try to clear the board.
- Maelstrom Portal: You want to deal with the patches opener
- Devolve: You want this in your hand because it turns makes minions weaker
- Hex: Two minions only needs this: 4 mana 7/7 or a huge frothing
- Jinyu Waterspeaker: You want to keep this because you will be taking a huge amount of damage
- Healing Wave: You need the heal from taking some huge damage.
- Jade Lightning: You keep this so you can deal with Totem Golem and Frothing Berserkers.
Control Mulligans
- White Eyes: You keep him so you can contest the board and shuffle the Storm Guardian in your deck.
- Mana Tide Totem: You need card draw or you'll be in a lot of trouble because you can't answer everything.
- Hex: You need this so you can deal with Mountain Giants and Innervated 6-drops. Just huge minions..
- Devolve: Use this so you can deal with a Twilight Drake and make Kazakus Resurrect worse.
- Spirit Claws: Keep this weapon so you can deal with early drops. Also nice to use to bait out oozes so you can drop Jade Claws and kill them with that.
- Jade Claws: Same reason you keep Spirit Claws, just to kill early drops.
- Lightning Storms: You keep this so you can deal with large boards and control the board.
- Azure Drake: Even though this is rotating out in 2 months. It's still good. Use this for contesting the board and for card draw, spell damage.
You might see this deck and just skip it. But what if i tell you that it beats almost EVERYTHING. Only dragon priest is a weak matchup but we won’t see that anymore after the next rotation.
heyyy thats pretty good ;DD