Mulligans
General Mulligans
Just... play early stuff. Xd you might sometimes want to get blood boil in store if you are facing some unholy aggro variant, mothership can be kept in hand often times. Morshan is coinable, very strong rn. Obliterate is good if you hunch that enemy is going to turn 3 tempo bran your face. ^^' aka adaptable early tool for shenanigans decks.
Ofc a taunt would be optimal vs kingsbane/face druid..
Fun fun fun. Top fun decks I’ve made imo, and I’ve made about 50 enjoyable dk decks… Very few things as rewarding as Mosh pitting one of those motherships and claw machines, but that’s probably only because I made it, and its fun seeing your creations work when they a b s o l u t e l y shouldn’t. beautiful.
Anyway, this deck was very strong at its time. Just uploading it here now a little late… I’ve been busy mastering other decks to really test it vs current meta (though almost nothing has really changed).
Anyway, this hard beats 3 blood dk in control, even if they lorthemar turn 7 and game lasts bottom deck, this hard beats Kingsbane rogue with proper draw (1 location, 1 taunt is guaranteed victory). This beats progue. This CAN beat big priest but you gotta be a GOD and draw well.
This can most definitely beat a lot of things. But it also dies to a lot of things. Quite imbalanced, not the strongest deck out there, but definitely the strongest wild dk.
Some cards might have altered beyond that dia 3 mark. ->adapted it vs aggro a little more. but lost the spider legendary, and I still don’t know if it was even necessary or not.
There’s a 2B 1F variant that just adds the dragon from there, but I think plague strike is necessary right now.
It has N’zoth. Which is already cool.
-Can be destroyed if location is not drawn, because your draw is reliant on that.
-can be destroyed if nothing early is drawn. And there’s quite a bit of non-early.
-Tutored frostmourne is both absolute drip, but also insanely strong.
ETC: hoard pillager. gnome muncher. mutanus.
DISCLAIMER:
deck is outdated, and might like the 5 drops which summon by heal, perhaps even a 6 drop that aoes.
Up to you to figure it out tbh. ^but the principle of using location+mechs+n’zoth is strong, and can be added to pretty much anything.