Mulligans
Control Mulligans
These are the main cards that will get you the win. Copy spikeshell if given the chance to constantly get coppies of beetle
This deck is built around duplicating death beetle with the option to veer off and duplicate the quest final card guff the tuff. To be able to use death beetle effectively you need to have played wildheart and have 11 manor atleast. Copying the beetle or guff the tuff is done by using Mark of the spike shell or Zola. Moonlit guidance can be used to copy the beetle however it is best to copy spike shell than the beetle itself. Targeting wildheart is done using capture cold tooth mine once both beetles have been drawn and one nourish has come out giving a 50% chance of drawing.
The first goal is to control the board and complete the quest. Kill off minions and gain armour through this avenue. The secondary goal is to ramp but never compromise card draw. I would only use nourish if I have 5 or more cards in my hand including nourish. The last goal is to use beetle at 11 manor and copy it as many times as you can to target the enemy hero. Ensure you never play your last beetle without a copy card unless you know you will win. Lastly, if your low on health, copy guff the tuff instead. You only get 8 attack compared to 10 for the beetle but you get the 8 armour. You can then play again and gain 16 armour and deal 16 attack.