C’Thun Druid

Class: Druid - Format: gryphon - Type: combo - Season: season-94 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Pretty simple go for ramp and draw. Keep in mind that if you start on coin you can't skip skip and play fungal because you go to 10 cards, you have to coin it on 2, which is why you probably shouldn't keep the mine. If you go first you can play mine on 2 to 'save' the Malygos and fungal on 3

Aggro Mulligans

Only if you have Umbral Owl in your starting hand with a combination of coldtooth mine or nature studies should you keep it. Coldtooth mine draws you a bloom and you might be able to owl on turn 3, turn 2 with coin

The Standard version of the strongest druid deck in wild. The goal is to survive the early game, ramp and draw your whole deck. You can have up to 5 C’Thuns if you keep both moonlits and solars although you rarely need more than 3. It was strong enough to get me legend on 71% winrate from rank 5. The best match-ups where priest, pw and dh. While the worst match-ups where Ramp Druid and aggro hunter

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