Mulligans
General Mulligans
You look for your 1 drop minions and then your turn 2 buffs, and always keep Drek'Thar since he basically wins the game if you play him on curve
languagehacker’s list, except
I just don’t think Irondeep Trogg is going to be a very good card. It procs “after” the spell, not “whenever”, and against minion based decks it’s even worse
Also I think Shadow Word: Devour is going to be sleeper OP in this deck. Let’s say it’s turn 4 and the board has 5 minions total, (2 on your side and 3 on the opponents, not uncommon in an aggro or midrange matchup), and one of your minions is a Frazzled Freshman; you can Shadow Word: Devour + Bless it to create a 10/10 minion out of nowhere for only 3 mana, maybe even killing off some of their minions if they had any tokens, or if you were able to set any of their HPs to 1 using your other minion
Afterwards for only one more mana you can even Gift of the Naaru to heal your guys back up if need be, which allows for huge potential synergy with Crimson Clergy and or Luminous Geode
I have high hopes for this deck, I think it has a lot of potential to snowball/combo out of control very early on. Another example being Drek'Thar pulling Injured Blademaster as early as turn 3 with coin, creating a basically unbeatable board and allowing for the combo I just mentioned the following turn
***Please feel free to leave any suggestions or questions, I promise to respond