Mulligans
This deck wrecks warlocks and hunters by beating them up with your standard Doomhammer core, and can go head to head with slower decks with the quest line being insane value later game. Note that despite the double Primal Dungeoneer, we are running two of Guidance and one of Guidance because those cards are just too good with our quest, and both intrinsically give us draw/card advantage anyway. Plus, we won’t be hitting them most of the time as it is, letting us still get full value off of the Dungeoneer