Mulligans
General Mulligans
- Playing Murloc Tidecaller on turn 1, Lushwater Mercenary on turn 2, and Magicfin (or Coldlight Seer) on turn 3 allows for maximum combo potentiality.
- Magicfin can be incredibly powerful if played early. If reinforced, it can be a good engine to fill out your hand.
- Nofin Can Stop Us is your holy grail.
- South Coast Chieftain and Crabrider are good earlygame removal tools.
- Fishy Flyer isn't ideal in the opening hand, and is an alright mid-to-late removal tool.
- Mutanus The Devourer strong. Good minion. Use.
- Tinyfin's Caravan played early is pretty useful for opening up combo potentiality, but it's very easy to destroy.
That's about it. Don't expect to win much in mid-to-high ranks. It's a fun deck okay leave me alone I like murlocs
This deck is pretty self explanatory. You’re looking to explode onto the board as early as possible, comboing murlocs off of each other wherever possible. Remember that this deck is extremely midrange — you’ll lose steam extremely quickly near later turns, and you don’t have a lot of high level removal at your disposal.
Play as Morgl The Oracle with the Tinyfin Beach card back for maximum style points.
This deck has been reworked to include Mutanus the Devourer.