Libram Quest Recruit/Token Hybrid (Wild)

Class: Paladin - Format: wild - Type: token - Season: season-85 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

0

Deck Import

Mulligans

General Mulligans

Crystology draws Knight.

Knight draws Libram of Wisdom.

Libram of Wisdom Completes the quest.

This deck has it all! 
Taunts, value, buffs, card draw and a really easy-to-complete quest!
And with a few nice synergies that will last you through the game.

Crystology draws Drygulch Jailor, Soldier's Caravan and Knight of Anointment. All very valuable early game tools to get some board presence.

Knight of Anointment draws Pursuit of Justice, Hand of A'dal and Libram of Wisdom, which gives you both value in the early game and enables your late game win condition (The Quest).

The sheer mount of Silver Hand Recruits you can summon with this deck make it viable against most control and board clear match-ups. The added +1 Attack and Divine Shields from Lothraxion the Redeemed and Balloon Merchant make it pretty resilient against board-wide damage as well, but this deck aint just a token deck! 

Crystal Lion is your main workhorse and can “often”  be cheesed out of your hand on turn 3 or 4, but otherwise, it can pretty much always be played at a discount into the mid-game.
Crystal Lion combined with Air Raid will manage to keep up with most Tempo Decks as well.

Level Up! and Lightfused Stegodon are going to be your primary win conditions, but if you do happen to fall on hard times, there is another way to win through this deck.

The Last Kaleidosaur, Libram of Wisdom and Aldor Truthseeker, combined with a steady amount of disposable Recruits will get your quest completed pretty fast and early (as long as you manage to draw one Aldor Truthseeker ).
Likely, your opponent will be all out of board-clears and control cards by that time, picking Windfury, Spell Immunity and one or two +3 attack Adapts on your Galvadon will be enough to conclude the game most of times. (Except if Reno comes along).

Strong against: Control, Aggro, Mid-range Decks.
OK against: Tempo, Zoo and Pirate Decks.
Weak against: Murloc, Secret Mage, Silence and Face Decks.

Leave a Reply