Mulligans
Hi guys,
I’ve been playing wild not quite while, here is my first “original” deck. (Aside from my secret mage and the two most-feared odd decks..)
The goal is completin’ the quest asap, then make a token filled boards over and over, ’til we can. In addition to that we got the mini-quest, the weapon, and minion summoning and generating tools like the swarm, lynxes, etc.
We have two secret weapons in the name of overwhelming: the parade leader, who is working well with the 90% of the minions in our deck, (he is the manifestation of the quest itself) and the Leeroy-Unleash combo alongside with the new hp for burst.
We got pretty much card draw with the adventurer and the 4/2 guy, and specific draw with polkelt.
A “few changes”:
We need healin’: the fly and the scalehide, buffing them helps a lot
The 4/2 guy can overdraw us a lot, 1 is enough..and because we have more beasts, the buff draw spell works better for the same mana.
Mojo is a great tech guy