Mulligans
General Mulligans
Goal #1 is almost always getting Fiery War Axe. It's just too much value and tempo not to keep.
Once you have Fiery War Axe you can consider keeping anything that is common or rare. Seriously, acolyte, Ghoul, execute, Ichor are all fine keeps if you have the axe.
I would not recommend keeping shield block since we need interactive cards early or any legend or epic card.
Hey guys and Gals,
Yogg-Saron, Hope's End has to be the most metal minion out there. I mean just look at it. It has scaled tentacles, mouths for eyes and it casts a bunch of spells. If that guys doesn’t say BAMF, I don’t know who else does.
You may be thinking “Yogg-Saron, Hope's End in control warrior??” When you think about it though, who couldn’t use a little Yogging in their life? Simply put, that thing is bananas 9 times out of 10 ( That other time you cast doom, then astral communion then pyro blast yourself to death).
This deck is set up to be very defensive against the aggressive token strategies like zoo, but still be able to win the game through card advantage against N’zoth or C’thune control decks. Therefore Yogg-Saron, Hope's End is an important addition to the deck since it creates cards from outside the game and controls the board rather well. This allows the deck to go card for card with even the most controlling decks and still win the fatigue battle. Also, Elise Starseeker is included to dump our low value cards in the control mirror for high impact Legends.
Double brawl may be a bit excessive, but since every other deck is either token zoo, N’zoth, or divine shields, it’s good. Also, Justicar Trueheart +Gorehowl picks apart the only other relevant deck not mentioned in mage.
Love it or hate it, let me know in the comments.