Chakki got 1st place at Dreamhack Austin with these decks:
- Chakki’s N’Zoth Control Paladin – Dreamhack Austin (Standard)
- Chakki’s Control Warrior – Dreamhack Austin (Standard)
- Chakki’s N’Zoth Deathrattle Priest – Dreamhack Austin (Standard)
- Chakki’s Warlock Zoo – Dreamhack Austin (Standard)
View more decks from Dreamhack’s Hearthstone Grand Prix Austin!
which list is better this one or strifecro’s?
Lol what? Chakki and StrifeCro are both pro players. You think anyone here can tell you whose deck is better? It’s like asking which of two sports teams is better.
How good is Justicar REALLY in this deck? Seems like the extra 1/1 per turn wouldn’t make that big a difference. Where does it make the biggest impact here?
Also, how long before we start seeing Reno versions of this popping up?
This deck goes a lot into fatigue so it’s pretty valuable. I don’t think reno versions will pop up because double equality/consecrate or equality pyromancer is valuable
I dont have Eadric so I just put another spellbreaker in there, comes in handy for those pesky cthun druids. Or should thier be another card to tech in for Eadric?
black knight
I use the black knight. Works perfectly on those pesky cthun druids by wasting away their dark arakoas or druids of the claws.
Is Eadric worth the 1600 dust just for this deck?
I wouldn’t craft it. I’d try a second Solemn Vigil.
I use Eadric in my control Paladin deck since Standard start, and he works! Some time no heal can save me, only him!
Any replacements for Cairne & Justicar? or are they too vital to the deck.
Cairne is pretty vital, Justicar is also vital in my opinion but more “replaceable”, probably with another deathrattle card
Why are people choosing N’Zoth Paladin over N’Zoth rogue? I would say that, with raptors and hucksters, rogue is a lot stronger for this archetype, but perhaps I am wrong.
Tirion alone makes N’Zoth worth running. For 10 mana you get one of the best 8 drops in the game plus a 5/7 for the 2 extra mana you spend. Plus, to play a N’Zoth deck, you need to be able to last until turn 10. The 2 new pally cards, Rag Lightlord and forbidden healing, provide a lot of healing to keep you alive and equality paired with either wild pyro or consecration is one of the most efficient board clears in the game. All this combined with big minion removal in the form of humility/peacekeeper and kodo makes N’Zoth paladin far more consistent and stronger than N’Zoth rogue.
Yeah Rogue has NO heal at all besides farseer and NO board clear
Rogue is very hit or miss with how it executes it’s game plan. One crippling aspect of rogue is that there is virtually no healing or board management aside from thinks like Backstab and Evis, and a few other cards. Aside from having early game minions, the deck simply has a hard time lasting till late game, especially vs aggro, unless you draw well or conditions are otherwise in your favor.
With this deck, it is very very easy to last till turn 10, and to warp the board state into your favor. Playing aggro? Drop a doomsayer and win the turn to play something on the next turn to give you tempo. Do the have a lot of guys? Pyro/Equality or Consecrate/Equality. Need to buy time? Eadric. Need a heal? Use one of the 3 huge cards you have.
This is such a utility based deck, it can win any aggro matchup really if you know how to manage your resources. Against control, I have the hardest time with this deck vs priest simply because double death double entomb is a pain in the ass.